
The objective of the game is to explore a small island in the Atlantic Ocean, and uncover its secrets
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought the Isoland bundle because I was looking for some short point-and-click puzzle games, and the artwork immediately caught my attention. Before playing, I had already read that sometimes you need to “click everywhere” to find clues, and that did happen once: there was a corner I completely missed because nothing really pointed toward it. Aside from that moment, I really enjoyed figuring out what to do next and how to use the objects I found. To unlock all achievements and the true ending, you need to replay the game once. It only took me about 15 minutes to redo most of the earlier puzzles, but the newly unlocked hidden puzzles are much harder. I ended up following a guide for those.
Me flipan todos los juegos de Cotton Game y como, con un característico estilo de dibujo, sin tener que hacer alarde de ninguna revolución gráfica, crean unos juegos de puzzles la mar de desafiantes y entretenidos. Juego cortito, que inicia una saga, con un girito de guion que no ves venir y con puzzles muy entretenidos. Si te gustan este tipo de juegos y para un par de horitas, te gustará.
80/100 (全成就)国产解密佳作 迷失岛的第一部 梦开始的地方 本身体量够可以了 全成就的话没什么难度 很多小细节小彩蛋 还是不错的
蠻好玩的~時間很短的很好!!算簡單解謎遊戲。 只是要二周目才有全成就很壞欸哈哈!!
小的时候在托管班,有个姐姐就用她手机给我玩这个游戏。 后面长大后再玩,发现里面还有桀哥的彩蛋
Isoland is a quietly absorbing point-and-click adventure that thrives on atmosphere, curiosity, and thoughtful puzzle design rather than spectacle or urgency. Developed by Cotton Game and published by Lilith Games, the title places the player on a remote and unsettling island where nothing is explicitly explained and nearly everything feels slightly out of place. From the moment you arrive, the game establishes a tone of isolation and mystery, inviting players to explore at their own pace and piece together meaning through observation, experimentation, and reflection. It is a game that values patience and attentiveness, rewarding those who enjoy slow-burn discovery over immediate gratification. Exploration forms the backbone of the experience. The island is divided into a series of distinct locations—beaches, forests, ruins, mechanical structures, and odd dwellings—each filled with objects to inspect and subtle clues to uncover. Movement and interaction follow classic point-and-click conventions, making the game immediately approachable even to newcomers to the genre. As players move from area to area, they collect items, decipher symbols, and interact with eccentric inhabitants whose cryptic dialogue often raises more questions than answers. The island feels deliberately constructed to provoke curiosity, encouraging players to revisit earlier locations armed with new knowledge or tools. The narrative in Isoland unfolds indirectly, relying on environmental storytelling and fragmented information rather than linear exposition. There is no heavy-handed plot delivery or dramatic cutscenes; instead, the story emerges organically through puzzle solutions, discovered notes, and visual details embedded in the world. This approach gives the game a dreamlike quality, where interpretation plays a key role and players are invited to form their own understanding of the island’s history and purpose. The ambiguity is intentional, lending the experience a philosophical undertone that lingers even after the game concludes. Visually, Isoland adopts a hand-drawn art style that is simple yet expressive, perfectly suited to its contemplative mood. The environments are stylized without being overly detailed, using color, composition, and minimal animation to evoke emotion rather than realism. Characters are drawn with understated charm, often appearing slightly off-kilter in ways that reinforce the game’s surreal atmosphere. The island itself feels like a character, with each location contributing to a sense of quiet unease and intrigue. Sound design complements this visual approach, favoring subtle ambient effects and restrained music that enhance immersion without drawing attention away from puzzle-solving. Puzzle design is where Isoland truly excels. Challenges range from mechanical contraptions and logic puzzles to riddles that require synthesizing information gathered across multiple areas. The game avoids hand-holding, trusting players to experiment and think critically, but it rarely feels unfair or arbitrary. Solutions tend to make sense in hindsight, giving a satisfying sense of “click” when everything falls into place. Many puzzles are tightly integrated with the environment and narrative, ensuring that progress feels meaningful rather than mechanical. One of the game’s more notable strengths is its layered structure. While a single playthrough provides a complete experience, revisiting the game can reveal additional insights, alternate puzzle interactions, and deeper narrative connections that might not be immediately apparent the first time through. This gives Isoland a quiet replay value, especially for players who enjoy reexamining details with a broader understanding of the game’s themes and structure. That said, Isoland is intentionally modest in scope. Its length is relatively short, and players seeking a lengthy or action-driven adventure may find it understated. The pacing is slow and reflective, and progress often requires stopping to think rather than pushing forward. These qualities may not appeal to everyone, but they are central to the game’s identity and part of what makes it distinctive within the genre. Overall, Isoland stands as a thoughtfully crafted puzzle adventure that prioritizes mood, intelligence, and subtle storytelling. Its strength lies not in dramatic twists or complex mechanics, but in the way it encourages players to observe, question, and connect ideas in a world that feels both peaceful and unsettling. For fans of point-and-click adventures, narrative puzzles, and atmospheric mysteries, Isoland offers a memorable and rewarding journey that leaves a lasting impression through its restraint and quiet confidence. Rating: 8/10
有点无聊,但总体还行
在我看来是国产解谜游戏巅峰之作,同时是国产为数不多的用心做的好游戏,同时也是世界上解谜游戏非常非常非常优秀的存在,在我看来仅次于锈湖系列的解谜游戏。解谜的氛围营造的非常好,音效很棒,美术效果很好。解谜游戏剧情是最重要的,迷失岛的剧情远远强于机械迷城,因此虽然迷失岛解谜较难,依旧会让玩家玩得非常投入
游戏内容小巧,节奏紧凑,剧情充实,很考验大脑,值得推荐游玩!
This is an interesting puzzle-focused Adventure. The explorable area is fairly small, and puzzles aren't brain-melting, and I think that's a good thing; it keeps things from being overwhelming, and that gels well with the incredibly charming artstyle. It's on the shorter side, too, even if you go for the second round. The only real problem I had - and this may very well be a me problem - is that I'd occasionally get stuck wondering where to go; the final move for the first round involved going to a screen I didn't even know existed. Still well worth checking out, if you're into this sort of thing.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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