
Gunner, HEAT, PC! (GHPC) is a simulation game about modern mounted combat, with special attention to authenticity and fun.
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About
It's a weird time for fans of modern tank combat games. The straight-shooting simulator titles from the turn of the millennium are no more. As tank nerds, we need a game that gets right to the good stuff - modern tanks, realistic system and damage models, and a focus on fun over all.
With Gunner, HEAT, PC! we aim to make that dream a reality.
GHPC will blend game and simulation in just the right amounts, providing awesome fire control and ballistics simulation behind deceptively simple controls. This core feature set serves as the foundation for a rich single player campaign mode, skirmish missions, and (eventually) cooperative multiplayer modes: a satisfying option for every taste. And let's not forget about infantry and support units - tanks weren't built to fight alone. AI-controlled combined arms forces will round out the tactical environment and let armored units shine the way they were meant to.
We're making a great tank game because that's what we want to play.
GHPC features a fictional conflict between NATO and the Warsaw Pact in central Germany circa 1985. Play as armored units from the United States, Soviet Union, German Democratic Republic, and Federal Republic of Germany.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel bad for writing this, but ever since the addition of the command mode I feel like it all went downhill. I thought it was gonna be an optional feature, but now it's in almost every map with no way of turning it off. My worry is that this is their solution to the extremely basic AI in the game, which most of the time can drive to a designated point and shoot at the enemy, nothing else. So when the solution to situations like engaging an enemy only to have my allies siting behind a hill picking their nose or mindlessly following a waypoint while getting destroyed one by one is me having to personally go to the map and stop it from happening, the gameplay becomes overwhelming and exhausting. Why I love the game is because it's actually quite simple if you get the hang of the tank controls. What I don't want is an RTS, especially one where I gotta juggle driving my own tank, engaging the enemy and also making sure every other squad does the same without being slaughtered. Especially with the new missions the "it's optional" kinda breaks since if I don't babysit all the other squads I'll end up wondering why all my allies on the other side of the map disappeared (the new missions also feel like a mess overall when compared to the older ones). In general it feels like the command mode amplifies already existing issues, introduces new ones while making every mission more messy and restrictive AND doesn't even feel like it adds much to the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly I just find playing to be a very frustrating experience. I try to take it slow, check my surroundings, use hull down positions, any and all tips I could get from the community on the discord but the lethality of the AI just makes so many play sessions a rage fest. I feel like on some level I must have some fundamental misunderstanding of what youre supposed to do because missions are either a breeze and the enemy basically doesnt put up a fight, or im finding myself getting killed the second im out of cover by elite sniper AI who are in positions that feel impossible to break and no amount of retrying or changing my strategy or approach seems to work.
Great game, hope those voice actors got paid well. You can really hear the fear of impending death in their screams Side note: Give me a mission editor and my life is yours
Говорят: Если добавить мастерскую и инструменты для добавления новых танков, War Thunder обанкротится.
I am new to the game but so far I am really enjoying it. I have sent links to two of my friends who also enjoy games such as this one. On a side note is there a chance you will introduce the M-551 Sheridan or the M-60A2 Starship? having spent several years on the M-551 and the were both in service covering the time period you game covers it would be very enjoyable to see them and experience them once more. Your sound personal would need to go to NTC to get the sound for the M-551 or to JRTC. Thank you for the fine game it brings back good memories. Jonathanpalmer55@gmail.com
All I gotta say is its a breath of fresh air after being gassed for money by warthunder. 11/10 for anyone who wants an immersive yet still fun tank experience. Cant wait for online (once that comes out, warthunder i going Down!!!!
