
Wreak vengeance and retake lost mines from goblins, orcs, skeletons, and demons in this small-scale tactical roguelite RPG. Build the perfect expedition team and turn the underworld red with each challenging, fast-paced run.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wish there was a neutral review/recommendation button, because this game has the exact same Design Flaw as Battle Brothers, where it is mathematically impossible to defeat the first runs until you have grinded enough (you deal 1 damage, enemy heals 10 each turn, there's no other way of increasing damage if not collecting gems, upgrading class and restarting run). I simply don't like this type of approach because it completely removes the Strategy part of the game. Your classes are irrelevant on their positions, because if they're upgraded enough, you one shot everything, regardless of your position. It has a good potential of a fast paced strategy game, but the design choices made it a bit lame. But again, this is a particular opinion. Some people really like this, and if you're one of them, go for it.
[h1][b] TLDR: A frustrating roguelite where relentless RNG turns every run into a coin flip. When the game can beat you on Easy mode through pure bad luck, the fun disappears fast. [/b] [/h1] [h1]PROS: [/h1] ➕Lots of classes [h1]NEUTRALS: [/h1] 🔹Difficult, even on easy mode [h1]CONS: [/h1] ➖No 1440p resolution option….straight from 1080 to 4k ➖Controls don’t seem very responsive or intuitive ➖Very often have run-ending enemy setups/RNG dependant ➖Can’t see abilities of class before you buy them ➖Guild upgrades are boring ➖Events too infrequent and often useless [h1] [b] Content (Game world/Narrative) – [4/10] [/b] [/h1] The game world consists of a 2D overhead grid-based battleground with things like stones, chests, and explosive barrels that dot the landscape. There doesn’t seem to be much variation other than biome changes with no real gameplay elements. There doesn’t seem to be a story, or if there is, it’s not the focus here. [h1][b] Gameplay (Mechanics/Difficulty) – [4/10] [/b] [/h1] The gameplay loop consists of choosing 3 classes/races, and going on a run. You fight 4 battles, 1 boss, then you move to a different biome with different enemies. I’ve seen things like goblins, elementals, and undead. You only have between 8 and 15 turns to finish a zone before additional mobs show up (and most likely destroy you). As long as RNG is on your side, you can usually finish by turn 3 and then spend a few turns looting before leaving. There are a ton of classes, but they only differ from a few areas like stats, armor, and starting abilities. You can’t see the abilities before buying a class, so this adds to the frequent RNG aspects of the game. I bought a black mage and didn’t know that his ability, while powerful, spawned an enemy on usage. I wouldn’t have wasted my gems on a class that spawns more enemies if I knew beforehand…. Throughout the journey, you acquire loot that can be applied to one of 3 gear slots on your heroes. Loot seems fairly good as there are a multitude of stats - phys/magic attack, defense, crit, and healing as well as multiple abilities both gained on level up and attached to items. This is a rogueLITE game, you get permanent upgrades to help future runs. Aside from classes, there are damage increases to enemy types and “Guilds” which offer small incremental increases on things like damage type or currency gain. Honestly, pretty boring. I found the difficulty to be very high. I started on Normal mode and got absolutely wrecked a few times before realizing there was an easy mode. On Easy mode, I did get much further, but there is still frequent run-ending setups. Stuff like you spawn in the middle with enemies on all sides and then just rush and destroy you. You can only choose where to spawn within an RNG 8-grid rectangle, so if you get a bad spawn…good luck, I guess? Over half my deaths were simply from being outnumbered on all sides. Even when you get a good spawn, I have had enemies with flying simply go over an obstacle and literally 1 shot my light armor mage. The game is kind enough to allow you to redo a fight over 1 time, which can help, but still, as soon as you lose a party member, it’s pretty much over if you can’t immediately get a shop in the next room to revive them (more RNG, getting a shop, on top of RNG, getting the revive item in the shop). [h1] [b] Graphics (Quality/Technical) – [3/10] [/b] [/h1] Poor pixelated graphics. Easily PS1-era. I often found it hard to discern between which of my characters were which, since most of them are the same blobby thing with only very slight differences. I also found the controls to be an issue. It’s super annoying targeting things. You have to chose your ability and then choose a target. There are frequent times of miss firing an ability or movement (which you can undo) simply by trying to choose an enemy unit. On the technical side, game runs fine. I didn’t notice any bugs, but it wouldn’t surprise me in the slightest if my multiple failed runs were due to a bug. i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | Windows 11 installed on SSD [h1] [b] Audio – [3/10] [/b] [/h1] Not great. Music is mostly 2 different songs, dungeon and boss fight. Neither are noteworthy. There is no voice acting. [h1] [b] Replay Factor (Longevity) – [7/10] [/b] [/h1] Good replay value here, as this is a roguelite. Grinding for upgrades is part of the