
A roguelite deckbuilding card game that demands tactics and switching in battle. Unlock and pick your divine battle team, develop your very own strategy and deck builds, preview levels and choose your path, and survive mythological bosses to defeat Azathoth in each playthrough.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] Follow my Curator Page for more Strategy Games! [/url] [/td] [/tr] [/table] Cardnarok: Raid with the Gods is a roguelite deckbuilder. [h1]Battles[/h1] Are turn-based. You have three heroes, whereas there can be up to four enemies. It works like many other deckbuilders. You have three AP, five cards in your hand and you draw a new card each turn. Whenever your draw pile is empty, all discarded cards will be shuffled back into your draw pile. One of the main mechanics is "Swap". The Hero in the middle of your team is the only can that can use cards. You're free to swap your heroes as many times as you want per turn. Every time you swap them, the ability of the hero in the middle gets activated (Get X shield, next attack does more damage, etc.). There is a small chance that "Opportunity" gets activated. If so, one enemy will attack you instantly so there's a risk of swapping too much. [h1]A run[/h1] Consists of an adventurer map and several expeditions with battles, events, and a merchant. You start on the adventurer map - it's like a board game (think of monopoly). You roll the dice, your hero moves on the board and gets whatever it is on the field. You need to roll all the dices you have (you get more by doing expeditions or buying them in the shop). After you've used all your dice, you need to go on an expedition. An expedition is like a map with different nodes like in Slay the Spire and the likes. You choose your way to the boss and need to fight several battles (including elite battles). Your heroes HP carry over from battle to battle and can be recovered with items outside of battles or cards within battles. After the expedition, they get healed again. If all of your heroes die within an expedition, you get back on the adventure map. A run consists of several expeditions (f.e. 8). After that, you will face the unknown… [h1]Leveling up[/h1] Heroes gain EXP after battles but you can also level them up with EXP dust. Moving on the adventurer board, the level up will increase. I will give an example: before doing the first expedition, you will have a smaller level cap (let's say level 4) and you level up your heroes to level 2 with EXP dust. Then you go into an expedition. After three battles, all of your heroes already reached level 4. After that, they can't level up more because you need to increase the level cap on the adventurer board. Each level increases the heroes' stats as well as (sometimes) unlocks new abilities. [h1]Meta Progression[/h1] You can unlock several new Heroes, all with different abilities and artifacts which will carry over into the next run. You can also upgrade those artifacts with orbs. Aside from that, you can unlock higher difficulties. [h1]The Good[/h1][list] [*]It's tactical demanding. While I first thought the game is way too easy, I fastly experienced the opposite. It's actually hard and tactical demanding. You always ask yourself if you should swap characters, rather heal, do damage or build up a shield, etc. and this also goes for outside of battles. You will carefully think about which node you should do next, which items to use, etc. [*]The swap mechanic works very well and is a very good idea. I like it a lot. Paired with abilities this is an innovative way to spice things up. [*]The level-up system is fun. I like the idea of increasing the cap first to level up more. It brings something more interactive into leveling up.[/list] [h1]The Bad[/h1][list] [*]Cards. While I love deckbuilder I think this is the wrong genre for this kind of game. It would be a lot more fun if it would just be a turn-based strategy game, each hero has different abilities and attacks and you need to swap them around, etc. Why? Because there aren't many cards in the game. In my playtime, there were fewer cards than comparable deckbuilders show you within the first 10 minutes of playtime. Yeah, you acquire some new cards here and there, but it feels shallow. Because of this, the game feels barebones when it comes to battles. Not that it isn't tactical demanding through. [*]The balance. The idea of leveling up (increase the level cap first, etc.) is very good and a lot of fun but enemies scale with you. This means it feels like you did not achieve ANYTHING. Numbers get bigger but that's it. Sure, you will get a few new abilities but the same goes for enemies. [*]The font is pretty ugly. It's just a small detail but the UI overall seems pretty cheap. Nothing big, but the overall atmosphere suffers because of it.[/list] [h1]Conclusion[/h1] Cardnarok: Raid of the Gods is a fun roguelite deckbuilder. The way how a run works are neat, the level-up system feels great and the swap mechanic spices things up. It's also tactical demanding which is a big plus overall. What I very much don't like about the game is the deckbuilder part. It doesn't feel like a proper deckbuilder, there are way too few cards and while the idea of leveling up is great, it just feels unnecessary because enemies scale up with you. I did not have the feeling of achieving anything because of it. All in all, I would recommend the game to casual fans of roguelike deckbuilder for a reduced price (50% sale). [table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] If you like my review and strategy games, please consider following my curator page on Steam! [/url] [/td] [/tr] [/table]
Really great game that takes STS to another level. You get 3 heroes to use instead of 1, and you can move their position for effects. A lot of new strategy is added to this game.
