
Explore a dark and sinister Osaka as the Demon Hunter Shin. Battle demons, regain lost skills, and uncover the truth of your forgotten past in this exciting occult-inspired cyberpunk metroidvania.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
6.5/10 我角的挺一般的 变魔神那块没绷住 手感有点幽默了.
BLADECHIMERA is an impressive action-adventure metroidvania developed by Team Ladybug and WSS playground and published by PLAYISM. Set in a dark futuristic version of Osaka devastated by a catastrophic demon conflict, the game immediately establishes a compelling atmosphere that blends cyberpunk technology with supernatural horror. The premise follows Shin, a demon hunter who has lost his memories and becomes linked with Lux, a mysterious demon capable of taking the form of a powerful sword. Together, they embark on a journey that uncovers forgotten truths, hidden conspiracies, and the lingering scars left by a world struggling to recover from destruction. The narrative is one of the game's strongest elements, not because it relies on constant exposition, but because it gradually reveals its mysteries through exploration and character interactions. Shin’s search for his past provides a personal motivation that drives the adventure forward, while the larger conflict between humanity and demonic forces adds weight to the story. The ruined city serves as more than just a backdrop; it feels like a living reminder of the war that reshaped civilization. The mixture of futuristic infrastructure, religious influence, and supernatural threats creates a setting that feels distinct from many other entries in the genre. Exploration is at the heart of the experience, and BLADECHIMERA excels at making every new discovery meaningful. The interconnected world is filled with hidden routes, secrets, and upgrades that encourage players to revisit previously explored areas. What separates the game from many similar titles is Lux’s unique ability to manipulate objects and remnants from the past. Instead of relying solely on conventional movement upgrades, players can reconstruct environmental elements, create platforms, and interact with the world in creative ways. These mechanics make navigation feel fresh and add a puzzle-solving component that is seamlessly integrated into the overall progression system. Combat is equally rewarding thanks to a diverse arsenal of weapons and abilities. Players can switch between different combat styles using swords, firearms, whips, and other equipment that each offer distinct advantages. The controls feel responsive and precise, allowing battles to maintain a fast pace without becoming chaotic. Lux’s powers further expand combat possibilities, providing both offensive and defensive options that encourage experimentation. Enemy encounters remain engaging throughout the adventure, while boss battles stand out as some of the most memorable moments in the game. These encounters demand careful observation, quick reactions, and mastery of the game's mechanics rather than relying purely on character upgrades. One of the game's greatest achievements is its visual presentation. Team Ladybug has built a reputation for exceptional pixel art, and BLADECHIMERA continues that tradition with remarkable confidence. The environments are richly detailed and packed with atmosphere, ranging from ruined urban districts to eerie supernatural locations. Character animations are fluid and expressive, making movement and combat feel satisfying. Enemy designs successfully balance beauty and horror, reinforcing the game's dark themes. The visual quality remains consistently impressive from beginning to end and plays a major role in establishing the game's identity. The audio design complements the visuals exceptionally well. The soundtrack shifts naturally between haunting ambient tracks and energetic battle themes, helping reinforce both the mystery of exploration and the intensity of combat. Sound effects provide impactful feedback during battles and contribute to the sense of immersion. Together, the music and audio create an atmosphere that supports the game's blend of science fiction and supernatural fantasy. The progression system is another highlight. New abilities unlock gradually, ensuring that exploration constantly evolves throughout the campaign. Movement upgrades such as advanced traversal skills make returning to older areas rewarding rather than tedious. Side quests and optional content further expand the experience by encouraging players to learn more about the world and its inhabitants. The larger map size compared to some of Team Ladybug's previous works gives the adventure a greater sense of scale without becoming overwhelming. Despite its many strengths, BLADECHIMERA is not completely flawless. Some players may find portions of the story less impactful than the gameplay itself, and there are moments where progression can feel more straightforward than expected for a genre known for freedom of exploration. A few mechanics may also take time to fully understand, particularly for newcomers unfamiliar with metroidvania design. However, these issues are relatively minor and do little to diminish the overall quality of the experience. Ultimately, BLADECHIMERA succeeds because it combines strong world-building, inventive mechanics, rewarding exploration, and polished combat into a cohesive package. The partnership between Shin and Lux introduces fresh ideas that help distinguish the game from its competitors, while the outstanding presentation demonstrates Team Ladybug’s continued expertise in crafting visually striking action-adventure titles. For fans of metroidvanias, cyberpunk settings, and challenging action games, BLADECHIMERA delivers a memorable journey that consistently rewards curiosity and skill. Rating: 9/10
