
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Aug 8 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 18.2Kreviews | 81% | — | $14.4M |
| $24.49−30% | — | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately, I can't recommend this game anymore. It feels like every patch they are going the wrong way what I mean by that: 1. The skills are just boring , the passives even more so. Almost every passive is +1% this +2% that , There's very view passives that are memorable or that change your build or your playstyle it's just stuff you dump some points into and make little to know difference, also cumulativly since there's a lot of overlaping and duplicated passives with just different names and maybe different %. 2. There's in some ways too many and too few passives and skills in general: - Since most passives are boring and meaningless , they could just be compacted in 1 more powerful one instead of 5 that increase by 0.5% . - Most active skills are just not viable as "main" skill. Some TQ1 or Grim Dawn you can pick almost any skill and make it your primary and it will be a viable character that's fun and unique , in TQ2 they try to force you through long cooldowns or low damage to make only very specific builds viable. 3. Given that the as they add more patches they add more skills the UI , that was good for 1-3 skills/passives per layer was decent , now that there are 5+ passives per layer that are all very similar , with no filter it makes it imposible to know what subskills there are what those passive/actives skills do unless you hover over every single one of them . I don't want to remember every single passive since they are boring (see point 1) . In Grim Dawn the passives are grouped based on the stuff they give you in some way so you know that if something is up is related to fire if something is down it's I don't know thunder or whaever. 4. The labels for the skills are not consistent, some skill might have physical dmage first some might have vitality first , even if both skills give +% to both physical and vitality , they should be arranged alphabetically or in some well defined order. 5. Given that most passives are just + flat or + % it would be nice to see the character sheet at the same time so you can calculate which one is better if a flat amount from a aura is better or the % , but you can't except by clicking one getting out of the mentu going to the character sheet checking the value , going back selecting the other one , that's 20+ clicks/shortcuts pressed just to see a comparison of some values. For a game that's trying realy hard to be a spreedsheet with greek myths overlay they are doing a very bad job on letting you see what the actual numbers do. 6. Items are not memorable and weak , even after they boosted them they are just ussless most of them 99% , the unique items and legendary ones are also not fun, they are all mostly giving you usless afixes or some gimik that has no real ussage in combat because it's just weak. (Note they did try to boost them but there's a long way to go to get to the point where if you do get a unique item it's actualy game changing or exciting) - For some reason you also can't socket unique items making them even weaker than their counterparts with any basic socket in it. 7. Enemies for the most part are boring, not saying they are not strong some are but mostly they do high damge or they have a very simple movment patern like jump back and then atack you like some birds do, but not intresing , just very plain. 8. While the world is beautiful in some way , it's way too big and empty , investing in movementspeed makes the game 100% better by the shear fact that you can actualy play the game instead of just walking at snail pace. - There's also way too much fog and blur applied everywhere making even a beautiful beach look washed out and dirty in some way, it would be fine in some limited places but everywhere makes it just ugly and hard too look at. 9. (this is a very small part of the problem less then 5%) The story is fine, it has some good moments , but nothing exceptional like TQ1 for example . I really really don't want to say this but I feel have too, while I don't see it as the main or a massive probiem yet (like in some games) there's a tendency to make most leaders women and most men bad/weak , this smells like some diversity consultant company sticking their nose with the writers. Given that this games story is not the main thing about it and it has some fun moments It's kinda fine but the trend is leaing too much in the other direction. Having awesome women charaters is awesome but having just awesome women/female characters (good or villans) that are the best leaders the best villans the worst victims , while most male characters are weak or flawed (violent, or cowards or insecure etc etc) Is not ok, if you want true diversity then it should be awesome male leaders and awesome female leaders and bad ones from both . 10. Game stability , it crashes often in random places at startup a lot of times. I really really want to like this game, TQ1 was my fav game for a long time, myth filled enviroment and story could be great and I hope they can turn the ship around, but for now it looks like they are going in to the wrong direction. It was more fun and intresting in the first alpha (leaked) version than it is now , they complicated it but not in a fun way. I played the same first part of the game hundreds of times before it was released ,but now I can't get myself to even look through the new content because it's just so booring. Also PLEASE don't over ballance everything , for a game that's supposed to be single player it's fun to find unique strange builds that are overpowered .
