
A FEW QUICK MATCHES is a fast-paced, 1-4 player platform fighter that lets you bring old-school stick battles to life! play with your friends locally, or challenge players online in this flash-inspired spectacle!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 2 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A fast-paced, easy to play, tiny platform fighter for 1-4 players, built to honor the era where stick fights ruled the internet!

STYLE ON EVERYONE! We wanted A FEW QUICK MATCHES to feel like an old-school stick fight, which means flashy animations and impactful moments! To attain this feel, we made it so that most successful hits can be cancelled into air dashes, meaning your follow-up routes are nearly infinite. Deep-diving into this combo system is incredibly rewarding, and landing a well-executed chain of attacks feels uniquely satisfying. While this mechanic is not necessary to enjoy your battles, those who choose to embrace it will push the game to its limits!
FIGHT ANYONE! We designed our game with online play in mind. A FEW QUICK MATCHES harnesses the amazing magic of ROLLBACK NETCODE to ensure smooth, lag-free battles across the internet. Host lobbies to challenge your friends, or hop into quickplay to match up with any player in your region.
Genres
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is amazing for people who love smash bros. but dont like complicated 3D visuals or realistic characters. it is just buy, download, connect controllers, launch, and press play. It's really fun IF you have at least a moderate understanding of any platform fighter. and the restricted defensive options are very neatly made. its made exactly so you have a chance at surviving without the people that spam the shield and grab every moment of the match. And the movement? just flat-out perfect. its just quick. really quick. its not slow enoguh for you to not hit some combos but not fast enough that your eyes are darting back and forth. and yes, sometimes the hitboxes are janky and such, but who told you that smash doesn't have janky hitboxes? just a nessesary 10/10. i had fun, and still do have fun. buy the game!
if you were to play this game alone, it won't be horrible but that just equivalent of eating salad with no sauce but with a friend, it's like theres chicken and raising cane sause on this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 147 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun with friends & very cool animation style that reminds me a lot of old stickman animations i grew up with... hyuns dojo forever
I love yomi hustle, so this game is js perfect for me because I always wanted to actually play as the ninja in yomi hustle. And now I get to do so in this game. Great game especially w friends. The dash after hitting someone is a cool concept for great combo potential. Total W of a game.
Very nice game if you don't mind the limited base roster, especially at its price. The netplay is fine, which is great for an indie game, and the gameplay is very good. Played mostly offline, casually with friends. Though, I bought this game on release ~1 year ago, wanting to support a new title, waiting for (and very hyped about) seeing the custom character tools releasing "soon", which was one of the big premises for the game. The last update we got about it was 7 months ago at the time of writing, saying "the most difficult part" was working, and from then on I don't think any patch has mentioned workshop support. I don't want to judge the game for being limited by its small dev team, it's no one's fault. But I don't really get passing over this main selling point to add one surprise character and only talk about balance, when I feel like a lot of people bought the game waiting to make their own little guy (beit with or without custom creation tools, which I believe were already stated would be released separately at a later date). Still, the game stays enjoyable with its base content. The active playerbase seems stable at 40 concurrent players tops, and these players have had a year to settle in and get good at what the game offers, which sadly causes there to be no real "newcomer" players, meaning the space for learning feels very limited in online. As of August 2026, I am recommending this game, but only to people who are already good at platform fighters and want something new from the genre.
where tiggy?
This game has the worst ui and controls on pc EVER. DO NOT BUY
A platform fighter that's balanced, engaging, and requires more than rolling your face over the controller to do well, definitely worth
Outright lied in their original marketing for the game. Game was marketed as a "Real time YOMI" in the sense that it would have easily mod-able character additions and workshop support, none of which has been implemented a year later. Now the devs basically don't talk about it so they can sweep it under the rug. Sure, its only 7 dollars, but lying in your marketing isn't cool nonetheless.
for a beta it's a great game in what it has to offer, it can be difficult to learn but its generally fun in my eyes, i'm surprised in how smooth the game is. though controller support could be better, online is pretty much dead which sucks, online can make my inputs delayed or laggy, it's missing a results screen for the winner/loser, and the game lacks a bit of player feedback in gameplay other than that i can't wait for what the game has to offer :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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