
Optimise and grow your railways in this challenging train management game. Instead of waiting for money to arrive, earn resource tokens by refining your network until your towns are thriving. Avoid queues, jams, or angry passengers to be recognised as the unsung train hero you know you are.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Iron Roads is a top-down 2D train management game in which you lay tracks, buy trains, and set their routes until you have an efficient network carrying passengers and cargo between your towns and factories.
With board game-inspired mechanics such as resource tokens, geographically-induced space constraints, and innovative track order systems, Iron Roads will appeal to players who relish the more cerebral, optimisation elements of train simulation games, as opposed to more realistic business sim/tycoon-type games.
Endless mode: Start with just a couple of randomly-generated towns needing connection. If you serve them well, you are rewarded with R&D tokens that you can exchange for map expansions to add towns and systems. Start small, end devilishly complex!
Scenarios: Hand-crafted experiences with distinct narratives and gameplay features
Monthly challenges: Play time-bound challenges to compete for a spot on the high-score board
Minimalistic interface Well-suited for setting up sprawling and complex networks, while being approachable for new players
Manage your resources Earn resource tokens by growing towns or completing contracts. Use your tokens strategically to expand your network and keep your erudite animal passengers happy
Carry cargo Transport goods efficiently in interconnected production chains
Research Unlock new trains, technologies, and things to transport
Listen to the sound of your network Music in Iron Roads is a combination of notes generated from your trains and passengers, and authored melodies. The music you hear will be as unique as the layouts you build
Performance graphs The main goal of Iron Roads is to optimise your network, so you may wish to use the charts to analyse data relating to your finances and passengers
Build large, complex networks Or small-to-medium sized networks, if that's what floats your boat
We anticipate that we’ll be in Early Access for a couple of years, but are committed to providing regular updates based of feedback.
Our plan for each update is based on feedback from the community and the state of the game at that moment. So if there is something you'd especially like to see in Iron Roads, get in touch!
Buses, boats, planes or any other form of transport
3D graphics: our focus is on allowing you to build large networks easily, and we find 2D better for that
NFTs, lootboxes or microtransactions
OpenTTD
Mini Metro
Two Point Hospital
Lets Build a Zoo
Opus Magnum
Iron Roads is being developed by a BAFTA-nominated husband-and-wife team, Marina and Duncan. You can find out more about us and our work on our website.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5/5
Crashes all the time when get to a decent sized map.. I've got a high spec PC so shouldn't have issues like this.