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Ukrainian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a tough review that I'd like to share. I have about 500 hours in the original TQ. 7000 hours between the 2 PoEs. Several thousand in the Diablo franchise. 940 hours in Grim Dawn. I am only 9 hours into TQ2 and feel like I've more or less seen everything this game has to offer and that is sad. While the updates to the graphics and the new trees feel exciting at first glance you will step into the world and feel emptiness in almost every aspect of the game. Here are some of my immediate takeaways to give you some perspective. Ways to improve: -Monster Density. There simply isn't enough. -Loot Drops. Loot drops feel underwhelming and there are extremely rare moments of excitement in finding a new item that has any impact on your build outside of flat numbers. I think I found 1 item so far that I was genuinely excited for and that was AFTER I installed a mod to increase drop rates etc. An epic staff that could fork lightning to additional enemies. 9 Hours in to find 1 exciting item in an ARPG is just not it. -Movement speed. It is lacking. I have 20% movement speed on boots, invested in a blink ability and added a skill slot on storm to give me 30% additional movement speed when buffed and I still feel like I am crawling. The map size isn't the issue either. I actually think the size, look and feel of the maps is quite nice. It is the lack of density in the maps that make movement speed feel awful when you are spending loads of time running to the next 2-3 mob packs. -Loot Filter. I am shocked that in 2026 it didn't come ready right away considering almost every ARPG that has recently come out or that is still being developed has one. I am glad you've included one but this loot filter is just not good. I hope there were plans to extend the capabilities but given the times, it needs to be expanded upon. -Portals. Unless I missed something? Why isn't there a way to navigate back to your portal after opening one to go back to town. If there was one then it wasn't very intuitive. -Boss fights. They seem ok for what the game is but to touch back on my previous point about underwhelming loot. Is there even increased odds on finding something good? I haven't seen any evidence of this. -Events. There are none that I've seen but I think competitor ARPGS have done a nice job adding various events that keep things exciting and interesting and this game just doesn't scratch that itch. Is it worth it? I think you'd probably realize by now that based on my criticism I could not genuinely recommend the game in it's current state. There are simply too many GOOD ARPGs in the space that spending time on this one just doesn't feel worth it. There is absolutely nothing pulling me back. IF you do decide to give it a shot I'd highly recommend using mods because they can at least increase mob density and loot drops but you'll find that there really is not much in the loot that currently is available in game. My fingers will remained crossed for these guys though and I really hope they're able to pull it together and release a full and exciting game because there is some promise here it just isn't ready in the current form by any stretch of the imagination.
The masteries and skill choices are uninspiring with little in the way of true synergy like we see in TQ1 and Grimdawn. I was bored by the end of Act II :(. Such a shame, was so looking forward to this game, but without a complete overhaul of the current masteries, I don't have faith in the game anymore. TQ1 even now is more fun to play. I'll no doubt try it again when it's more feature complete, but for now I can't in good faith recommend it.
Często się słyszy że gra ma wczesny dostęp, że tłumaczenia na j.polski się zbytnio nie opłaca gdyż mała ilość graczy (PoE) a duże koszty i czas, a tu proszę j. ukraiński . Gratuluje twórcy. Dno i Brak szacunku. Pozdrawiam
El juego esta de lujo, pero que hayan metido el ucraniano antes que el castellano me parece una falta de respeto
Korean. Please. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean. Korean.
The DIABLO we deserve! No nonsense chests, unlocks, paywalls and ♥♥♥♥♥♥♥ winged, flashy mounts that cost more that this game in full! Just buy, start, play, have fun. I don't get mixed reviews, game looks gorgeous, environments are stunning. Runs great, have no issues at all. Sound design is excellent as well, weapon hits and spells hits have proper depth and power. For an ARGP story is quite good. World is build around mythology - best fantasy world ever created. UI is slick and feels polished. For an EARLY ACCESS game, a lot of content, cool spells, graphics. I can't really see any real issues with the game. There are few minor, mostly cosmetic bugs and glitches, but it's expected in early access and didn't really disrupt my game time.
