
Blanc is an artistic cooperative adventure that follows the journey of a wolf cub and a fawn stranded in a vast, snowy wilderness. They must come together in an unlikely partnership to find their families.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse jogo é uma das coisas mais lindas que já joguei. Se você não estiver disposto a uma jornada leve, tranquila e com alguns “puzzles”, talvez essa não seja a melhor recomendação para você. Mas, se estiver disposto a dar uma chance, saiba que cada minutinho jogado vai valer a pena. É uma experiência que pode ser aproveitada tanto no cooperativo quanto no solo. Joguei um pouco dos dois e admito que minha coordenação motora para controlar os dois personagens ao mesmo tempo foi um verdadeiro desastre, mas, de alguma forma, consegui me virar. Não há textos ou vozes, e acredito que nem seriam necessários, porque é muito fácil compreender a história apenas acompanhando o que acontece. Quando comecei a jogar, estava morrendo de dó e sentindo aquela mistura de ansiedade e expectativa para descobrir se os objetivos dos dois personagens seriam alcançados. Ao longo da jornada, esses sentimentos foram dando espaço para desespero, felicidade, medo e tantas outras emoções. Uma obra tão simples conseguiu me tocar de uma maneira que eu sequer imaginava. Estou extremamente satisfeita com o jogo. Foi uma experiência doce, delicada e muito especial para mim. A atmosfera, a arte, a música... tudo é lindo e feito com muito carinho. 🐺🦌
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When it comes to whether I would recommend the game, I found it hard to decide. Story-wise, yes, but definitely not for the price. My boyfriend and I got it on sale for 5 euros, which I think is totally fine, if it was the regular price. If I had bought it outside of the sale for 15 euros, I would have been mad. We only spent an hour and a half on the game. Plus, you walk around a lot or glide over the ground. There aren't many puzzles, the game is pretty simple, which is nice, but the price is not okay at all for such a short game where you mostly just walk around.
[h1]A Cozy Adventure[/h1] Sometimes a game doesn't need a hundred hours of content or complex mechanics to leave a lasting impression. Blanc proves that. The beautiful hand-drawn black-and-white art, relaxing soundtrack, and wordless storytelling create an unforgettable atmosphere. Watching the little wolf cub and fawn help each other through the snow is both heartwarming and emotional. The cooperative puzzles are simple but thoughtfully designed, making the game perfect to play with a friend, your partner, a child, or even someone who rarely plays video games. It's easy to pick up, never frustrating, and keeps teamwork at the heart of the experience. Every moment feels carefully crafted, and despite its short length, the journey never feels rushed. Blanc is a beautiful reminder that games can tell powerful stories without saying a single word. If you have someone to share this adventure with, don't miss it. However, if you're looking for fast-paced gameplay or challenging puzzles, you're probably better off looking elsewhere.
The first time you boot this game it takes 8 minutes. Not because this is some state of the art game that requires an 8 minute boot, but because it will be busy downloading and installing a ♥♥♥♥ ton of Epic Games software, and then that software immediately gets to work sending Epic games every bit of information they can scrape from your system while you're sitting there wondering if the game crashed or...? You buy the spyware, and the game is included for free.
excellent petit jeu surtout à faire en coopération avec l'un de vos amis, petit copain etc... univers attachant, bonne ambiance, énigmes très sympathiques et pas trop compliquée ! dans le même délire que journey, pour ceux qui connaissent :)
A lovely little game, great to play in co-op, especially with kids as the mechanics are rather simple and very forgiving and the whole adventure is short enough to hold their attention without being boring. You can also switch to solo mode without having to restart the game, which is convenient if the kids get stuck or frustrated at a certain puzzle. Regarding the puzzles, they are simple and easily solved but that's not to the detriment of the game, which is cozy and very sweet and kept me (and the kids) entertained throughout. It was not a chore to finish it again in solo mode to get that last achievement.
