
Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation. Individual sprite pieces can be attached to bones and then easily animated with the powerful, yet easy to use toolset.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
To be frank, this software has been one of the most disastrous developments I've ever witnessed. Spriter and Spine were both released in the same year, 2013. While Spine has risen to become an industry standard, Spriter has consistently struggled with clunkiness and usability issues. When Spriter 2 was announced in 2019, there was a resurgence of hope. However, now, 5 years later in 2024, there's still no sign of a release on the horizon. What a complete washout. I find it absurd that it's still available on the store, especially at its current price tag. Given its state, it should have been pulled off ages ago.
Este programa facilita muito a criação rápida de animações para jogos. Faça o design de seu personagem em programas como o Gimp, Krita ou Photoshop. Divida o personagem em partes (cabeça, braços, antebraços, mãos coxas, panturilhas e pés), salve-as em uma pasta, abre o programa, crie um novo projeto e indique a pasta onde deixou as imagens. Daí então você pode montar as imagens, ajustar a ordem de exibição (posição Z), adicionar "ossos" e animar como um fantoche de papel. Características 1)Suporta PNG com Transparência. 2) Exporta Sequências de imagens (PNG), spritesheets (PNG) e animações (GIF). 3) Possibilidade de escalar o projeto (dica: faça o seu personagem no dobro do tamanho e exporte com escala 50%) 4) Pode converter o "projeto final" para um Atlas de imagens para reduzir as chamadas de desejo (draw calls), o que torna as animações mais eficientes em jogos mobile. 5) você pode criar "skins" para o seu personagem (entidade) e reutilizar as animações já criadas em outra entidade. 6) Existem APIs Disponíveis para Godot, Unity, Contruct, RPG Maker, ClickTem Fusion, AppGameKit Além de uma versão em C++ que pode integrá-lo em outras game engines 7) muito mais barato que o concorrente. (Spine) Ressalvas 1) Não suporta malhas e deformação de malhas nas animações. (o que o Spine faz) 2) Seria bom se fosse possível importas imagens com camadas diretamente do Gimp, Photoshop ou Krita. 3) Seria interessante se ao Invés de ter que instalar uma API específica na Game Engine Desejada o próprio Spriter Pro exportasse para os formatos dessas Game Engines.
soo, tried to give this very-user-UNFriendly software another go aaaaaand....... it's not as bad. Yep- it's even worse now, when I try to export a GIF it crashes at the end- the GIF's broken, I switched off OpenGL- still crashes WТF ?!
Sadly, this is a waste of money. It's extremely buggy with bones and sprites vanishing in the overview and constant infinite loops, when renaming things. I tried to achieve something with it and it was mostly battling with bugs and glitches. This is not what you want to buy.
Wrist destruction simulator. So many things require 1-by-1 operations, you can't even change the sort order of multiple sprites at once: Need to manually drag and drop each sprite for every single frame if you didn't plan ahead. Can't copy/paste or move multiple keyframes from the main timeline, need to select all frames beneath with drag click while scrolling. Selecting multiple sprites to manipulate scale can't be done via the hierarchy, you have to select them individually in-scene or their scaling becomes distorted. There's so many ways to get frustrated with Spriter. On top of all that, the program's extremely flimsy, seemingly crashes on a whim. It really could've been a simple yet solid animation tool, but it's just not.
im having problem with sometimes the images that i drop in the workspace cant be edited/cant be moved is there going to have any features to be add? if so please add a simple tool where you can add physics to 2d! its been a year still no mesh deform tool? theres a skin tool but come on still not polished it? its been a decade do something! this app is super buggy so i recommend to save always. ITS BEEN A YEAR GUYS! DO SOMETHING! atleast drop some updates! you people making spriter 2 but this app is not yet polished and done. until i didnt see any updates and having problem with the app i will say no for now.
Keeps crashing without reason. Horrible interface. Don't waste your time, my friend.
Не покупайте, разработчик прекратил разработку 2-й версии. Никаких рантаймов, ничего. Лучше купите Spine Pro. Я жалею, что потратил свои деньги на это г...
Since april i can no longer launch the program.. Sadge!!!
As much as I want to make my own game, I can't draw. So i'm forced to either not make a game or buy an absolute ♥♥♥♥♥♥♥ crazy amount of DLCs for 2-3 programs with 90% risk of failure even if the game is great due to not having a huge community backing. This is from researching game creation over the last several years. I want to, but just like game design, its always chock full of 200-300$ in DLCs. This isn't worth 60$ to me. Not beginner friendly and frustrating
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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