
One day, Maaya accidentally brought home an object that would soon bring misfortune to her family, especially her younger sister. Join her as she unravels the mystery behind it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not a game. It's a 5-10 minute demo/prologue. The store page should indicate as much. Also, completing the quest does not result in a different ending. There is only one ending, which makes the quest pointless.
This isn’t really a game it feels more like 15% of a prologue. The art style is nice, clearly reminiscent of Japanese games, since it's developed by a Japanese developer so obviously. It really doesn’t give a clear idea of what the gameplay will actually be. If it’s just going to be a straight walking simulator, that’s not very appealing. I’d probably be more interested if there were a better sense of what the final product is supposed to be.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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What the.... there's no point in this game...
Well-made assets and eerie atmospheric design, combined with a good voice acting. The only thing lacking is its length. Good job, devs. Certainly will be waiting on the continuation of Maaya's story.
Моя кураторская страница "Достойные или нет херроры" - https://store.steampowered.com/curator/43715729/ Не тратьте своё время, так как игра ни о чём. Завязка интересная — древнее проклятие, загадочная деревня, куда пытается попасть главная героиня, чтобы спасти свою сестру. Только вот геймплейно здесь всего лишь улица, где нужно решить один простенький пазл. История прерывается, даже не успев начаться, и вам показывают "продолжение следует". Зачем выпускать улицу с одной головоломкой — мне непонятно. Это даже не демо, не ранний доступ и не "первый эпизод". Может, когда-нибудь выйдет полная игра, и она получится отличным, атмосферным японским хоррор-приключением, но пока Journey — это просто трата времени.
Interesting demo, but just not really a full game as it is. It's free though so if you like short horror games, check it out.
É só uma "demo" que nem foi finalizada. Literalmente você anda por um corredor numa rua, interage com uns 3 objetos e depois acaba. Não sei como isso tá como positivo aqui na steam... nem sequer tem conteúdo o suficiente para se chamar de demo.
주인공이 집에 어떤 물건을 두고왔는데 그물건이 여동생이게 불행을 안겨주었다는 스토리입니다. 나름 좋은분위기의 게임이었습니다. 너무 짧은게 아쉽네요. [url=https://store.steampowered.com/curator/45555420-%25EB%258D%2594%25ED%258E%2598%25EC%259D%25B4%25ED%258D%25BC%25EC%2599%2580-%25EA%25B2%258C%25EC%259E%2584%25ED%2595%2598%25EA%25B8%25B0/]Steam Curator ThePaper <--큐레이터 주소[/url]
I saw some negative comments saying that the game seemed like a demo, that it was incomplete or that it was just a walking simulator. It may seem that way, but we shouldn't be superficial because games, in addition to being played, sometimes also need to be studied and analysed. I disagree, but obviously everyone has their own opinion. Aesthetically, the game reminds me a bit of Chilla's Art games, which I really like, so I definitely enjoyed this one too. The style of the game seemed very indie but at the same time, also modern without overdoing it. Needless to say, I love the setting and the J-horror vibe. If you are not superficial and hasty in reaching conclusions, there are various endings. At the moment, I have only managed to get two of them: 1. She takes the wrong road, the city lights go out along the route she has taken, and she is subsequently reported missing by the local news. 2. She takes the amulet that protects her and continues on her way, the lights repeat the same movement as before, and after that she can't stop thinking negatively despite having the amulet, but she forces herself to move forward by giving herself an emotional boost. In conclusion, I can say that the game has a lot of potential. I enjoyed it immensely, especially considering it is the developer's first work. I am looking forward to the release of “Solitary In The Library” as well!!! :)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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