
This is a refreshing horizontal version of the Castlevania game. One after another organ and monster will hinder the way forward on the journey. Go beat them. Let's embark on this journey together.
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Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese
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[h1]A far cry from what I consider a finished game[/h1] 七月 - July… It has pretty decent visuals, and reSet7, the developer, knows how to write some banger boss-fight soundtrack. However, playing it was not a fun experience. Everything starts out okay, but as you dive deeper into the game, you’ll find several issues that'll quickly turn that smile upside down. [h2][b]Now, about the game[/b] [/h2] [b] In a nutshell, the reasons I’m not particularly fond of 七月 - July are these:[/b] [list] [*] Next to no clue to what is going on with the narrative [*] Low audio configuration with no way to reconfigure [*] Unpolished controls resulting in a godawful gameplay experience [*] English translation is messed up, along with typos here and there [*] It feels like the game was designed to screw you over [/list] [h3]It began with a simple “question: do you like flowers?”[/h3] You play as a Nameless sailing to a mysterious land. As you set foot on the land, you’ll find yourself in the presence of a cryptic person. He wants to know only one thing from you; whether you like flowers or not. Then he starts explaining the gameplay mechanics, and that’s it – I’m not joking. Armed with a cryptic question, you embark on a quest to cleanse the horrors spread throughout the land. As you progress, you’ll find tombstones that supposedly provide some clues regarding your predicament – they don’t. The second time you meet the cryptic person, he talks about a sacred tree. Now, we’re onto something here! We got flowers, monsters, and magic trees. Instead of providing clarity, 七月 - July does the opposite and keeps dropping confusing info with no intention of clarifying the previous ones, and that’s a big no-no from me. https://steamcommunity.com/sharedfiles/filedetails/?id=2814289625 [h3]I’m not sure what I’m playing anymore, Metroidvania or Pinball[/h3] Oh boy, now for the juiciest part, the gameplay. If you’re familiar with the term Metroidvania, then you might have a general idea of how the game will play out. 七月 - July presents itself as a two-dimensional action-adventure game that features exploration and challenging bosses to fight. Now, Imagine a Metroidvania minus its currency, collectibles, lore, or upgrading options; that is 七月 - July. I abhor the controls in general. Its button placement is so awkward, that it ramps up the difficulty. It’s no exaggeration to say that the hardest thing in the game was getting used to the controls – which I am still not! The issue with controls could've been solved easily by giving us a simple keybinding option, which the game doesn’t have. 七月 - July has two defensive options: parry and dodge. While parrying provides some damage reduction and at times nullification, dodging has little to no use at all. It doesn’t have any I-frame that would allow players to dodge incoming attacks. Gameplay boils down to a perfect run or bust. https://steamcommunity.com/sharedfiles/filedetails/?id=2815544113 Next to the controls’ issue, what got under my skin was the overly exaggerated knockbacks. You get knockback from attacking, blocking, having direct contact with enemies, and shockwaves. In addition, 七月 - July doesn’t have any recovery frame, which means you could get flung around after taking one damage after another if you happen to be in a horrible position. The GIF shows one of the tamer ones, I’ve been in a situation where I was bounced to death by three mobs. https://steamcommunity.com/sharedfiles/filedetails/?id=2815544039 [h3]The inaudible soundtrack made the game feel lifeless[/h3] 七月 - July has some pretty sick soundtrack; however, the basic volume configuration was so low that you could mistake it for having none at all. The one time you could appreciate the soundtrack is during boss fights, as the developer probably thought that was the only time it should be discernible – they cranked the volume up during boss fights. “If the volume was so low, just change the configuration”; therein lies the second problem. 