
"JOR: Dawn Dew" is a 2D turn-based game with a box-like map. In the game, act "Dew" to adventure. On adventure, collect and freely choose your way of fighting. As the exploration progresses, deter the threat of the black beast tide, and finally defeat the monstrous malice.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 8 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

As a kind soul that comes to the realm, begins a journey of redemption in the realm of the raging tide of black beasts.
In the process of continuous progress, discover the history of the realm and uncover the truth of the Black beast tide.

Explore box style maps with designs, collect various resources in the scene, and make yourself stronger.
Don't worry about boring lost time. You have clear map guidance and can teleport at any time.

Collect nearly a hundred skills, experiences, props, dozens of postures, and support units to freely explore, form, and integrate combat methods.
Use a posture to change the attributes and combat style of Dew, and establish your combat style;
Use self assembling skills to strike enemies and enrich your combat strategy;
Reasonably matching experiences to maximize their effectiveness, even becoming the core of the battle;
Props provide attribute bonuses and can be actively used; Props will not be consumed, only have a limit on the number of uses (which can be restored)
Summon support to assist in combat. Once properly matched, support can also become the main force in combat.
In Counterattacking enemies in traditional turn based systems - as long as the technical level is sufficient, it will be the best weapon for defeating the strong with the weak;
(Counterattack exists as a posture mechanism, and even if you never use it, it does not affect the gaming experience. All other turn based elements are waiting for you to explore.(This commitment only applies to normal and simple difficulty levels))
This game is handcrafted by a solo developer, no any AI Content
Engagement
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,画风可爱
也是終於在有空、有精神的時候陸陸續續打完了。 一開始看到白毛酪梨+壓倒性好評無腦下手,實際上玩起來動作要素沒有那麼強。 遊戲時間體感是三成的經典銀河戰士惡魔城的探索、隱藏路徑、坐火回血且刷新小怪,七成的崩鐵回合制戰鬥、越到後期越有貨幣戰爭疊Build的感覺。 體驗不錯,沒有明顯掉禎,音樂算有水準的,至少會讓人想開著BGM遊玩。 可以緩慢的按照自己的節奏遊玩,回合制戰鬥的優點之一,適合我這種反應遲緩的老人神經。 ---------以下暴雷,謹慎觀看-------------- 感覺有不少地方可以再補 在古遠楔道左邊說腐敗濃厚進不去 遊戲中的豐、噬海者描述明顯的比戾、蝕日者的的描述少很多 包括臨海城也是 感覺這邊就會埋DLC 在探索古遠楔道的時候 應該是起點 下層 中心 終點的順序 那時斷斷續續的玩 一不小心就從永恆壁壘下來 直接面對戾 沒有拿消Debuff的那些心得和相關道具 直接就是飛劍+殘片+小花硬打 唯一的一次被打剩一滴血沒死 沒帶永遠善良的心得 頂級運氣好吧 ------------------------------------- 接下來趁著等楔鋼刷新的時間,分享一下一周目通關相關資訊。 加點 生防攻凝 35/50/25/46 姿態 聆取/撼獄/真理/初臨 技能 極限加速/溟流/協同留駐/斷魄/咒縛/喚霜 心得 法則:協誕/法則:追憶/法則:斕舞/開拓之心/尋理終點/白鶴的祝願/倒轉壞滅之心/心之海/憐憫本心/破石新芽 道具 白銀河碎片/「朝露」徽印/「真理探求之園」徽印/「再行開拓之社」徽印/容量袋組/槍與錘與劍/流光與蘭華/殷紅的行走 中期開始有破石新芽,就可以開始爽玩遊戲了 (破石新芽都有了 建議順手帶個憐憫本心 還有條件帶砌血 因為恢復量是恢復血量上限 恢復量高 傷害才會跟著高) 玩到後面每個Boss的血量都很高,要每回合兼顧傷害與回血、解debuff 基本就是不墮浮光+萬界旅人之殘片+無名小花的組合 飛劍叫出來,兩次協同留駐 殘片叫出來,兩次協同留駐 小花叫出來,兩次協同留駐 記得留六點決意點叫標靶單元(吸引火力)和切換到初臨姿態(凝結力提升,不然下回合回藍會不夠用) 如果只是一回合的小怪 前中期用撼獄姿態:塗血返+技能 斷魄 後期用尋理終點配大傷害道具+喚偶小偶&萬界旅人殘片 想辦法一回合殺即可
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean
Hours played at review time, across 198 reviews with recorded playtime.
非常有意思啊,有点魂类加回合制的感觉
[b] 国产独立游戏佳作,可以在闲暇时光值得一玩的作品 [/b] 在游玩DLC内容过后,我想是时候为本体也写上这么一段推荐。
好玩ㄟ
玩完之后感觉的回合制做的还行(虽然很不平衡见于是单机无所谓了),但箱庭探索做的太难受了,到处都是门不能从这一侧打开,根本不能自由探索,可以看出是在小高那得出的灵感,但在是太多了,不过设计没有一点恶意(没有什么玩着玩着材料钱不够逼你去刷,一个怪卡你半天,把好用的技能藏起来生怕找到,存档点突然变成怪之类的)最值得夸的就是保姆一样的引导,路上经常能看到提示,打boss前给你提醒(官方攻略),还有一个不占槽的开扩之心,隐藏的在地图上黑出来一块方便查缺补漏,你说朝露有很高的设计水平谈不上,但真的在点点滴滴处让你感觉很舒服,这或许是因为独立游戏的原因吧,期待dlc。
好玩爱玩
本质是带有平台跳跃要素的JRPG风格作品,非常温柔的白玉团子拯救世界的童话故事 地图设计因为本作的平台跳跃属于添头,白玉团子连个二段跳都没有,所以相对来水没有太多的探索要素,而且游戏本身并不强制性要求探索,主线一本道即可顺利通关,最复杂的几个机关也不过是单向通过门……这对于一款类银游戏肯定是扣分项,但是本作其实是RPG,RPG的迷宫太复杂了反而不是什么好事…… 轮椅的存在使得本作某种意义上来说纯纯爽游,这种意义上来说,玩得很开心 甜点作品这样轻松也挺好的 美术设计上,除了画面部分时候太闪了之外,基本很符合游戏的整体氛围,可能我觉得最大的问题就是封面上如此可爱的白玉团子游戏过程中却不能经常看到了,做点立绘差分嘛……
希望你永远善良。
艺术
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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