
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #49, worst DE #89 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: One thing comes to mind immediately. If Cowboy Bebop were in video game form, this is pretty close to what I would imagine it being like. "See You, Space Cowboy..." \(^_^)/ Excellent sandbox, open-space looter-shooter! \($_$)/ Full review below: I initially played this back in mid-2025 when it first launched in Early Access. Since then, the game has really been cooking in the oven. The developers have been incredibly active—constantly adding content, updating systems, and patching bugs. Looking back over a nine-month gap, they’ve made massive leaps toward knocking out their entire roadmap. There is an incredible depth to this game that similar titles just don't offer, yet it manages never to overwhelm you because the mechanics and unlocks are perfectly spaced out across the first handful of missions. Truly an exceptional game! The only thing I would love to see added is the option to deploy additional Astrobots when playing solo—especially if matchmaking is down or friends are unavailable. Honestly, if you merged *X4: Foundations* with this game, my life would be complete. I can absolutely see myself still playing this 15 to 20 years from now once it's fully released. So far, I've only played solo with the single Astrobot assistant, which does a fantastic job helping you maintain your ship, manage tasks, sell loot, and fight alongside you in ground and space battles. However, my understanding is that the drop-in/drop-out online matchmaking and co-op with friends is where the game kicks into absolute, wonderful insanity. I’m actually gifting this game to two of my friends in the hopes that we can all get lost in it together. It hits a massive nostalgia sweet spot. I can already tell it's going to capture that feeling that's been missing for so long—the magic of those all-night gaming sessions in living rooms or basements, laughing and repeating the good times for years. It brings back that exact feeling we had as kids and teens: talking trash on Xbox Live, unleashing custom creations on each other in *WrestleMania* on the PS2 and N64, or grinding *Super Smash Bros. Melee* with the bots cranked to level 9. Those were games we poured hundreds of hours into, endlessly laughing and wishing the day would never end. This game has that exact same spark. That's all from me. See You, Space Cowboy...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome, fun solo and fun with the homies. The exact level of sim I actually want. You may have to leave your battle station to put out a fire, or refill ship ammo. But you do this through simple command-at-site interactions, like running to the assembler to make more ammo, or firing the hull repair gun at the specific localized damage point you need to repair your hull. It doesn't belabor the simulation aspect, so you can actually have genuine, all around fun doing space ship stuff without full simulation-level depth. The game doesn't fight you on anything, rarely do you have to stop and look something up. I love Elite Dangerous, but not playing the game for 6 months can net you two full unsatisfying game sessions crammed with button remappings, youtube videos and a million google searches before you can remember how to play the game enough to actually sit down and play it. Jump Space scratches my co-op itch, my space sim (lite) itch, my goofy loot n shoot itch, and my exploration itch. Why am I so itchy? I don't know, maybe I should see a dermatologist...
I have no idea how a small team like keepsake games can manage to surpass any other space game competitor who tries to achieve the same in terms of gameplay (ahem... starfield.... star citizen....). this game deserves waayyyy more players than it currently has. I am still in disbelieve of how good the gameplay, the movement, the progression system, the action, THE SOUNDTRACK, the smoothness of overall gameplay and everything else is. the state of the game is way more advanced than "early access" would make you believe. me and my friends had some of the most hilarious and intense gaming moments of this year. I want the studio to never run out of money so they can keep doing everything they are right now, because theyre doing everything right. please play this game and support the studio :)
Game's great! However, it contains AI slop, so I feel guilty for playing it and I can't recommend it for friends to play. I wish it didn't contain slop so I could convince my friends to play it, this free weekend. Oh well. What a waste.
Will take away all your upgrades and give you next to ♥♥♥♥ all in return and then made the most annoying mission even more annoying (its not a suprise when the mission type always ends in a ♥♥♥♥♥♥♥ ambush) uped the difficulty of the combat missions to the poinit that they're unplayable in solo. weird seeing a fun early access game get worse.
This is a really fun game, especially if you have some friends to play it with. I have two others I play with and we've been having a blast playing it like we're an actual crew, I get to be the pilot, another is the engineer/repairman and the last gets to be the gunner. The new combat changes in the latest update are for sure tough, we felt like we were sometimes getting shredded apart with barely any time to react, and while that can be a little frustrating, it feels satisfying when you finally push through one of the very hard missions by the skin of your teeth. In one of the cargo retrieval missions we did, I had to hide the ship and evade enemies because it was so low on health while my crew were taking hordes of tough enemies in order to get the goods. They managed to nab the last bit of cargo we needed and though we were getting blasted, we managed to jump away with just the tiniest sliver of health remaining (I think I heard the ship blow up during the transition to the victory screen but we still got the rewards lol). Definitely a hearty recommend if you have others to join you. I think the devs are onto something really special here!
Considering this is an indie game....I'm speechless. Launched it to prepare for my first session with my brother and sister, and over 4 hours flew by. I can't remember when I had so much fun with a game from this genre. Hats off to the devs. <3 I'll write more after I spend some more time with the game.
i don't know how this game isn't talked about as much, it's one of the most fun games i've played in a while. really fun with friends but still really good solo too. it's like a mix of sea of thieves, apex legends (gunplay/movement) and helldivers
It just isn't fun. Everything feels very clunky from controls to how things progress. It doesn't feel like a game, it feels like a chore, wish I would have refunded because it isn't a good game. I could recommend if the bones were at least decent with a good concept but this game isn't going anywhere. The only good thing was I got it on sale so didn't waste as much money.
This happened to my buddy Eric.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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