
The country of Grand Chien is thrown into chaos when the elected president goes missing and the paramilitary force known as “the Legion” seizes control. Hire mercs, meet interesting characters, and fight in tactically deep turn-based combat in this true successor to a beloved franchise.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Polish, Indonesian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
в лучших традициях пока что) играл 15 часов, продолжим )
Outstanding faithful sequel, full of engaging gameplay and plenty of funny nods to the series and the action movies that shaped them.
作为战棋类游戏经典之作的续作,其在游戏性上是合格的,性格各异的雇佣兵,丰富的武器改造,充满无厘头和各种致敬的剧情事件为玩家提供了60小时左右的良好体验。开放的社区和创意工坊也是这个系列能够拥有长期留存的粉丝的重要因素。雇佣兵数量不够?创意工坊里有十余页不同的雇佣兵模型。枪械数量不够?创意工坊有包含数十把不同武器的整合包。可以说该游戏二三周目的体验大半都是靠创意工坊支撑的。前文写到60小时是因为本作虽然拥有大量的支线,但其触发流程都颇为固定,且奖励较少,在体验完一遍后绝大多数支线让人不想再来一遍。并且由于主线影响,部分支线完成会被卡进度或是中止,需要合理安排,当然,在一周目错过部分支线也是体验的一部分。[spoiler] 此外,本作中部分支线存在明显的意识形态表述,介意者谨慎游玩。 [/spoiler]对于想要深度体验的玩家,孤狼、限时、最高难度的挑战设计也会给予一定的延迟满足感。 综合评价: 玩法设计 8/10 剧情设计 6/10 美术风格 8/10 重复游玩 7/10 社区支持 8/10 综合评价7.4分,策略游戏里面拥有独特生态位的良好作品。
별 기대 안 했는데 굉장히 재밌게 했습니다. 게임이 적당히 어려워서 도전하는 재미가 있고, 타격감도 좋아서 총이나 칼 쓰는 맛이 제법 좋습니다. 중요하지 않은 전투는 자동 전투로 넘어갈 수 있어서 피로감 조절하기도 편리합니다. 땅따먹기를 하면서 광산을 점령해 돈 수입을 늘리고, 또 광산을 뺏기지 않기 위해 민병대를 훈련시켜 방어하는 점은 타이쿤 게임 같은 재미도 있습니다. 캐릭터들마다 서사도 있고 성격도 달라서 파티 동료가 바뀔 때마다 게임 내 대사도 달라지고, 선택에 따라 세계가 달라지는 점은 몰입감을 높여줍니다. 그리고 특히 개인적으로 정말 좋았던 점은, 맵에 들어갈 때 적에게 들키기 전까지는 자유롭게 이동이 가능하다는 점입니다. 한글화가 정말 잘 되어 있고, 추천하는 모드는 확률 표시 모드입니다. 강력 추천합니다.
Eu de verdade ainda não sei. O jogo é bom, mas eu não sei se eu recomendaria tanto. A história é OK, mas por vezes parece que é grind demais, especialmente no gerenciamento do mapa e os constantes ataques de todos os lados e a demora de se mover no mapa. Eu acho que o jogo fica num meio termo meio bizarro no gerenciamento, sendo um saco de manejar inventário e com uma variação de 200 tipos de armas com 200 tipos de munições diferentes, mas pra comprar munição na loja nem sempre tem e demora uma semana para chegar num local específico. Pode ser que eu esteja jogando da maneira errada e eu deviria manejar melhor as equipes e ter uma equipe só pra ficar indo atrás dessas ondas de inimigos e treinando milicias, mas po, eu só queria jogar os mapas de combate sem ter que ficar lidando com esse desanimador gerenciador de mapa.
挺好玩的,但我感觉这种类型的游戏多少都有点问题,就算我其实挺感兴趣那些额外的对话,但通关了一次之后我也不想重新开始玩了
A solid turn-based tactical shooter. it does get quite easy by the end, however that wasn't a huge detriment to my enjoyment.
buenardo, lindas dinamicas, mucho detalle puede abrumarte pero no deja de ser intuitivo. un clasico de clasicos, me devolvio a los 90s. ademas tiene su gorecito. mi descubrimiento del año tranquilamente
nice story, nice game :D
Gra to jedno WIELKIE rozczarowanie i pomyłka. Mechanika walki to jakiś dramat, granaty wybuchają pod nogami po czym postać wstaje i walczy dalej. O ile część druga była naprawdę fajna, to tutaj (w trzeciej) nie ma żadnego klimatu. Postacie są jałowe, wyglądają jakby je chat GPT tworzył. Zdecydowanie nie polecam.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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