
Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 23 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.6Kreviews | 94% | — | $7.7M |
| $14.99 | 138.1Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
生命的意义不在于到达终点,而在于行走本身。 如果你感到迷茫,如果你感到孤独,如果你觉得生活没有意义,来玩Journey吧。 它不会告诉你答案,但它会让你平静下来,它会让你知道,你不是一个人在走这条路。 生为此行,切勿为我遗憾。
Приобрела игру почти 5 лет назад и она прошла со мной подростковый возраст, вплоть до выпуска из университета и получения диплома. Возвращалась к ней в самые тяжелые моменты, чтобы погрузиться в чувство ностальгии и побегать по золотому песку. Впервые пишу развернутый отзыв и отдаю должное, вложив в него крупицу своей души, как сделали разработчики с этой игрой.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чудова медитативна гра яка подарує вам незабутній емоційний досвід! В ігровій індустрії цей прект вважається чимось унікальним. Тут немає слів, тексту, чи класичного інтерфейсу. Тільки ваша особиста пісня і подорож. І хоча у вас є кінцева точка, подорож тут виявляється головною метою. За короткий проміжок часу ваш персонаж проживе своє життя: від народження (пустеля), до юності ( дослідження світу), зрілості ( холод і зустріч з ворогами), та зрештою до переродження у чисту енергію, щоб почати все спочатку. Що це, як не алегорія на саме життя? Ми несемо свою пісню на високу гору, долаючи перешкоди переважно наодинці. Іноді нам потрапляються супутники. Більшість з них пробіжать повз тебе, або розтануть як примари. Деякі можуть затриматись на якийсь час, мандрувати з тобою і допомагати тобі. Та в якийсь момент вони також губляться. І не зрозуміло, чи то ти їх ненавмисно випередив, чи вони обрали свій інший шлях? Справжнє диво трапляється тоді, коли ти зустрінеш свого мандрівника, який пройде з тобою до кінця. Він буде чекати на тебе, а ти на нього, разом ви будете долати холод і ворогів, підбадьорюючи один одного піснею! Все як у житті. Захоплює дух коли дізнаєшся, що це була реальна людина, а не ігровий персонаж! Авторам гри великий респект за це! Закликаю всіх спробувати цю гру, можливо і ви зустрінете саме ту мандрівну душу, яка переродиться разом з вашою!
我真傻,真的,我第一次玩不知道同行的小人是真实玩家,还觉得这游戏ai伙伴做得真贴心。
当游戏不再推进任务,而是玩家情绪的变化,当旅程不再拥有目标,而是变为情绪的曲线:孤独、好奇、惊喜、信任、压抑、绝望、重生、释然 最后回味无穷,泪悄然挂于眼角 虽然游戏内容极少,却用仅100min的旅程带给玩家宏大的史诗感 刚开始的漫天黄沙,孤独迷茫,尽力去控制躯体向着黄沙中唯一的建筑而去,获取新的能力,慢慢对崭新的世界充满好奇 当早已习惯孤身前行,一名陌生的玩家突然加入你的旅途,你不知道他是谁,也没有强制协作的任务,不能进行好友添加,甚至无法用语言交流,屏幕四周的泛起一缕微光永远标示着他的方向,仅仅是一起走过一段并不长的路,不经意间便对对方产生无尽的信任 一起面对地穴的压抑,雪山的绝望,重生后在天空岛自由飞翔,最后结束字母出现后的释然…… 但这终究是一场注定会离别的旅程,一旦走出了那张地图,就可能再也遇不到了 好在,那些在雪地里并肩走过的痕迹、在风沙中互相追逐的鸣叫,会留在记忆里 最终,在一片白茫茫的圣洁之中,旅人迎来了终点 但正如你我所知——结束,亦是新的开始
i can only imagine how people felt at the time of release with something so different, especially during the time where indie games were really starting to grow into experiences that could leave as much of an impact on people the same way AAA games did. you can tell the developers were very passionate about the atmosphere in the game, so many great cinematic camera positions. I didn't know about the seamless multiplayer aspect until i stopped playing originally. I do know that you're given a list of the names of people who you play with, but i didn't see it. It may be because i dropped the game only after like 30 minutes originally a few months ago because of distractions or am just blind. i only played during late hours so i only ran into one other person the entire time i played and it was near the very beginning so i was very curious as to who it was. been wanting to play this for like 13 years because i remember seeing the costumes in LittleBigPlanet as a kid.
2.3h通关,就完成一个成就,我去,我用 美丽来形容一个游戏 妈妈 我好像在飞哎 妈妈 世界上真的有这样美丽的世界吗 这人生的路好难 我已经拼尽全力 妈妈 我变成了流星,你是哪一颗。
最后和陌生人牵手走到大门,莫名有种感动。我想就是人类这样无需言说无需自证的善意,点亮了整个世界。希望世界和平,希望人类团结一心。
A beautiful very short game. The lightning and visual is so good. The game is basically the title: A Journey. A different section resembled different moments a people go through to get to the destinations and those fabric probably resemble peoples who help us with the journey. Along the journey you met random stranger who looks just like you and i feel like they are meant to resemble the companion like Friend or partner. In this short time not even 2 hours it tells the story very beautifully. At first couple min i was not feeling it and only continue playing cause of the art but man after the journey its really is special even though its basically walking sim. Only critique would be its too short but i dont mind 4/5
Journey was a weird game, but in a good way. It’s short, simple, and doesn’t try to explain too much, but the atmosphere and mechanics make it feel like a genuinely nice little experience. The best part for me was meeting another player along the way. I had no idea who they were, we couldn’t really talk, but they stayed with me and we finished the game together. That made the whole journey feel much more special than it probably would have been alone. The music is lovely too, and the atmosphere carries a lot of the experience. It is definitely a bit short, but I don’t think that hurts it too much. Overall, it’s a sweet and memorable little game that works more as an experience than a traditional game. 7/10 - A good game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $7.7M | 32.1K | 93% | $14.99 | |
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