Не заметил, как накатал почти 80 часов, так что попробую состряпать отзыв) (Хех, уже 130 часов) Итак, тут у нас упрощенный симулятор, что-то вроде Panzer front на PS1. Тут нет очков прочности, ремок, аптечек а-ля ворлд оф тенкс) Сняли гусеницу? - Всё, никуда не поедешь Выбили водителя? - Тоже не поедешь Повредили СУО? - Стреляй на глазок Сгорел двигатель - башня будет вращаться на ручном приводе ну очень медленно Плюсы: 1) Реалистичная модель повреждений, теперь видны следы от попаданий в броню. 2) Реальная техника 3) Хорошая графика (кстати на момент редактирования отзыва добавили воронки от взрывов, причем след от подкалибера отличается - как след от дротика) 4) Неплохой набор техники (хотя и бедноват) 5) Есть оптимизация, играю на максималках. Тупняки только когда горит много техники 6) Понятное управление 7) Некритичные баги 8) Регулярно выходя патчи, на игру не забили 9) Есть моды (это офигенный плюс, на самом деле) 10) Приятные карты, но однообразные 11) Смена погоды, есть ночные бои 12) Тренировочный полигон 13) Неплохой набор заданий (но не кампания) 14) Цена)) Можно взять по скидке за 460 вроде 15) Звуковое сопровождение. Звуки выстрелов приятны, а музыка ненавязчива. Добавлю, что звуки двигателей офигенны. Особенно турбина Т-80 на холостом ходу этом прям мёд для ушей) Минусы: 1) Баланс. На Т-55 против Абрамса? Серьезно? Вообще ИМХО советскую технику тут слишком принизили. Разумеется, есть объективные недостатки, навроде отсутствия тепловизора. Но в целом, бронетехника СССР вполне должна быть конкурентна. Тем более странно наблюдать, когда 105 мм подкалибер берет Т-64 с 1500 метров в лоб. Хотя должен держать. Плюс танки СССР здесь весьма медленные, хотя в реале весьма мобильные. Ну хоть Т-80 получился относительно нормальным. И кстати, почти вся техника ОВД ранних модификаций. Нет динамической защиты, хотя ее вовсю ставили. Благо и это мод исправляет =) А теперь приятное - это фиксится модом Pact-Increased-Lethality (про него распишу чуть ниже). 2) Иногда странное поведение боеприпасов. Чтобы 2А42 не пробила М60 в борт со 100 метров? Да ладно? Хотя сейчас вроде поправили. 3) Практически полная бесполезность ОФ снарядов. На момент написания обзора ОФ не практически наносят никого урона легкой технике. Против пехоты и грузовиков пулемета хватит. Разве что против расчетов ПТУР. 4) Низкая эффективность артобстрела. Даже прямое попадание фугаса может не нанести никакого урона. Как раз сегодня ставил эксперимент на М113 только 3 попадание в МТО вывело БТР из строя. Про танки вообще молчу. Хотя по идее как минимум должны сносить прицелы и датчики. НО - хотя бы эффективно против пехоты, расчетов ПТУР и скопления грузовиков. Надеюсь поправят. Кстати авиация более эффективна, но целится надо точечно. Мод Artillery Extended убирает эту проблему, но нагружает комп) 5) Никакие боты и нельзя выставить их сложность. Могут показывать чудеса точности (например закатить БОПС в крышку люка или прицел наводчика. Или наоборот - косить в упор. Стоит чутка обойти с фланга и все - тупо стоит или крутит башней по кругу. Видимо, улететь пытается. 6) Однообразные карты, быстро приедаются. Хотя справедливости ради такая местность идеальна для танковых пострелушек на большие дистанции. Но могли бы добавить времена года тогда. 7) Нет русского языка. Не критично, но все таки. 8) По факту нет кампании, просто динамически создаваемые однообразные миссии. 9) Хотелось бы свой конструктор заданий и настройки мастерства ботов 10) Малый ассортимент техники. Игре больше 3 лет, а набор почти тот же. Да, я понимаю что у разрабов жесткая привязка к году и географии места действия. Но надеюсь все таки ассортимент расширят) Для объективности отмечу, что коллектив студии очень маленький. Так что неудивительно, что все так долго реализуется. Теперь к модам. Вам понадобится GHPC Mod Manager v1.3.6 (есть на Гитхабе). Распаковываете его, ставите что он предлагает и смотрите какие моды через него можно загрузить. Кстати, если моды друг другу противоречат, то высветит предупреждение о несовместимости. ЧТОБЫ МОДЫ СРАБОТАЛИ, ИГРУ ЗАПУСКАТЬ ЧЕРЕЗ МОДМЕНЕДЖЕР Pact-Increased-Lethality улучшает практически всю технику СССР до более поздних модификаций. Теперь можно поставить ДЗ на Т-72 и Т-80, странно что на Т-64 пока нельзя. Кстати очень выручает против ПТУР и кумулей. Не панацея, но выживаемость увеличивается. Что можно еще: Увеличить мобильность танков Поставить теплаки и новую СУО Поменять снаряды Поставить дополнительную броню. Теперь даже на Т-62 будут т.