Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.90−93% | 286reviews | 72% | — | $4.1K |
| $4.99 | 73ratings | 46% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
За такую цену могли и получше сделать +озвучка +графон +сюжет -мало разнообразия -слишком лёгкая
имба
Honestly, not that good. Felt like a student project that was competently made, but then they had to slap a few more things on it to make it a, "complete" game. Not worth $10 by any means. Also, there is absolutely no way to pause the game other than quitting back to the main menu.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Obsurity" (I think the developer meant to call it Obscurity but didn't get the English right) is a bit of Russian shovelware, a GameMaker Studio top down slasher with a gimmick that you switch between two characters. The developer thought he could rip off Dark Souls despite not knowing how to do 3D graphics or use any engine more sophisticated than the GMS construction kit, as a result, we get garbage. But he did manage to pay for a couple of reviews that helped this along... review manipulation is a crime, unfortunately. This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Game Dynasty has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These flaws make this game fall far short of the professional standards we expect from a modern PC game. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a small number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR § 465.4, 15 U.S.C. § 45), these fake reviews are a violation of US Federal Law.[/quote] Let's talk about pricing and the actual value this has for gamers. Is this game one of the best of the 140,000+ games on Steam? Obsurity has the insane price of $13 USD, for which you could easily get any number of older AAA games. For comparison, the $13 asking price for this game could get you games like "Hunt: Showdown", "Cuphead" or "Phantasmophobia". Quality, professionally made games like those are frequently on sale cheaper than this. No pixelcrap is worth $13. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
24 октября 2025 года исполнится 25 лет с момента выхода дебютного альбома американской рок-группы Linkin Park — "Hybrid Theory" (стилизованный как [HYBRID THEORY]). Этот альбом, выпущенный лейблом Warner Bros. Records, стал знаковым событием в музыкальной индустрии и открыл для многих слушателей мир тяжёлой музыки. Записанный в студии NRG Recordings в Северном Голливуде, Калифорния, и спродюсированный Донном Гилмором, "Hybrid Theory" затрагивает сложные темы, с которыми столкнулся вокалист группы Честер Беннингтон в своём подростковом возрасте. Лирика альбома отражает его личные переживания, включая борьбу с наркотической зависимостью и эмоциональные травмы, вызванные постоянными конфликтами и разводом родителей. Название альбома связано с предыдущим именем группы, а также с концепциями музыкальной теории и смешения различных стилей. Интересно, что это единственный альбом Linkin Park, в записи которого не принимал участие басист Дэйв "Феникс" Фаррелл, хотя он был зачислен как член группы и соавтор нескольких треков. "Hybrid Theory" не только определил звучание нового поколения рок-музыки, но и оставил неизгладимый след в сердцах миллионов поклонников по всему миру. В преддверии юбилея альбома мы с нетерпением ждем новых событий и инициатив, посвящённых этому знаковому релизу.
нет
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/JaNNPJtG1bQ
Obsurity, developed and published by Game Dynasty, is a top-down action-adventure game that immerses players in a dark and haunting world filled with mystery and challenge. From the very start, the game sets a grim tone through its pixel-art visuals and atmospheric design, crafting a setting that feels both oppressive and intriguing. The story unfolds in the shadowy land of Ahn’koval, a realm consumed by darkness and despair. Players are introduced to two playable characters: a disgraced knight and a young treasure hunter, whose intertwined fates reveal a narrative rich in sacrifice, secrets, and ancient curses. This dual-protagonist approach offers varied gameplay experiences and deepens the lore, encouraging players to piece together the world’s mysteries from different perspectives. Visually, Obsurity excels in its meticulous pixel art style, which brings the bleak environment to life with a striking balance of detail and simplicity. Each location is carefully crafted, from decayed villages and gloomy forests to cryptic ruins, all contributing to the game’s eerie ambiance. The use of shadows and muted color palettes amplifies the feeling of desolation, reinforcing the narrative themes of isolation and darkness. Despite the retro aesthetic, the animation is smooth and expressive, enhancing character movement and environmental interactions. This attention to visual detail helps create an immersive world that beckons players to explore its many secrets. Gameplay in Obsurity is a thoughtful blend of exploration, puzzle-solving, and combat. Players navigate the interconnected world, uncovering hidden paths, interacting with NPCs, and solving environmental puzzles that require both logic and careful observation. The combat system, while not overly complex, demands precision and timing, especially during encounters with formidable enemies that populate the land. The two characters have distinct abilities and playstyles, allowing players to approach challenges differently depending on who they are controlling. This variety adds replay value and depth, as switching between the knight’s brute strength and the treasure seeker’s agility provides unique tactical options. The game’s pacing strikes a careful balance between moments of intense action and slower, atmospheric exploration, keeping players engaged throughout. The audio design further elevates the experience, with a soundtrack that complements the game’s dark tone through haunting melodies and ambient sounds that evoke a sense of unease. However, there are moments where the absence of music is noticeable, which can make some sequences feel less immersive. Still, sound effects like creaking doors, distant whispers, and ominous footsteps contribute effectively to the suspenseful atmosphere. The combination of music and ambient noise works to maintain tension and draw players deeper into the game’s unsettling world. Though Obsurity is not without its flaws—players have reported occasional bugs and inconsistencies in the audio experience—the game’s strengths shine through to create a memorable adventure. Its compelling narrative, atmospheric world-building, and challenging gameplay offer a rewarding experience for fans of indie action-adventure titles. The game encourages exploration and thoughtful engagement, rewarding players who take the time to delve into its lore and secrets. Overall, Obsurity stands as a noteworthy entry in the genre, providing a dark, mysterious journey that is both challenging and emotionally resonant. It is a game that lingers in the mind long after the final boss is defeated, inviting players to return and uncover even more hidden truths within its shadowy depths. Rating: 7/10
very soso. Poor UI but nice art and sound. Wasn't a big fan of combat.
gg
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.5M | 19.2K | 93% | $19.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 59 | 80% | $4.99 | |
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| $4.1K | 57 | 81% | $3.99 | |
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| $4.1K | 99 | 96% | $2.99 |