game, and the game does a good job on quickly getting into a run. Due to the constant RNG upon RNG, you can be sure not many runs will be similar. There are a hefty amount of achievements too. [h1] [b] Final Verdict – [4/10] [/b] [/h1] Forgotten Mines (FM) is a roguelite game where you pick 3 classes (no repeats) and venture into a small grid-based map to kill enemies, level up, get loot, and move onwards. I didn’t have much fun with this. The game has games high difficulty and often unfavorable RNG leads to more frustration than fun for me. As mentioned above, waaaay too much RNG. The game gives random buffs and debuffs to each character class every run that you cannot reroll other than starting a run and then abandoning it, your spawn is RNG, your level up abilities are RNG, shop items, loot, mob placement, everything about this game is RNG. Some is obviously acceptable, like loot, but the vast majority of it is literally game ending if RNG decides to. Overall, I cannot recommend FM. I didn’t have much fun using the tools given to me to attempt to overcome the poor RNG on EASY mode. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]No[/h1] $8 base price is good for the replayability if you think you would like the gameplay. $3 on sale though is worth a shot I’d say. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
Wants to waste your time. I beat the first fight of the game. You can leave the room at any time but there's ores you can attack to mine to gain the resources you will need to buy stuff. Now I have to sit there, inputting attack commands, just to gain single ingots of gold. Am I playing a strategy roguelite or minecraft? There's no puzzle to this. You have X turns until reinforcements arrive so you just mine as much as you can before they arrive and leave for the next room. Complete waste of time. Just convert my turns left into resources. I would have to spend minutes just smacking rocks with tactical controls. That is anything but fun.
It might be alright for half price or less, but at full price I would avoid. The tutorial is laughably bad, and the music is horribly repetitive after only 5 minutes. It also just generally feels very rough.
This is one of the most incredibly satisfying, well-made, and brilliantly balanced games I have ever played. It's astonishing. If you like real challenges and extremely satisfying W's, play this game! It's very hard at first, but it's extremely worth it. Great music and super satisfying Sound FX, 10/10!
A pretty hesitant recommend because there's a lot wrong with this game, but I had fun with it anyway. Things wrong with it: * The unlock progression is slow and requires extra work in each level rather than just being organic (you have to actively mine gems with your limited time). Would be nice if finishing a level in a smaller number of turns also had gem rewards so you could get them a less menial way. * The tactics aspect is largely busted because after the first few levels the monsters have move distances of "most of the map" and multiple actions per turn, and many of them fly, so you can't position yourself out of reach - it turns into "just have lots of armor and kill things before they can attack". * In a similar vein, spears are great and everything else sucks, because hitting two monsters (or boulders for mining) per action is way more time-efficient than hitting one. * It kept crashing to desktop for me, at just completely random times, along with occasional 3-5 second freezes (one of which also resulted in one of my guys randomly teleporting across the entire map). Luckily the very frequent autosave makes that a lot less problematic than it might otherwise have been. * It's absolutely bonkers to have a visible "generating the level" screen for a level that's like an 8x8 grid, no transitions in a pixel-graphics small-map grid-based game should take long enough to have perceptible loading time, what the hell. * Not enough visibility into what the unlockables are going to do. All the characters seem like they have very little difference, but I *think* the difference is the powerups they get as they level up, which are completely hidden until you start being offered them. * Items are too random (even though there is, at least, a clear bias towards delivering items you can use - I found so many spears for my three-spear team!) Finding a golden helm and getting it upgraded is a complete game-changer. I found another item with the same property one time as well. Basically, the ability to transfer one character's action points to another character is amazing, because you can just put it on your worst guy and double the turns of your best guy (and it even gives the little guy extra XP!) * Having won, it didn't feel like tactical skill, it mostly felt like just picking the right guys and getting lucky equipment. Things that are good: * The general style (short tactical levels with short turns) is a good one. * The *amount* of unlocks is nice. * Once you start unlocking things that actually make a difference (mostly spear guys!), you can tell the difference. * I can't think of a game that did this set of things *better*, without the bugs and flaws. If I could, I would recommend playing that instead, but since I can't, this gets a recommend. (But for tactical turn based in general, I always like to recommend "I Am Not A Monster", because I don't think it gets enough love, and I would recommend that over this by a good margin.)
