
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра.
Excellent Game! Soundtrack is the best!
Симулятор управления обезьянами - Низкое доверие, т.к было мало еды из за отсутствия воды - Ждешь пока грузовые корабли доставят лёд и появится вода - Эти ебанаты устали ждать, решили объявить забастовку - Из-за забастовок фермы по производству еды перестали работать, стыковочные отсеки перестали доставлять лёд - Половина населения сдохло от голода - Доверие упало в ноль, виноват администратор, всему пизда, все умрём Ставлю лайк
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $34.99 |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流浪空间站的概念很酷,这种重剧情的线性基地建造游戏,体验十分独特。随着剧情推进,每章都会解锁一点小机制,玩法策略也要重新调整。在维持新鲜感这方面做得不错。 缺点是难度不合理。空间站面积紧张,需要消耗很多时间规划和建设。不光是建设要消耗资源,维持空间站运转也需要大量资源。这些资源是没法自给自足的,必须去外面采矿,可采矿速度和矿物总量也有限。再加上科技解锁缓慢、物流操作不便。种种因素叠加,导致没有经验的玩家一步错步步错,几乎每章都要重开几次才能摸清通关的套路。
Ixion is that game you play all night untill you see the sunrise and hear the birds start chirping..
Shippy builder
very addictive, finished it 2 times already
tlqkf. 존나 그냥 짜증나게 하려고 만든 게임. 그래서 이 게임은 무한모드도 없다. 이 게임은 다시 말해 병신이다. 리스크 밖에 없고 결국 뒤진다. 산미처럼 주기 따라서 가다가 공장이 왜 터졌지? 하고 고민하고 다시 하는 맛이 없다.
[h3] [strike] Awful [/strike] > [strike] Bad [/strike] > [b] OK [/b] > [strike] Good [/strike] > [strike] Great [/strike] > [strike] Awesome [/strike] [/h3] [hr][/hr] [b] O ~ [u]What I liked[/u][/b] [b]The story and lore are very intriguing.[/b] I can see how many different game types could fit perfectly into this world. Just not another city builder, though. [b]Amazing sound design.[/b] The soundtrack is great for the most part. It was ominous, mechanical, stressful, and epic all at once. It reminded me of industrial synth music which really fit the sci-fi atmosphere. Though there were some songs I didn't like, overall it was really good. [hr][/hr] [b] ? ~ [u]What was OK[/u][/b] [b]Gameplay mechanics were OK, nothing special.[/b] While it had some unique mechanics, the implementation didn't blow my mind. The problem is it kept reminding me of Frostpunk, which handled everything much better and was way more engaging and interesting. IXION tried to replicate a lot that Frostpunk did with its own twist, but in my opinion, they failed. Nothing really felt impactful. Everything was just about numbers and not what's best from a morality point of view. Even the only truly unique thing - the intriguing lore and story - was not handled well, often times just adding to the mysteries but with not answers or explanations to be had. So much potential left unused. And the climax? I was just... eh. [b]Visual design is also just OK.[/b] The game looks nice I guess, but it didn't vibe with me. It has this dark and gritty atmosphere, but the sector view - where you spend most of your time - is too... almost cartoonish? I'm not sure how else to describe it. And the more you zoom in, the worse it looks. I don't know, something just felt off for me personally. [b]It was mostly just a conveyor belt type experience. Just build and manage. The station's population is just an abstract number and another resource.[/b] You have no reason to have any attachment to your people, which is completely okay if the story doesn't present you with the premise of saving humanity. But there is absolutely no humanity in the game. The ship could be full of robots and it would make sense, but the story and events are constantly giving me vibes that I should care. [hr][/hr] [b] X ~ [u]What I didn't like[/u][/b] [b]Weak ending with underdeveloped story and lore, many mysteries left unanswered.[/b] I would really like to explore this world they built, but a city builder isn't the right format for it. Or maybe it is and the developers just didn't handle it well. [b]Very punishing snowball effect.[/b] You can make a mistake at the start of a chapter and be doomed without knowing it for hours. The next run is easier because you know what to expect, but you've lost the surprise. It's not a difficult game - it's unfair. You can trigger events that completely crush you with almost nothing you can do about it except reload a save at the start of the chapter and hope you came well prepared from the prior one. You basically have to cheat your way through because you already know what will happen. At least the game teaches you that you should only progress to the next chapter well prepared, but the bad thing is if you learn this lesson too late. [b]Constant rebuilding and storage management was awful.[/b] Normally I like doing that kind of thing, but here I felt like I was rebuilding constantly because the game felt intentionally designed to be as frustrating as possible. The limited space makes planning very important and the game wants you to specialize sectors, which is okay if you can actually do that effectively. In reality, everything could only be semi-specialized due to lack of space and how much stuff you need to build. The only district I could easily specialize was food - everything else was just a weird mix of various industries, storage, and population buildings. Then you constantly had to manage population transfers - like every few minutes. I really don't know why people just couldn't travel between sectors when you literally have a train in the game. The game is designed with constant rebuilding in mind, which is okay, but then you hit the huge roadblock - managing storage space and resources. It was tedious and not fun. You can't eject gathered resources that you collected in early chapters (even though you didn't need them yet but gathered them anyway to be prepared), so your storage gets [b]overwhelmed with useless materials. You keep adding storage, but then you run out of space and at some point you have to destroy like half the sector just to store stuff. Why? Because you can't just take something out of storage in one sector and use it - you need to move it from one storage to another storage, and from there take the resource, use it or change it, and then store it again in a completely different dedicated storage which exists just for the sake of transferring said resource to different storage. It's crazy. And having huge stockpiles only complicates everything even further - you can easily get to the point where you can't build anything new due to lack of storage space, which you can't fix because you don't have enough storage. And when you decide not to stockpile too much? The game slaps you across the face and starts laughing - I got you![/b] Some would say - alright, you're just bad at management... well perhaps, but I never had this issue in any other game, or it never felt this bad doing this loop over and over again. Two simple features would completely fix this in my mind: 1. Let us be able to use resources from other sector's storage without having them first store in the current sector OR 1. Let us eject resources 2. Let storage house at least 2 resource types [hr][/hr] [i]There is a lot of frustration in this game, and not the good, fun type of frustration. Still, there is a lot you can enjoy, but in my opinion only if you're the type of person who really loves city-building management games. If you're just kinda okay with these types of games, don't even try. It will frustrate you and piss you off more than give you any fun.[/i]
Super histoire
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 137.5K | 93% | $5.99 | |
| $189.7K | 1.4K | 61% | $4.99 | |
| $107.2K | 152 | 46% | $19.99 | |
| — | 0 | — | — | |
| — | 119 | 84% | $34.99 | |
| $927.1K | 1.1K | 65% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 57.6K | 93% | $19.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.7M | 13.5K | 74% | $39.99 | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.8M | 19.8K | 89% | $29.99 |