七月 - July doesn’t have any volume configuration option. Because of that, you are stuck with exploring a close-to-silent world where the only audible sound is the sound of slashing along with your character screaming “ha!” at the top of her lungs. Lastly, 七月 - July could’ve been better if they put more effort into the sound effects. For example, they could’ve added a bit of rustling sound when the character walks through a grassy plain or tapping sounds on rocky surfaces. These tiny details go a long way and are something I applaud if done right. [h2][b]Overall[/b][/h2] I gave 七月 - July the benefit of the doubt that it would somehow get better – it didn’t. Sure, the boss fights had some pretty good soundtrack, and it felt exhilarating when I somehow managed to beat the boss. [b]BUT![/b] getting to that point requires a great deal of luck and causes frustration that I couldn’t imagine I would feel from playing a game. If the developer team could at least fix the controls, maybe 七月 - July would be less aggravating to play. At its current state, it feels like the whole premise is to ruin your day. Until then, [b]I recommend against getting this one;[/b] The potential is there, but the developer needs to put extra effort to realize it. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
真能刷好评啊 国产游戏+横版动作冒险+女性主角是我的菜 但是这好评刷的也太过分了吧啊?高时长的推荐全是steam低级小号且只有这一篇评测,什么成分不用我多说了吧? 评测家或者说是什么主播评测全是游戏时长不足两小时却把这游戏夸的天花乱坠的,恰饭讲点良心行不行啊 这画面目前4399抓不出来一堆也抓的出来一个能打过的吧,就搁这唯美了?都是氛围感的神是吧,bgm一段音乐来回重复用,音效真的就和我水友说的一样,计算器上拆下来的音效模块是吧? 键位设置还能夸??手柄没试,键盘K是跳,L是翻滚且不能调整键位,V是调出菜单,这是非常合理???我开始玩的半个小时愣是没发现这游戏怎么退出,搁这说反话? 还有,BOSS招式抬手多快心里没点数吗?不要觉得boss打斗做的很难就叫类魂,差太远了!!! 很气,2022年了还被这种恰饭评论骗到,人气傻了
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 置身花海,非常唯美的黑魂难度游戏。 手感贼流畅,基本不是我秒敌人就是敌人秒我。(我是菜哔,而且死亡时的提示也确实显示的是【菜】) 美术风格很有意境,宝物图标有点太简化了。 默认的键位布局非常友好!!! 女主其实很漂亮,但是个头设置的太小了,甚至还没草丛高,女主英姿飒爽的样子看不清,而且经常有地方的光影特效打在女主脸上,白到发光。 清屏后才能过关,希望门有更明确的指示,我遇到一个很难的关卡我以为是墙壁,我还折返跑回去寻找升级方式呢,结果发现就得硬钢。 可能修改女主尺寸不容易,那看看能不能考虑再清版击杀最后一个敌人的时候加个慢动作缩放,给女主个特写。
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Kawaii/2D Platformer] A very solid Souls-like metroidvania with a cute girl protagonist, July. 20hrs+ long exploration. Challenging but enjoyable. Hope it would have key re-bindings. [2DACT]歯ごたえ有探索型
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] July is a 2D platformer built on the Unity engine. It appears to have been developed by an Asian developer/studio and the game is billed as a horizontal version of Castlevania. July features a large number of levels and uses fairly well made graphic and effects. Unfortunately, the developer(s) of July threw common convention out the windows and ignored functions that most players take for granted. As such, July maybe be difficult to play for some people without configuring or disabling joysticks and similar analog controllers to make July work. July supports several languages; however, the translations are likely direct for all language other than the source language of the developers. For example, most players would expect "Quit" or "Exit" to leave the game; in July this is called "Out". "Configuration" or "Options" is called "set". Speaking of options, there really aren't any. The language can be set, and there are a few instructional blurbs that can be displayed. There are no graphics or sound options. None of the controls can be remapped and this is a shame because it makes the game unplayable for left-handed players. If any attached joystick, throttle, or other controller on the computer has an axis move, the game will begin using it, whether the player likes it or not. The background music cannot be disabled or have its volume changed. As a platformer, July has a reasonably smooth feel to the movement, but jumping is somewhat awkward to get used to. The player can 'stick' to walls and