
A Roguelike JRPG. Unlock classes, engage with a deep and finely-balanced battle system, explore 25 unique biomes, unlock 27 classes, and slowly earn power and knowledge. Every battle is a puzzle to be solved. How many generations of heroes will it take you to defeat evil? Perfect for the Steam Deck!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
JRoguePG takes the turn-based battles of a JRPG and combines it with a true Roguelike. From a seasoned JRPG developer, expect a robust and finely-tuned battle system that you will want to dive into again and again with the new classes you unlock, biomes you discover, and randomized equipment you receive during the run.
Evil plagues the world using fear and suffering to gain power. The world's only hope lies within a rift that opens only every decade. This rift allows four heroes to enter and attempt to battle their way to the source of the evil. Upon failure, a portion of the resources and any knowledge gained are left for the next decade's heroes to try again. How many heroes will you sacrifice to the rift in order to defeat Extol?
Unlock 27 classes including Ninja, Elementalist, Paladin, Thaumaturgist, Samurai, Hexblade, Battlemage, Lancer, and more!
Each class unlocks 3 class abilities other classes can equip
25 different biomes each with different themed monsters to learn how to defeat
Expect to use your brain to win battles. There is no mashing A to attack and win or an overpowered ability that kills everything
Randomized equipment chests, enemies, dynamic choice chests, and biomes
How you build your party matters tremendously with class composition and how you equip them
Use resources you gather in the previous run to unlock upgrades like starting with more weapon experience, more frequent rare chests, manipulate the randomized biomes, start with more gold, and more!
PERFECT for the Steam Deck!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
i can already feel the heart in this
This game is a lot of fun. There's more than one set of viable classes, the skill system is very interesting, and progression is noticeable. What really matters tho is learning how to use all of the abilities and gear drops you have and changing them around in each biome. You can also switch some things on the fly, which can help with surprises.
The worst instance of metaprogression being absolutely required to have any chance at all of success. I hope you enjoy spending dozens of hour-long runs never getting more than halfway through before hitting an impossible wall. And as if that wasn't bad enough, the metaprogression is handled extremely poorly. Buying the last rank of an upgrade gives you all previous ranks, but if you already bought those lower-level ranks, the resource you spent on them is wasted. For example, you could buy the first three ranks to start with more gold, and spend around 6 souls to get there buying them on at a time. Or you could save those souls until you get to 14 and then buy the fourth rank outright. This is all in addition to a lot of other smaller issues, like uninteresting class abilities, an overuse of unreliable status effects (you'll never hit the enemy with them when you need to and bosses are mostly immune, but your party will be drowning in them), boring gear, and physical classes that rely on building a resource that you start with none of, so their first round in combat is pretty much always wasted.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 23 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
| $71.6K | 333 | 80% | $7.99 |
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