还不错的类恶魔城游戏,游戏保留传统恶魔城攻击方式的同时,增加了枪械攻击方式,游戏整体难度还算简单,唯一不好的地方就是死亡会回到上次记录的存档,对推图不友好。
Short and sweet metroidvania. The story is pretty straight forward and predictable and the difficulty level is overall very low with a few exceptions that put it up to normal-ish until you work out the tactics. There are also a few annoying bugs that can catch you off guard, such as a few frames of enemy throwables still hitting you even when they're supposed to be despawned. I also died to the fish boss because I went up the edge and found a secret exit, but was suddenly stuck in a cutscene where the fish jumps overhead. it immediately just ate me and I died despite not even knowing it was coming which felt unfair in the moment. The sprites are pretty, the soundtrack is solid and the warp feature is excellent and saves a lot of backtracking. For a metroidvania it's an easy recommend if you're ok with it being on the shorter side (10-15 hours for 100%)
As always, tight controls and gameplay, short but condensed, phenomenal pixel art and animation, a lot of detail and additional content. If I had to complain about something, it'd be the story. On average it's alright, even has some better moments, but there are some completely silly plot holes too. For example: [spoiler]if ultraviolet rays kill demons (and fast, Lux dies in like 2 seconds maybe), why use swords and guns if everyone could just walk around with an UV flashlight and a bag of batteries? And it IS cyberpunk, so they could invent something even more powerful.[/spoiler] I still like Deedlit in Wonder Labyrinth better, but that's probably because I prefer fantasy to cyberpunk, and I love Record of Lodoss War. [spoiler]Objectively:[/spoiler] 9.2/10
It's OK, nothing special, nothing particularly bad. I'd say buy discounted, and only if you have played all the other better metroidvanias out there. · First of all technical side; it's made in GameMaker, probably the worst game engine out there. The only good thing it has is ease of use and portability; on the other hand it provides very limited functionality and proper support for anything regarding performance/settings/technical side in general. So two pros that are dev-facing only and many holes for the users. You just have to look at the launcher that opens before the game proper and you will know what to expect. · Controls fine, can rebind keys without third party software. Only minor detail is that aiming the gun while moving has an annoying delay until it lets you turn around. · Has Steam Cloud support and it's a good choice for the Deck, but the settings doesn't get synced. · Sprite art and animations are top notch, just like the other Team Ladybug games. · Soundtrack is serviceable, nothing special there. · Story and dialog is pretty bad. Story is a very generic and predictable "the demons are former humans that mutated" + "church/government is actually evil". Dialog is weird at times; can't tell if it's a translation thing or just plain bad. · Enemies can drop items and equipment and you have a codex with stats and drops, but the drop chance is SO low that you will finish the game, including multiple hours of extra mindless targeted grind, and not see like 80% of the item drops. So what's the point? · There are like 20+ side quest but most of them are filler "kill 10/20/50 demons in this area". Only some of them provide story exposition. · Difficulty is a joke. You can facetank basically everything for 90% of the game. You drain life with one of your attacks at the cost of resource meter, but regenerate meter with your other attacks, so infinite sustain. Plus infinite projectile shield (for some attacks only), healing items you can buy or farm, and a revive skill. You can kill some bosses before you can see all their moveset after you unlock magic skills. · Then you get to the post-ending real final boss that kills you in 2 hits no matter your level or equipment, with three phases, and bullcrap lingering hurtboxes. You also can't fully skip most of the dialogue before the fight if you die, so each try comes with 30 seconds of extra padding. Will be skipping that last achievement to be honest.
While I don't review many games, I wanted to highlight that this is a fun, moderately challenging modern title, not too easy but not too difficult. However, what I particularly appreciate is how well it runs on a handheld, even at the lowest TDP setting. I'm getting a consistent 60 FPS at 5W, sometimes dipping as low as 4W, which is excellent for battery life. Highly recommended.
A fun metroidvania set in a cyberpunk Osaka japan where a incident has cause people to turn into demons. A fun gameplay loop of shooting and melee while exploring the various locations using a talking ghost sword and a story worth pursuing, it was a fun time and it didn't waste my time either.
Team Ladybug keeps making bangers. If you're a fan of metroidvania then get this game.
Very fun to play, the gameplay is quite well done, and the Map is fun to explore. I liked the plot, liked the Music, and the game looks very good. It's on the easier side for Metroidvanias (and it's a GREAT thing)!
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