[h3] Blanc — Une petite douceur (avec quelques notes acidulées) [/h3] Deux petits animaux, perdus dans une nature enneigée, balayés par les vents glacés. Un bébé loup et un petit faon, qui coopèrent pour retrouver leurs familles respectives. Blanc ne s'encombre pas d'un scénario complexe, pas plus que de dialogues. Toutes les expressions passent par les animations et la mise en scène. La narration est implicite, mais parfaitement limpide. Le jeu est pensé pour être vécu à deux. Vous pouvez coopérer avec vous-même, en usant de deux parties distinctes de votre clavier, mais le plus simple, c'est encore de partager. Et pour cela, les manettes sont tout de même recommandées. Votre duo est équilibré. Le loup est trop petit pour accéder à certaines hauteurs sans l'aide du faon, mais sa mâchoire lui permet de se défaire de quelques cordages bloquant des passages. L'aventure est courte. Mais elle ne manque pas d'une certaine poésie. Le jeu adopte un style monochrome, dessiné à la main au crayon de papier avant d'être intégré en 3D. Le rendu est unique. Le travail sur les bruitages et la musique est également d'une grande finesse. Sans le moindre mot, le jeu parvient à transmettre des émotions, à toucher en plein cœur. Côté jeu, on s'entraide pour avancer. Sur la route, on se fait d'autres amis, aussi. Et puis, deux heures passent, et c'est déjà la fin. Le moment de se dire au revoir. Blanc est un moment éphémère à vivre à deux. C'est un titre qui célèbre la beauté de la nature et la douceur de l'amitié. Pour servir son propos au mieux, il se veut très accessible. Du moins, dans ses mécaniques. Le chemin à emprunter n'est pas toujours évident. La faute à une caméra qui favorise les angles esthétiques plus que pratiques. Les scripts, eux aussi, peuvent se montrer hostiles. Si vous comprenez plus vite que le jeu ne déroule, vous pourriez vous sentir bloqué à plusieurs reprises. Si vous tournez en rond quelques minutes, à vous agacer de trouver l'action ou le bon chemin pour continuer, Blanc perdra de son charme immaculé, c'est indéniable. Pour autant, il reste un jeu touchant et relativement bien pensé, qui offrira une parenthèse d'émerveillement à ceux qui prendront le temps de se poser pour l'essayer. Côté succès, le 100% n'est pas bien difficile. Le plus "long" demande de faire le jeu deux fois, mais quand on voit sa durée de vie minuscule, c'est surtout un bon prétexte pour replonger dans cette poésie vidéoludique en empruntant un autre rôle. [code]Vous avez aimé cette analyse ? Découvrez en d'autres en suivant notre groupe de curation : [url=https://steamcommunity.com/groups/le-pixel-legiste/curation][u] Le Pixel Legiste[/u][/url] Découpages de pixels, éviscérations de logiciels, on plonge les mains dans les entrailles du game design et on vous raconte tout. [i]Pour ceux qui joueront après ![/i] [/code]
Terrible. This game will always be remembered as my kids first experience of a game you just bail on because the character controls and camera angles are so janky you'll want to throw your controller out the window. There's no way to fix this game. You'd have to start over and make it a 2D or 2.5D. Making this 3D with the awkward world they built was a mistake. We made it to level 7 out of 10. Wanted to give up earlier but stuck with it for the kid. But when we got to a simple puzzle that should have worked with 1 character pushing and 1 pulling and it wasn't working because of what looked like possibly a stupid small rock blocking the door I was out. The ratio of fun to being annoyed in this game is less than half the time you're having fun. Skip it. Not even on sale it's worth it.
Magical, bittersweet experience, I can't wait to play it again
[b]BLANC[/b], is a simple and beautiful puzzle game about a baby dear and wolf that end up stranded winter wilderness. The game features easy puzzles and a perfectly matching art-style. The difficulty and environmental story telling makes it ideal for a relaxing evening and a cooperative experience for younger audiences. Some puzzle solutions feel quite abstract due to the landscape which can make some solutions not that clear, but there is little time pressure so it isn't much of an issue. Girlfriend Review: My partner and I played this game (twice!) and I loved it so much. I played as both characters and I think they're more or less equal. We are quite far but we managed to get through this game despite the latency issues. the game really isn't demanding mechanically and there is no rush when getting through it. The puzzles were simple but not very easy (for me, an inexperienced, slow player) and I think it's easy enough for most younger children to do as well. The story is honestly adorable, the art is great and I loved sliding down slopes. [spoiler]the part with the goats broke my heart but the ending is sweet.[/spoiler] [b]PROS[/b]: - No pressure - Great black and blanc artstyle - Very well paced - Simple puzzles [b]CONS[/b]: - Requires two playthroughs that change nothing - Some puzzle solutions are super unclear [i]A heartwarming puzzle game that can be played even with lots of networking issues.[/i]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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