
An Incremental Management game about hunting increasingly fearsome monsters, using their materials to grow stronger and build a colony of survivors, each with their own unique mechanics. Expand further into the Isles of Silence and uncover the mystery of the events that led to your world's calamity.
Modeled estimate, not a reported figure. How we estimate →
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About
An Incremental game about hunting increasingly fearsome monsters, wearing their drops as armor, and expanding an ever-growing village of mysterious individuals with unique mechanics. Do you have what it takes to fight against fate and uncover the mysteries of the Isles of Silence?
Gear up your Hunting Party and send them out to take on whatever stands in their way! Every monster has it's own unique move-set and special way of making sure your hunters don't have an easy time. Hunters get better at dodging and dealing damage the more they fight each foe, and share that knowledge with their peers as they have downtime. Different monsters are weaker to different weapons and strategies, so plan your builds and make sure your hunters are versed in a variety of tools of destruction!
New armor doesn't just mean that a number goes up! Each piece of armor comes equipped with a variety of skills allowing for detailed and situational build variety. Maybe you want to build a set that allows your Hunters to gather more items in the field, or a set that allows them to dodge more attacks for maximum survivability. Or maybe you just want to see how high you can make that damage number go? Different monsters will require different strategies for the fastest kill, but there's always the option of punching the wall until you're through it!
As you progress across the Isles, you'll meet a variety of individuals who will offer you help -- if you provide them the means to do so, of course. The materials you gather while on Expeditions will go into building up different facilities and shelters, providing a variety of buffs and new mechanics. Each individual that moves in has their own goals and knowledge-base, and will provide you with hints and advice as you progress through the game.
Each Isle you land on will introduce new mechanics, new resources, new monsters, and new mysteries. Towers grow from the depths of the ocean, songs emanate from glowing crevices in the ice, and the very land begins to writhe. Every inch of ground you gain will be met with growing opposition as the Isles adapt to the changes you make, viewing your presence as a threat against its very nature.
No compatible Operating System? No problem. Your Steam purchase allows you to play the game on any device with a modern browser, with both versions of the game being kept up-to-date with every patch.
Combat system that allows for multiple strategies
Armor and weapons with unique skills that provide a variety of aid
Automation that unlocks as you progress, allowing for multi-Isle supply chains
Village development, built from the ground up with materials you find
NPC's with dynamic dialogue and unfolding storylines
A Library to track completion and store monster information
A farm to allow afk resource generation
A full crafting system
Molten Stew to throw resources into
Dark mode
+ much more...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
love this silly little game
The game has potential and is interesting, but sadly, it is not my cup of tea. The beginning feels too grindy. Maybe try increasing the durability of flimsy tools a bit more. It’s definitely not a good experience when my flimsy axe (with 50% durability) keeps breaking after getting just one stick.
Fun, some small nice touches (the boat fading out of the island you leave, and slowly fade in on the destination for one.). Still in early access, says released july 2024, after 7 months still only two islands. No docs, I am sitting on two upgrades that ask for things with no idea where to get said items. A lot of time and resources wasted trying to figure out what to build. It is not till it say you have reached EoC (end of content) before you get the weapons that are the best against 1/2 the current monsters. The Demo gets you through the first island, 3 of 4 monsters, 7 of 11 weapons. So enjoy it. I did, the lackluster second island, where you have to ferry everything over, everything makes getting your hunting parties up to taking on the 4th monster tedious. And you have to send most of what you gather back to the first island to get turned into something you can use. I know it sounds like I am trashing it, and in a way I am put out (2 DAYS in demo, 1 day in bought content) But I can see the potental, with some stream lining , will shine. And as for automation, crafting gets some (with limits) and the hunting parties get some, though its only one party until you find the items to upgrade. Care to guess which one I lack information / items for? Still it will hopefully get better.
I have been thoroughly impressed with the game and the updates feel natural and healthy for the game.
Dev very quickly addressed issues and bugs that impacted the game freezing and now seem to hold up. An interesting gameplay loop with some future content being shown but unable to be accessed as you progress. I do wish some menus were better structured, such as weapons/armour, where the tabs up top can be easy to miss and seem strange since all of the information could be put on the same menu for crafting gear instead. The game seems to fail at non-standard resizing aspect ratios as well, failing to resize if you auto-size it on only half your screen. Curious to see how it develops in the future.
I love the artstyle
Great idle game, lot of things and updating
Not much content yet, but has potential. I'll be following along.
cool art and chill music. pretty cozy idle game and dev is quick with fixes
You can not get past the part of creating a pick, it never gets to the next part
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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