Game abandoned half finished with no words from developer.
其实战斗机制还是可以的,但是其他方面做得不好。 远征地图没有什么特殊事件,基本都一样,商店打怪回血打怪打boss,怪也是大同小异 大地图掷骰子更是很浪费时间,真的毫无意义,玩卡牌还要被迫玩拙劣的大富翁,直接把骰子变成经验不行吗 游戏就在浪费时间掷骰子,然后再进行一次次没什么变化的远征,把新角色新卡新神器的新鲜感消磨尽。
Cardnarok: Raid with Gods is a strategic card game where the most attentive wins. There is no specific plot and some skills, only cards and strategy skills. Try different combinations and win.
the game is easy to grasp and doesn't punish new to card game players. I've found it very enjoyable so far. looking forward to unlocking the other deities to see what they can do.
Divine card game with unique heroes who have special magical skills, thanks to which all enemies in your path will be defeated. Explore the mysterious world as you progress through the story!
[quote=索然无味测评组]『无索不玩,品味游戏』欢迎关注[url=https://steamcommunity.com/groups/saowei/]索然无味测评组[/url],联机基友齐欢乐,周更新闻共欣赏,3A独游收眼底,GAL日呆全打尽,学习喜加一的技巧吧~QQ群240248664[/quote] (7分)《卡纳洛克:神战》是一款类似于卡牌类roguelike《杀戮尖塔》的卡通平面游戏,游戏的玩法就是以卡牌为主,通过组建不同的卡组来发挥不同的效果。游戏的背景设定是诸神黄昏之战,玩家需要操控最多三名诸神来对抗怪物以及最终的boss,通过摇骰子的方式来在大地图获取金币,经验等资源,为接下来的爬塔做准备。首先是直接说结论:游戏是一个还没有完全成型的精品,尚需雕琢。接下来将从以下几个方面来逐一鉴评。 [h1]相同却又不同的玩法[/h1] 《卡纳洛克:神战》延续了卡牌类肉鸽的传统,讲究牌组构筑,出牌方式,来打出不同的效果,法伤流,物理流,流血AP流等等。之前有接触过《杀戮尖塔》的玩家对此游戏更容易上手,但玩久了就会暴露出一个问题——卡牌玩法还是单一了,伤害的来源主要靠人物的AP和SP,以及人物被动,现阶段的卡牌总数难以玩出更多的花样,所以在卡牌的娱乐性方面,目前来说还是比较局限。但这个游戏由于可以控制最多三名角色,每个角色又有不同的出场技,所以在整容搭配上反而有更多的乐趣。比如说前期用雅典娜、阿波罗以及奶妈就可以利用雅典娜的高伤出场技和阿波罗的盾在第一回合结束战斗,这种方法也是《杀戮尖塔》所玩不出来的,所以《卡纳洛克:神战》完全可以被认为是卡牌类的另一玩法。 [h1]带感的战斗音乐[/h1] “游戏做的好,音乐少不了”主界面带感的bgm和战斗时不同攻击方式的不同音效也是游戏的特色之一,但是人物没有语音,这方面就有点可惜了,具体可以参考《月圆之夜》里的人物配音,极大丰满了人物形象。不过游戏还在更新,说不定以后就出了语音呢。 [h1]卡通的立绘[/h1] 玩家所操控的人物角色就像枚棋子,只有上半身和底座,最有意思的是人物在编队时和战斗中的表情大不相同,这算是一种细节,唯一的遗憾就是怪物的种类相对单一了,一共28种怪物,有一些还重复了,不过未来版本应该还会有所补充,还是值得期待的。 [h1]入手不亏,关注后续更新[/h1] 《卡纳洛克:神战》现在是1.0.2版本,官方也发布了五月的更新计划,会加入中国的神话内容。游戏现阶段已是一个成型的模样了,开发者还在按照玩家反馈进行更新。只要这游戏还在更新,未来也许会加入更多的卡组、boss、角色、玩法,未来的内容也会更加多样,对卡牌类感兴趣的玩家可以入手体验一下。『索组推荐等级:12+ 级』
你不会觉得换位置挨揍是特色吧?不会吧不会吧?
Another copy of slay the spire, even the UGLY SHOP THAT IS DOING UGLY NOISES while I am trying to think about my deck is copied! Very unpleasant thing to play.
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