leap upward from a jump, sort of a double leap. There are melee combat swinging and defensive controls. As there are no difficulty options, the player is thrown into a very difficult fight and maneuver level right off the bat that requires killing 3 enemies and killing or bypassing an enemy in a sort of vertical tunnel opening. Death comes quickly; the level can be restarted, but it's not clear how far progress is saved. After trying and dying 12-15 times on the opening level, most players are likely to give up, exit the game, and uninstall it. July appears to have some semblance of a story, the player is a female, there is mention of a God Tree and some strange questions to the player and whether or not they like flowers? What makes it doubly strange is that there is no obvious way to answer the question, meaning something simple like "select yes or no and hit the enter key". Instead, a couple of menu options appear, but no mention of how to select either one and confirm it. It's simply bizarre that the developer would think that this is obvious. July has a very nice look and feel, but it is a hassle to play and cut-throat difficult out of the box. Perhaps with some effort put into key mapping options, rethinking the user interface, and graphics/sound controls, July might be worth playing through. As it stands, July appears to be a game that the developer put a lot of time and effort in, but they got too good playing while testing and forgot all about what a new user's experience will be. [b]July is not recommended in its current state.[/b]
作为一款与《空洞骑士》同类型的横版类动作冒险游戏,《七月》拥有着景色优美的场景,但美丽的风景之下却暗藏着许多危机。人物动作流畅,拥有着多种技能,它们的解锁取决于玩家拾取徽章的数量。 https://steamcommunity.com/sharedfiles/filedetails/?id=2807767926 人物碰触尖刺,抑或受到敌人攻击后,会有一大段击飞效果,人物有着较长的僵硬时间。当遇到小关卡中堆积多数怪,小小的战斗范围,便愈发感觉不合理。甚至,进入场景后,大门并不会关闭,与里面精英怪战斗,走位或者被击退大门外,大门中的敌人就会重置。某些关卡的陷阱布置,很明显为了难为玩家而故意设计,我游玩起来感觉不合理,感觉很难受。所以,我认为这款游戏有堆怪、关卡设计不人性等缺点,给我的体验远不如《空洞骑士》那般自然协调,所以我便放弃了游玩。 我们的女主是个漂亮可爱的小巫师,动作敏捷,能多方位攻击,能攀岩峭壁之上。不过,《七月》中敌人们伤害很高,玩家需要及时躲避,或使用格挡挡住一击。这款游戏中玩家极其容易阵亡,阵亡后类似《只狼》出现“死”,《七月》会出现“菜”。 如果喜欢画风,我是推荐的;如果想流畅游玩,我是不推荐的。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
游戏动作流畅,画面也很美 boss设计很新颖啊,不像传统变招,而是改变环境。 开始以为无敌滚,发现滚不过去。。。 第二关那个武士的选择感觉有一点恶意啊 不过很意外 你还不能打他(打不过他。。) 感觉游戏设计很依赖墙壁 打boss 很多时候要靠墙壁获取更高高度来躲避 不过道具栏太少了点
ゲーム説明に怪しい日本語訳ですが 『これは、悪魔城ドラキュラゲームのさわやかな水平バージョンです。』 これは面白いかなと、それだけにつられて購入。 ただCastlevania書いていただけw 深いレビューとか書けませんので小並感レベルの現状で思った事。 ノックバック後の無敵なしなので追い込まれたら終 で、ノックバック吹っ飛び過ぎで落ちて終 隣の部屋で敵と戦っていてもう少しで倒せる…ノックバックで元の部屋に移動で再度終 倒したボス部屋戻るとボス居ないのに壁落ちて閉まって出れない終 何かまだまだありましたけど 発売時に10時間位リスタしまくり箇所があって クソーと思いながらが頑張っていたら 後日バグで進めませんでしたとか草過ぎで ファイヤーブレードも取得したけど実績取れないし。 今はシューティングステージまで来てますが何をすれば良いか分かりません。 バグで進めないのかどうなのかと疑念を抱く状態です。 色々足らない部分は多い感じですが今後のバージョンアップで… 雰囲気エンダーリリーズにほんの微妙に寄せてるかな ---追記--- で、1年後に過去に進めないところ進んだ結果… これはおすすめできないわ、開発ももう放棄してるっぽいし いやガチで止めておいて積みゲー万歳の人以外は 取り敢えず序盤ボス戦動画 https://youtu.be/SQoCvEvoyao
七月-July は非人道的レベル設定(レビューを翻訳したらそう表示された)ということを聞き、チャンレンジしてみた すでに何回か簡単にするためのアップデートが行われているらしい 現在はv1.082 しかし簡単に死ぬ 初期は操作慣れとかが必要なためそのせいかなとも思いしばらく進めてみた ヒット&アウェイを駆使してノーダメ前提で行けばなんとかなりそうだ 何体目かのボスである恐怖の王が出てきた こいつもヒット&アウェイを駆使すれば何とかなるだろう 二撃で死んだ えぇ…(困惑) いや待て待て、アイテムの装備とかそういうところが分かってなかったのかもしれない 装備完了 三撃で死んだ えぇ…(困惑) こっちからのダメージは全然通らないし… これ自分には倒せません… とか言いつつも数日に一回チャレンジしては挫折する日々です ホロウナイトで言えば光輝がクリアできる人ならいけるかも 爪アタックをなんとか回避できたらいけるかもだけど… 加えて「七月-July」という題名があまりに一般名詞過ぎてgoogle検索で埋もれてしまい攻略記事にもたどり着けない 「steam」を付け加えてもsteamの7月の発売ソフトが出てくるし、開発元の「龙猫饭」をつけてもどうやらそれもありふれた単語らしくどうにもゲーム関連のサイトに辿り着けない 八方塞がりです キーコンフィグできないので、キーボード2台つなげてやってます。 一方向の壁があれば延々上まで登れるので、マリオみたいに壁キックで左右を往復する必要はなくそのあたりのアクション要素は控えめです しかしそれ以上に死にます あ、音楽と雰囲気は非常に良いです アクション得意な方、あるいはドMな方、参戦してくれるとありがたいです。 そして攻略情報を! 最新情報としては恐怖の王のHPは、半分ぐらいまで減らせました しかし、三撃で死ぬのなんとかなりませんかね…
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250 1125337103[/url][/td][/table] [table][td]欢迎来B站直播间825456:小蜗酱与讨厌君 的直播间聊天[/td][td]直播粉丝Q群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 游戏美术美轮美奂了,花海的感觉很棒,关卡设计难度不低,但是赋予玩家可操作的空间也很大,能做的事情不少,但是手感调教不算很好,技能的获取与释放不是太直观,不过总体体验还不错,辗转腾挪杀怪还是挺爽快的,多技能搭配玩法保证了一定的bd策略性,总体难度偏高,还不错玩~
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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