
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 15.3Kreviews | 78% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лайк игре!
Very engaging, and the music is awesome; aside the few bugs I've come across that nothing a reload couldn't handle, it's absolutely worth it.
Decent game, worth the playthrough
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $34.99 |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I adore this game. You're constantly spinning five different plates while doing exploration events and trying to fit just one more building in your sector.
IXION ist ein Spiel, das man entweder liebt oder hasst, und genau das macht es aus. Es geht um die Verwaltung einer Raumstation namens Tiqqun, auf der eine ganze Menschheit überleben soll. Du bist der Administrator und musst dafür sorgen, dass die Crew mit Nahrung, Wasser, Unterkunft und Unterhaltung versorgt wird. Klingt nach entspanntem Stadtbau, ist aber deutlich stressiger als Frostpunk oder Cities Skylines. Der Clou ist die Aufteilung in Sektoren. Die Station lässt sich in verschiedene Bereiche gliedern, die Ressourcen untereinander teilen können. Sobald ein Sektor läuft, musst du nicht mehr jedes Detail kontrollieren und kannst dich auf andere Bereiche konzentrieren. Das ist der einzige wirklich neue Gedanke des Spiels, aber er funktioniert überraschend gut. Was mich am meisten frustriert hat, ist die Wirtschaft. Eisen ist hier alles: Man braucht es zum Bauen und gleichzeitig, um die Hülle der Station zu erhalten. Solange diese intakt bleibt, geht es weiter, sonst ist das Spiel vorbei. Die Mengen sind oft unrealistisch hoch und die Schwierigkeit steigt in bestimmten Abschnitten sprunghaft an. Wer nicht schon beim ersten Durchlauf alles verstanden hat, landet schnell in einer Situation, aus der kein Ausweg mehr sichtbar ist. Das Gebäude-System selbst ist ein zweischneidiges Schwert. Man kann Bauwerke nicht verschieben, sondern nur abreißen und neu aufbauen, was Zeit und Ressourcen kostet. Bei einem gitterbasierten Design, wo man später gerne mal die Platzierung überdenkt, fühlt sich das nach ständiger Arbeit an statt nach Spiel. Die Stärken liegen woanders. Die Optik ist wirklich beeindruckend, die Raumschiffe gleiten durch wunderschöne Landschaften und die Atmosphäre stimmt. Die Geschichte ist gut geschrieben und wird auch gut gesprochen. Man merkt, dass hier echte Liebe in die Dialoge reinsteckt. Das sind die Momente, an denen man vergisst, wie sehr man gerade mit der Mechanik kämpft. Die Musik dagegen lässt nach. Wenige Tracks werden immer wiederholt und bleiben schnell hängen. Auch das Sounddesign hat hier und da kleine Macken. Am Ende ist IXION ein Spiel für Menschen, die es mögen, wenn eine Simulation anspruchsvoll ist. Es belohnt Geduld und Durchhaltevermögen, verlangt aber auch, dass man mit Niederlagen umgehen kann. Ich bin selbst schon mehrmals aufgegeben und bin jedes Mal wieder zurückgekehrt. Das ist das Einzige, was wirklich zählt.
El juego no esta bien pensado para jugadores que se toman su tiempo de construir y expandir su estación antes de saltar al siguiente capitulo/acto. Me paso que antes de avanzar me tome mi tiempo para descongelar a todos los nuevos habitantes que pudiera solo para que el juego me pidiera como siguiente objetivo descongelar a otro montón de personas y al principio pues lo intente pero cuando me lo siguieron pidiendo a lo largo del juego se fue haciendo cada vez mas difícil (porque tenia que gestionar a un numero de colonos mayor al que el juego pensaba que tendría en ese momento) y francamente aburrido hasta el punto el que lo deje. Si vais a darle una oportunidad os aconsejo que no os distraigáis mucho y vayáis directo a por los objetivos principales para poder pasar al siguiente sistema solar.
まさにフロストパンク的な ストーリードリブンなシティーサバイバルゲー 宇宙コロニーが舞台となります 理不尽な難易度という声もあるが ジャーニーモードが実装されているので まずはそちらでプレイしてみるといいですよ 非常におもろいと思います
годнно
A good, almost well balanced and moderately challenging game.
1) The plot storyline is absolutely GREAT. 10/10 hands down. The multitude of hidden bits and trivia sparse all around the tech tree, the dialogues, the encounters etc add a magnific layer of lore depth. Only minor issue, neither of the two ending is properly satisfatory. 2) The colony builder/manager game by itself is quite good. Strongly inspired by Frostpunk, lacks a few variety in building shapes and suffers from too much micromanagement in resource handling, but is really enjoyable. 3) Graphic, sound, art.... everything is really good for this kind of game 4) The difficulty is... off. Playing at normal level is brutally punishing, you will retry and restart chapters multiple times when your smoothly running spaceship suddendly transforms into a burning, starving asylum without any time to correct the issues. Good thing, everything can be adjusted, but doing so it's really easy to kill any level of challenge and turn the hellish gauntlet into a boring sandbox 5) Minor quest resolution bugs, but nothing game breaking. Some quests and encounters are among the best I ever encountered, almost on par with Stellaris. Buy this at a discount, of even at full price if you are a fan of the colony building / space exploration genre.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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