н. "брови Брежнева") Добавить модуль с пушкой 30 мм 2А72 на БТР-60. Теперь он не бесполезен. Улучшить стабилизацию и т.д. Да, все на английском. Но можно воспользоваться переводчиком на телефоне. Врубил Гугл обьектив или Яндекс перевод да читаешь) Ну а с помощью других модов можно улучшить Леопард, Абрамс, Бредли, М60 и т.д. Хм, не ожидал, что получится такая простыня. Сокращать не буду, надеюсь поможет в выборе) Мой рейтинг - 7 из 10 Не идеал, но потенциал есть. Мне нравится возвращаться в нее. Вроде все простенько и без сюжета и каких-то наворотов, а все равно тянет=) Надеюсь, потом DLC не будут стоить как на DCS) P.S. Сделал краткий обзор модов) https://steamcommunity.com/sharedfiles/filedetails/?id=3743030971
Was a Bradley commander and I love the mission set and gameplay compared to other games.
Its ok but the problem I have is the developers can be very rude and they also censor and delete legitimate questions that owners of the game have. For instance the other day I asked a legitimate question as to why the MG3 is missing from the commanders hatch on the Luchs and also if it would be added later, and the topic got deleted without even a response. Historically the vehicle has always had this mg since the late 70's and was only removed during travel to and from training on public roads, during public display, or maintenance. I also provided plenty of pictures from the 70's and 80's documenting this. There was no justification to delete the question as it was not inflammatory or violating any rules and yet that post totally disappeared from general discussion and they even took measures to see that the deletion did not notify me or show up in the deletion bin. This is a disgusting action and unacceptable. About 2 years I also asked if the Kanonen jagdpanzer or later converted Jaguar 1/2 would ever make it into the game as it too was important to the Cold war timeline the game models itself on. They did not like that question at all and responded in kind, to a simple question by blasting me and locking the topic. The campaign is still just a mission generator after all tthese years and not implemented which is the only way I play these types of sims so other then testing every new patch I uninstall the game and wait until its done. Also a huge problem is the fact that the AI warsaw pact forces BMP's spam missiles at you and seldom ever miss. This is historically totally inaccurate as the BMP and BMD seldom ever employed the missile system because of how poor the accuracy was and the systems were not reliable. This is why you never see the missiles mounted or even the rails mounted on top the turret in the majority of pictures in archives. 99% of the time it was never employed so its ridiculous. They do not like legitimate questions or criticisms at all when they are clearly wrong and for that I am advising people not buy this. This is not professional behavior. Seems like they just want to cut corners while masquerading that they are all for realism (like all the work they did on the Marder night sights which was commendable), if they were they would not leave out a key machinegun on the Luch's and delete all questions about it without a response. Go play steel beasts pro PE instead (Many militaries use it for training RL) , the AI enemy is far more realistic. They cannot see through obstructions, they do not spam missiles and you have full access to calling in bridge layers to lay bridges over rivers, you have fully modeled and interactive vehicle interiors unlike this game and a friendly staff unlike here as well, and you also have access to full mod support which the developers of this game are totally against. Big thumbs down.
The perfect combination of abstraction and realism. Could use more variety but since this game is set in the Fulda Gap during the late Cold War, complaining about it wouldn't make too much sense. The devs keep getting everything right and every regular update brings nothing but pure enhancements to the game, something you don't see everyday.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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