Just completed the game for the first time. It looks way simpler that it actually is. I must say, It' definitely not about grinding meta progression! Sure you'll have to die few times to unlock few helpful things, but without good strategy it's not going to help you that much. My advice is: pay attention to action points! Both your group and monsters. Both movement and attacks use same action points, so amount of stuff done per turn is very limited, which can be to your advantage. Also, make sure you keep up with getting better gear as monsters get stronger, or you will fall behind in the arms race, and then you are doomed =) Restart battle is also helpful, when facing new enemies. You can figure out their strengths and weaknesses first try, and then restart and not get unpleasantly surprised by any of their tricks. Anyway, very enjoyable game in my opinion!
I like playing games on the hardest difficulties, but with this game it feels like you're not meant to play Hard difficulty until after unlocking a bunch of upgrades. Here are some examples of what the first fight can look like on Normal vs. Hard difficulty to show what I mean Normal Difficulty: 5 Mountain Hounds, they have 2 movement and 1 Action Point, so they can't move and attack in the same turn. The enemy has 5 total AP. The arena is filled with boulders you can use to protect yourself and limit how many can attack you at once. Hard Difficulty: 2 Hounds and 4 Dire Bats. The bats have 3 movement, fly over obstacles, have 2 AP, and slightly higher stats than the hounds. The enemy has 10 total AP. You can't use the terrain to limit how many enemies you fight at once, and the bats are only slightly weaker than you while outnumbering you. Loading screens feel a bit long. In between rooms you can get events and the text is. painfully. slow. There. is. no. option. to. speed. it. up. in. the. settings. I play on a laptop, and had to turn the FPS down because at 60 fps my laptop would overheat and shut down. This isn't rare, it happens to me in a lot of games, but this is the only 2D game to do this while capped at 60 FPS. When I tried to exit fullscreen in the settings menu the game crashed. When I tried to relaunch the game it crashed. When I tried again it launched successfully. I can't say if this game is good or not, I haven't played enough, but I have no intention of playing more after running into this many issues in under an hour.
Well, I've beaten the game on Hard with an a Kobold team, so the only remaining feats I have are finishing the game on higher descent modes, some of which seem borderline impossible. With this in mind, I think I know enough about the game to give it a fair judgment. There's a lot of fun to be had here, especially at the price point. Most of the classes in the game are distinct enough to add replay value, and because of all the roguelite bells and whistles, there's already quite a bit of replayability here. It can be very satisfying to scale into the later levels and pull off a run against all odds. My main problem is that there's a bit too much luck for my liking. The first thing I would've changed is the randomized "traits" at the beginning of each run. What's the point of these? Some traits are outright debilitating, like the -1 movement one, while others, like the -3 xp trait, barely make a difference at all. There's just way too much variance involved, and since you can just restart runs to roll for desirable traits, I question the need to even have this system. Then you have certain room layouts. Given that battles take place in extremely close quarters, it's often the case that a bad layout of monsters can result in an unwinnable scenario. In fact, I'd say there are MANY factors which can result in an unwinnable scenario. Sometimes, it felt like I was playing fastidiously, making all the right choices, but I lost anyway because all my loot was garbage, all my level up options were garbage, and all my room layouts were garbage. I guess this is part and parcel for any roguelite, but it does feel like in Forgotten Mines, these things happen more than I would like. No roguelite is perfect, but this one does enough things right that I can recommend it to any fans of the genre. I would not say it's on the same level as something like Overland, Dread Nautical, or Warriors of the Nile 2, but it's clearly a competent game that was made with love. The numerous berserk references -- like the "Miura's Legacy" line of achievements, the Behelits, the Apostles in act 4, the final boss' name, and the Berserker Armor -- were a fun touch. The dev knew what he was going for, and I think he largely succeeded.
去你媽的BUG真多 1.備戰時不能換裝備只能脫裝,進去戰鬥還要浪費一個行動更換裝備 2.最後一個隊員如果是回合開始被燒死,它不會顯示GAME OVER,連ESC都不給你開 隨便玩兩下就兩個明顯的重大BUG,製作組上架後也從來沒更新過,再便宜也不要買60塊買兩坨屎 (過場節奏還超慢,看似職業選擇很多但大同小異,玩起來也不多元
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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