
Optimise and grow your railways in this challenging train management game. Instead of waiting for money to arrive, earn resource tokens by refining your network until your towns are thriving. Avoid queues, jams, or angry passengers to be recognised as the unsung train hero you know you are.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Iron Roads is a top-down 2D train management game in which you lay tracks, buy trains, and set their routes until you have an efficient network carrying passengers and cargo between your towns and factories.
With board game-inspired mechanics such as resource tokens, geographically-induced space constraints, and innovative track order systems, Iron Roads will appeal to players who relish the more cerebral, optimisation elements of train simulation games, as opposed to more realistic business sim/tycoon-type games.
Endless mode: Start with just a couple of randomly-generated towns needing connection. If you serve them well, you are rewarded with R&D tokens that you can exchange for map expansions to add towns and systems. Start small, end devilishly complex!
Scenarios: Hand-crafted experiences with distinct narratives and gameplay features
Monthly challenges: Play time-bound challenges to compete for a spot on the high-score board
Minimalistic interface Well-suited for setting up sprawling and complex networks, while being approachable for new players
Manage your resources Earn resource tokens by growing towns or completing contracts. Use your tokens strategically to expand your network and keep your erudite animal passengers happy
Carry cargo Transport goods efficiently in interconnected production chains
Research Unlock new trains, technologies, and things to transport
Listen to the sound of your network Music in Iron Roads is a combination of notes generated from your trains and passengers, and authored melodies. The music you hear will be as unique as the layouts you build
Performance graphs The main goal of Iron Roads is to optimise your network, so you may wish to use the charts to analyse data relating to your finances and passengers
Build large, complex networks Or small-to-medium sized networks, if that's what floats your boat
We anticipate that we’ll be in Early Access for a couple of years, but are committed to providing regular updates based of feedback.
Our plan for each update is based on feedback from the community and the state of the game at that moment. So if there is something you'd especially like to see in Iron Roads, get in touch!
Buses, boats, planes or any other form of transport
3D graphics: our focus is on allowing you to build large networks easily, and we find 2D better for that
NFTs, lootboxes or microtransactions
OpenTTD
Mini Metro
Two Point Hospital
Lets Build a Zoo
Opus Magnum
Iron Roads is being developed by a BAFTA-nominated husband-and-wife team, Marina and Duncan. You can find out more about us and our work on our website.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《铁路物语》:最简单纯粹的铁路建造体验[/h1] [h2]简单,也不简单[/h2] 说白了,这款游戏怎么样,的确,真的很简单,本作采用了俯视角2D的风格,没有什么华丽的视觉效果,有的就是简简单单的车站、铁路、列车、乘客、居民点和郊外,除此之外本作并没有什么别的要素,主打的就是最纯粹的铁路体验,玩家需要做到的也就是打造足够高效的铁路网络,当然咯,这里也跟《迷你地铁》也有相同的情况——就是乘客积压和的怒火,所以说建造铁路本身并不什么难题,在这里真正的难题就是如何高效地调配好各类资源,让运输工作顺利高效运行。 [h2]铁路运输的艺术[/h2] 本作设计多种模式,分别有剧情模式、挑战模式和自由模式(资源无限),玩家需要建设足够强劲的铁路网络,研究安排多种列车(本作有着多样内容的研发),做好调度,从而运输乘客和货物,上手门槛不高,主打的是建造和经营两个要素,说到经营本作甚至还提供了合同签订、图表要素,可以根据财务数据对于自己的铁路和调度设计进行优化。 其实本作的优势就是化繁为简,在视觉上很是简单,在玩法方面也是尽可能简化,但是产生的效果就是能够让玩家有机会有更多的精力放在铁路本身,而且也能够更直观感受这个铁路帝国从小到大的成就感,毕竟看到自己亲自安排的铁路网络,上面的列车与乘客熙熙攘攘,的确是非常舒适——不过虽然是说铁路帝国,但是本作场景的确是不算大,可能有些影响发挥咯(尤其是自由模式),但总体而言,本作目前的表现也是足够优秀,更何况之后也会更新mod模式,可玩性就能更高。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Really fun little game :) It is more complex than it seems on the graphics, but at the same time quite chill and relaxing.
