
A challenging rogue-like deck building game about a legendary adventure in the Realm of Divinity. Lead your team, build your unique deck, gather powerful relics and consumables to confront legendary creatures and eventually discover the truth behind the omen of darkness.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forge your path as a heroic legend in Journey to the West! Battle mythical creatures with your all-star squad, unique deck, powerful relics, and consumables! Uncover the twisted fates behind the omen of darkness, and fight your way to become the savior of the Realm of Divinity.
Choose from 5 playable heroes, each hero can lead a team of 5
20+ recruitable companions
120+ unique NPCs each has unique skill sets and background stories
500+ cards, 300+ relics and consumables
4 chapters of adventure with 60 different endings
Get ready to embark on an adventure inspired by a classic novel, where you'll take on the role of one of five legendary heroes, each comes with their unique powers, a distinct pool of 75 cards and special storylines:
Wukong, equipped with his special weapon, the Monkey King Bar, can unleash devastating AOE attacks, shapeshift to learn skills from any NPC, manipulate fire to inflict the burning status, and deftly dodge incoming attacks.
The Holy Monk has a unique ability to apply either a "good" or "evil" status on enemies, allowing him to either convert foes to his side and create new teams or unleash powerful attacks and create magic barriers to protect himself. He can also take advantage of curse cards, forming special strategies around them.
White Dragon, traveling with his twin sister's spirit (Dragon Princess), has the power to manipulate water and use Guardian Swords to trigger potent boosts. He stores unused energy as spirit power and can access it when needed. The Dragon Princess also has the ability to learn cards from companions, adding to their combined strength.
The Swine King is no ordinary hero, able to consume consumables to obtain hunger points and boost basic status, use transmutation to learn powers from enemies and absorb HP and Max HPs during combat. Additionally, he can transform into a monster when completing his eight principles.
Last but not least, Faithful Devil is a versatile hero who deals increased damage based on an enemy's position and can summon Spirits of Five Elements (Gold, Wood, Water, Fire, and Earth) into the enemy's team. With their unique abilities, Faithful Devil can build strategies around each spirit and unleash deadly attacks on unsuspecting foes.
You don’t need to fight alone along this difficult journey to the West - build your own all-star squad by recruiting from a pool of 20+ companions and summoning NPCs up to 5 teammates.
Companions are permanent teammates with unique talents and sets of 2-4 cards that remain with your team across multiple combats until they meet their demise or are dismissed. On the other hand, NPCs are temporary teammates who will depart or die at the end of each combat.
There is a multitude of ways to summon or convert NPCs. You can use consumables like the Love Potion to attract NPCs to your side or the Purification Bottle to purify evil NPCs. Alternatively, you can capture weakened NPCs using the Bottomless Bag, a neutral card. And let's not forget about the Holy Monk, who is an expert in creating NPC teams.
Choose your teammates wisely as they'll play a vital role in your success along the treacherous journey!
Immerse yourself in a rich, story-driven adventure that goes beyond just the battles. Each hero has a plethora of unique storylines inspired by the legendary tale of Journey to the West. These storylines provide different opponents, events, and quests that vary based on your choices and strategies.
As you progress through the journey, you'll encounter over 120 unique NPCs, each with their own skill sets and background stories. With interconnected events and choices, each decision you make will lead you down a different path toward the final destinations of Heaven, Soul Mountains, or the Plane of Eternity.
Every step you take is critical in determining the fate of the world, so choose your actions wisely. Experience a truly immersive adventure that will keep you engaged from beginning to end.
So what are you waiting for? Unleash the true power of each character, confront legendary creatures, and become the hero you were always meant to be. Play Journey to the West today and experience the adventure of a lifetime!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 1.7Kreviews | 81% | — | $671.9K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
har har har
好玩
bug一堆
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Korean, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好希望继续更新
我不发布
Game Tây Du Kí phong cách Slay the Spire! Hay lắm, các bạn nên thử
A great StS clone with innovative mechanics, engaging story and great music, hampered by the small fact that it is utterly and completely unplayable. Not only are something like 50 per cent of the English card texts plain wrong, but the mechanics are so convoluted that by the second or third act you spend most of the playtime doing arithmetic. Will I do more damage if I attack seven times for 23 % (yes, one of the cards actually says 23 %) of my hit point total plus five flat damage for each consecutive unblocked hit, or if I attack X times for Y, where X is two plus the number of status effects on my leftmost minion and Y is the number of attacks in my discard pile multiplied by the number of letters in the enemy's name? The problem is, even if you are good at arithmetic (or have a calculator), this does not lead to interesting decisions, because the game is not that hard, and unlocking higher difficulties is an insane grind. Gameplay decisions usually boil down to "do mental computations for one minute, then play the card that deals the most damage, repeat every turn", which is not challenging, just annoying. And then your run ends because you forgot that if you play a card that starts with the letter M while the enemy is in stance seventeen of thirty-three and your hit point total is divisible by four, you take unblockable damage equal to your own attack, which you maybe could have remembered if the English translation were not missing the last sentence of the card. And that is not even getting into the mechanics that are just plain unexplained. There are dozens of cards that steal things from enemies or "copy" their intent, which anyone that has played StS-likes will immediately recognise cannot possibly work. The solution? The card does something unique for every enemy, which is an impressive amount of game design, but nothing in the game tells you what the card will do before you play it. Am I supposed to keep a notebook with a list of all card-enemy combinations to check whether playing the card will currently help me? As a result of all this, runs in this game are INSANELY long but at the same time not challenging. I have never lost a run before the final boss, and yet most runs have taken something like three hours because I spend around fifty per cent of the time doing arithmetic, forty per cent reading the tooltips of status effects unique to one specific enemy with five, sometimes ten lines of rules text (and most enemies have more than one of these), and maybe ten per cent of the time actually playing the game. I see many positive reviews here by people who have less than three hours play time, which is the part where you still feel like you are exploring new mechanics. After that, you quickly realise that you are not exploring, you are just grinding. I would stay away from this game, which is sad, because the devs clearly have so many interesting ideas that could make for a great game. They just did not make a great game with them.
好玩
偶尔玩玩当尖塔代餐,换换口味,没了
就这样
Players by region
Where this game's players are, estimated from review languages.
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| $114 | 1 | 100% | $3.99 | |
| $0 | 58 | 90% | Free | |
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| $238.7K | 525 | 64% | $19.99 | |
| $44.8K | 103 | 79% | $19.99 | |
| $4.7K | 12 | 92% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $671.8K | 4K | 68% | $6.99 | |
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| $672.3K | 1.9K | 97% | $6.99 | |
| $671.3K | 3.5K | 97% | $11.99 | |
| $671.2K | 896 | 71% | $19.99 | |
| $671.2K | 944 | 79% | $19.99 |