Gracias por traducirlo a Esperanto y Élfico, aquí sigo esperando la traducción al español para jugarlo.
Compré la edición especial del primero cuando salió y me convertí en fan de la saga al momento y es un gran juego con un sistema de creación del personaje que me encanta de siempre, ahora, creo que ya que no traducirlo al castellano/ español (aunque solo sean los textos) es un gesto de desprecio, estoy pensando que es deliberado, no es normal que un idioma de los mas hablados del mundo no se tenga en cuenta y si hayan incluido otros (iguales de dignos) pero mas minoritarios... No lo devolví en su momento por que confiaba en que fueran a solventar esto, pero veo que me equivoqué...
Итак, не пишу обзоры вовсе к играм, но увидев огромное количество отриц. отзывов - считаю своим долгом рассказать о продолжении моей любимой игры детства. В первую очередь хотелось бы сказать/напомнить, людям, избалованным локомотивом A-RPG POE1-2, которые жалуются на отсутствие контента, игра не является сервисом, в сравнении с вышеперечисленными, которые также с удовольствием прошел на ХК, без фанатизма и убер-боссов, простите. К делу, на старте оригинального TQ, если не ошибаюсь, были 3 акта, контрастирующие на фоне друг друга; от ярких, насыщенных ландшафтов деревень и бело-каменных городов Греции, бескрайних пустынь Египта с его оазисами, пирамидами, до рисовых полей Востока с его аутентичной архитектурой и прочими достопримечательностями. С завершающей локацией Олимпа - сражением с титаном Тифоном, уже спустя какое то время добавили 4 акт - Царство мертвых. Последующие DLC были выпущены намного позже (Атлантида/Рагнарек). В TQ2 прослеживается похожее повествование, мы являемся все тем же избранным, преследующим обезумевшую до власти Немезиду, богиню справедливого возмездия, которая оставляет за собой лишь разрушение и хаос, с целью привести могущественного титана Кроноса в этот мир, что бы уничтожить Олимпийцев. Наравне с Телхинами из TQ1. В погоне мы сталкиваемся с остатками оскверненной энергии божества, которая поражает разных мифических, могущественных существ, как нимф, на примере Сциллы или тирана-кентавра Иксиона, которых мы, как избранный Мойрами должны освободить с помощью артефакта, поглощающего части силы Немезиды, после победы над ослабшими боссами. В сравнении с TQ1 - мир стал более мрачен, кругом развалины прежнего мира, что нам в красках, через диалоги побочных персонажей и раскрывают, где то убитый горем отец пытается поручить нам квест на поиск детей, которые упали со скалы, играя на краю пропасти, параллельно - обычные люди пытаются бежать из своих поселений, разбитых и сожжённых войной, следуя за нами по расчищенным дорогам, кругом смерть и мы единственный герой на полотне судьбы, кто это может прекратить. TQ2 стала гараздо более взрослой игрой, в тоже время количество отсылок, с тем же Хироном или побочным квестом с сиреной, где после освобождения ее от проклятия Немезиды, она исполнила главный ost TQ1 - эпичность сцены и прилив ностальгии не передать словами. Загадки Гермеса, головоломки в гробницах и подземельях, скрытые боссы с собственной историей, проработанные второстепенные задания, многоуровневый игровой мир и это все уже здесь в полном обьеме, на раннем доступе, не говоря уже про геймплей. Однозначно рекомендую к ознакомлению, в особенности тем, кто провел сотни и тысячи часов, выфармливая какой нибудь колчан Нимха или идеальные наручи превращающие в камень с +3 в TQ1, уверен и здесь, в скором времени, добавят новые грейды вещей, как и их количество. Спасибо за внимание!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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