It is a very good game. I really like the vibe of it. (I just don't understand why passengers are animals but I'll be used to it)
Well executed, reasonably in depth and involved. More so than the minimalist style might make you presume. Still very accessible and streamlined though. Requires less commitment and time than something like Transport Fever, but still rewarding in it's own way.
游戏内容还算轻松有趣,但是游玩仅仅一小段时间,电脑就会直接黑屏死机,也不知道问题在哪,不解决这个问题根本没法正常游玩
It's super fun and surprisingly complex (if you're a fan of optimizing, automation, factorio, etc) The game is still in early access so there's a bit of learning curve with the UI and the controls, but once you figure it out it can really hook you
Lovely little game. Great devs. First time I played it was a little rough, but after giving feedback and discussion to the devs, and coming back a few months later, things had clearly progressed to a full game. Good challenge, good game feel. I'm excited to see a mobile version!
《铁路物语》是一款建造经营类游戏,画风简洁美观,游戏人任务是铺设铁轨,购置列车,规划列车路线,建造完美的运行铁路。创造出更高额营收,游戏支持简体中文,游戏模式类似经营,里面也有挑战模式。 游戏仍在改进开发阶段,与其类似的作品,建桥游戏相比,多了更多的设定,扮演的更像是企业家规划,而不是作为建筑师搞建设高效地运营企业,游戏节奏偏长,整体玩下来耗时耗力,建议可以出关卡模式,可以缓慢推进游戏内容,一点点小关卡教会玩家使用完所有的铁轨,火车,游戏内容等等, 游戏玩完后并没有很好的成就感,加入比分模式可能会让人继续研究自己所建设的铁路是否最牛逼。 这类游戏跟价受益于出色的策略家,出色的决策会让人产生更多的利润,关卡不多,但是关卡游玩时间长,所以游戏内容并不短,更期待后期内容的加更,画风其实还有优化空间的,字体可以使用更清晰好看的字体,边框可以更圆润一些。 更令人期待的是后期的沙盒模式,无论是给他人出难题,还是为了整活去敲诈“老百姓”,都会有很多乐趣。 [quote]关注&加入[url=https://store.steampowered.com/curator/45335586/]哈密瓜的游戏乐园[/url],咱玩家最懂玩家的心思![/quote]
good
[h1]《铁路物语》简评[/h1] 极简风格的《铁路帝国2》、《狂热运输》,画风简易、UI简化,但是玩法上基本上都比较相似,同属于一个类型——建车站、铺铁轨、买火车、通物流等等,运输模拟器的玩法,都有点基本上都涵盖了,没有玩家想象中的那么简陋。不过在某些机制方面进行了一定程度的简化,没有上述两款物流经营策略游戏那般复杂和硬核,上手更加容易、体验更加休闲,不至于玩个游戏把自己整得累死累活、压力山大。 主要的玩法包括建车站、铺铁轨、买火车、通物流、签合同、搞科研……这些其实都是此类物流运输经营模拟游戏的基础要素了。本作对于这些要素都有,只是进行了一些简化,没有特别多的细化内容,不需要玩家在各种细枝末节上面过度关注和操心。例如,城市的需求方面,其实就是人流的运输,以及极少数的生产链运输,什么各种矿产资源、农副产品、工业产品这些具体产品都没有,更别提还要建造他们的种植、生产的建筑了;科研方面,也有列车、技术、生产链的研发,但是内部细分也不多,相较于那些“枝繁叶茂”的技能树,简直是少得可怜。不过也正因此,游戏玩起来就很轻松、舒服。 本作采用关卡制,五个关卡,需要对应的星级数量解锁,每个关卡里,则有剧情、挑战、自由三种模式,未来还会新增沙盒模式。关卡模式里,每一张地图,都不算大,里面的内容不多,玩家慢慢玩也能较快的达成目标。关卡内容对于剧情和挑战而言,或许体量正好,但是让自由模式就显得欠缺、没什么可以玩,真正的自由模式还需要后续更新的沙盒模式中,会更有意思一些。 游戏的核心,其实就在于“运输量”这三个字,无论是铁轨路径、铁轨数量、列车能源、列车车厢、行驶方向等等,其目的都是以提升单位时间内的运输效率的。这些内容其实不复杂,唯一麻烦一些的就是地图太小,各种非正常陆地的区域受限制比较大,布局略显尴尬。 总体感觉还不错,喜欢极简风格的玩家,倒是可以试试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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