
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Until they fix crashing mid mission and loosing all your progress I'm not changing my review. It cost too much to prep for a challenge 5 mission just for the game to crash mid mission. Id rather start back with everything I had and nothing new than loose all the stuff i brought with me and maybe keep a new Blueprint. Also need more space for Blueprints.
Apex mixed with sea of thieves. There are glitches and what not but awesome buy and a ton of fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先声明:游戏处于抢鲜体验阶段,会有不少更改,也会有不少未打磨的地方(包括,但不限于优化等) 如果可以接受抢先体验的优化问题以及各种Bug的话可以入手,玩法上起码是不错,目前值得玩50-100小时,深度体验也可以更久。 游戏本身可以说非常好玩,目前是高机动性射击游戏+太空飞船战。同时也算中度的刷宝射击游戏,刷取词条获得的收益较大,但确实获得好枪/好配件的时候还是会让人比较兴奋的 *每日一问:什么时候把爆率提高点? 地面战有一定深度,虽然比不上潜兵和岩神,但对于还在完善的有些而言已经算很好了,未来可期。移动手感有泰坦陨落的感觉,很丝滑且可以较高速的移动来完成任务等。 空战也有许多玩法:主要与飞船配置相关,搭配不同的武器来达到一定效果,且联机模式下大家都有活干。从驾驶位到炮手,还有维修工等各个位置体验都不同。 单人/多人可玩性都不错:1-2人会有部分机制简化,3-4人可以玩到全部的飞船随机故障等。我个人是单人模式玩的较多,但多人也还算不错。唯一缺点是联机延迟偏高,刚需加速器挂相同节点(因为游戏采用Steam服务器进行p2p连接,很迷惑) 以及最重要的一点:制 作 组 很 听 劝 只要是比较合理的反馈都可以前往Discord提交,包括但不限于难度,各类Bug,平衡方面等。官方几乎一定会参照玩家提出的建议,但同时也有着还算不错的主观筛选能力。游戏整体确实是在往好的方向发展
Игра увлекательная, можно поиграть с друзьями и повеселиться. хорошо что Jump Space часто обновляется, будет лучше если не будет платных дополнений. Также отдельная благодарность, что в игре есть русский язык, приятно знать что разработчики не русофобы. Советую попробовать поиграть.
A little rough around the edges, but fun.
I really want to recommend this game but as of right now it's not really well optimized. I have a RTX 4080, and a Ryzen 7 5800x, and most of my experience has been faced with stuttering and low fps issues even on the lowest settings with DLSS on. Gameplay wise its really fun, I love maintaining my ship, zipping around through space, and the gunplay feels satisfying. But the lack of optimization is really killing my enjoyment as of this moment. So I can't really recommend this game until it becomes more stable.
Подключение из РФ пока есть, игра вроде бодренькая, но нужны друзья
구조미션에 대화스크립트가 뜨기전에 모든몹은 무적이네요. 라이트기능좀 더 크게보이게 할수 있었으면 좋겠습니다. 열수있는상자가 뭔지좀 표시좀해줬으면 좋겠네요. 어떤겜이 로비에서 총알썼다고 그대로 출발시키나요. 진짜.. 설정이 변경해도 초기화되는 현상도 존재합니다. 임무와난이도를 계속 변경시켜줘야지. 아님 난이도를 변경시켜주던가 했던것만 반복하게 해주면 어떻게 합니까? 어두운곳이 너무안보입니다. 최고난이도인데도 최하등급인 초록색아이템이 너무잘떠요. 또한 인간도 방어구같은 아이템도 만들어주세요 보도대전은 죽창대결입니다. 번역이슈좀 고쳐주세요. 이해를못하는것들이 많습니다. 최고난이도인 5단계 대형미션에서 우월한 하나만 먹을정도로 드랍률이 처참합니다. 2인으로 게임하는데 난이도나 미션내용보면 4인미션급으로 맞춰놓은게 보일정도로 빡세네요.(개인적으로 2~3인으로할거면 하지마세요 라고해주고싶음) 금고침입쪽 미션에 화물 6개를 들고왔지만 함선에 내려놓는순간 5개만있는 버그. 방장은 버그안걸리는데 자주죽거나 맞다보면 애들데미지가 미쳐서 2방에 풀피를 죽이는버그. 실드가 있는것처럼 보이는 버그. 걸리면 모든뎀이 화염속성처럼 불타는것처럼보임. 이래놓고 너프만때린다고? 이겜은 진짜 망해야하는게임 1순위
TL;DR I like the premise of this game, but mechanically this game is very average at best. After putting a dozen or so hours in I believe the patch hasn't actually changed much outside of QoL improvements. The strength of this game clearly lies in the cooperative. Ship crew duties, multiple stations and FPS objectives become significantly more enjoyable with a couple of buddies AND they have actual stuff to do. That being said here are my gripes with the gameplay as is. Space combat feels like a poorly executed gimmick. I have time in games like War Thunder, Elite:Dangerous and Star Citizen that I think provide relevant experience. Piloting on M&K is on a weird virtual joystick combined with a gimballed weapon system (the centering crosshair option does not change these characteristics). There is no outflying enemies as they are simply faster than you always and move as though physics don't apply to them. That doesn't apply to just movement by the way, walls and asteroids aren't real for them either. They will happily fly AND shoot through them. Gunnery is just bad, lead pip indicator and crosshair are no more than suggestions and damage is just healthbar mechanics that just become bigger at higher difficulties. I simply stopped bothering with anything fancy and spam guns and defences. FPS has genuinely improved movement wise, but the shooting part is just as bland as before. The core loop I found myself falling into before and after the big patch remains the same. I mostly avoid combat and just complete (sometimes time limited) objectives unless I absolutely have to. Shooting things to me doesn't feel fun or impactful. I only shoot enemies that either are/ block the objective or those I cannot out-path/ avoid (example spiders). Clearing waves just feels like a waste of time and ammo that I could spend simply completing the objective. Also completing the objective turns off the spawnfaucet anyway limiting my ammo consumption in turn. All in all the experience feels like fries without salt, chips without dip, soda without fizz. The game looks like good bones and needs more development time. May revisit in the future.
Will take away all your upgrades and give you next to ♥♥♥♥ all in return and then made the most annoying mission even more annoying (its not a suprise when the mission type always ends in a ♥♥♥♥♥♥♥ ambush) uped the difficulty of the combat missions to the poinit that they're unplayable in solo. weird seeing a fun early access game get worse.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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