Cute game, time killer. I should not play it before I go to bed.
城镇发展导致人数增加,然后导致乘客不满,导致需要全部满意的任务无法完成。这个机制不修改实在太难受了。哪怕推平了城镇,也会很快重新发展起来。希望让玩家手动确认城镇发展。
[h1]很有想法,很有野心,但当下还很不完善。[/h1] 这是一款2D俯视角的建设经营游戏,简单的讲就是规划建设铁路线路,打造高效率的车流网络。 像这样的模拟类游戏,最终的核心都建立在模拟经营的爽感上,这就要求玩家必须玩起来顺手,在刚进入游戏游玩的时候不会遇到太多的问题。后期也能通过较为自由且合理的规划来打造非常丝滑,不会出错,堪比现实的铁路网络。 目前玩下来的感觉,游戏很有这方面的野心,但当下的体验,很难达到。首先是最基础的放置,由于选择了放置的铁路之后,只有在地图上点击才会出现铁路,以至于我一开始以为自己并没有选中,而不小心点到地图后又离城市有一定的距离,如果放置可以在地图上就能预览,我认为会增加不少的游戏体验。其次,教学关中,禁停区的教程在游戏内直接卡住了,看教程的文本就没能完全理解意思,而两车相撞在交接处只能选择列车,不能设置禁停,重置又不能放置了,只能两车相撞才能放置,导致卡关,只能说教程还差点意思,建议教学做成一关一关的形式来逐关教学,更有代入感,参考双点博物馆,这样可以在教学的同时就建造起自己最初的铁路。 游戏中还有很多设置,比如路径点,单向铁路等等,可以看出来有蛮多的细节来模拟真实铁路,并且还有任务系统,可玩的内容还是不少的,不过要是能直接出一个总控制台来对铁路进行控制就很好了,可以轻松在控制界面管理所有列车情况。 希望后续更新能变得更加完美吧。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
[h2]Bonjour à tous ![/h2] Iron Roads est un petit jeu de gestion de train, il va falloir relier des villes ensemble pour permettre leur évolution et subvenir à leurs besoins ! Review faite sur Twitch : https://www.twitch.tv/hyrroh [h3]Points positifs :[/h3] - Une DA simple et efficace - La prise en main est relativement simple - Plusieurs scénarios et dans le futur, un mode sandbox [h3]Points négatifs :[/h3] - [strike]J'ai eu deux fois le même bug (et pas des moindres), en supprimant une gare avec un train dedans, impossible de supprimer le train, il reste bloqué virtuellement sans apparaître et... cela condamne les 2 villes, elles ne peuvent plus du tout s'envoyer des voyageurs ou des ressources. J'ai tout essayé, aucun moyen de résoudre le problème et donc votre partie est foutue[/strike] [h3]Axes d'améliorations :[/h3] - [strike]Absolument corriger ce bug, sinon en attendant de le corriger, ça serait bien d'avoir des sauvegardes auto sur lesquelles on pourrait recharger la partie avant ce bug. J'ai malheureusement perdu plus de 2h de gameplay, presque à la fin du premier scénario, c'est très frustrant.[/strike] Edit : Concernant le bug, j'ai pu discuter avec le développeur et il n'arrive pas à reproduire le cas que j'ai évoqué. Etant donné que j'ai présenté le jeu il y a 3 mois et qu'il y a eu plusieurs mises à jour depuis, il est très probable que ce bug ne soit plus d'actualité. Le jeu est sympa, malgré l'anglais, il est simple à jouer et on peut s'amuser le temps de quelques heures pour un scénario. [b]Note globale : 14/20[/b]
火车管理模拟经营,低配版的铁路帝国,比较烧脑,反正就是尽可能运输乘客和货物,铺设轨道,提高来回效率 游戏有三种模式:诺拉模式提供手工制作的体验和独特的叙事,合同设置挑战:无尽模式适合喜欢低压力游戏的人;挑战模式则适合喜欢在时间限制下找到智能且有创意解决方案的人。 游戏支持中文。
Highly enjoyable, relaxing, puzzle-like strategy game based around trains. It is early days and mildly buggy, but nothing game breaking. The Devs are highly responsive on discord and open to discussion. Game play wise it is very similar to OpenTTD but with a bit less of a Tycoon vibe and more puzzle based. However, from what I've seen of the planned features it will have more OpenTTD elements soon.
⡀⡀⢀⣤⣀⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⠙⢿⣮⡳⣽⢧⡈⠉⠙⢳⣟⡾⣽⣳⡟⠁ ⡀⡀⢸⣟⣿⡻⣦⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⠘⢿⣮⢯⢷⡀⡀⣿⣞⠿⣵⠟ ⡀⡀⠸⣟⣿⣿⣯⡷⣄⡀⡀⡀⡀⡀⡀⡀⡀⡀⡀⢀⣠⣤⣤⣽⣷⡫⢷⣸⣳⣫⣿⠋ ⣤⣦⣄⣿⣟⣿⣿⣿⡽⣧⡀⡀⡀⣀⣠⣤⣴⡶⠾⣟⣯⡿⣞⣶⢯⣻⠙⢧⣥⣯⣭⣟⣳⠶⣤⣀ ⠘⢿⣽⣿⣻⠞⣿⣿⣿⡽⣷⣶⢿⣻⣯⠟⣮⣵⣿⣻⣽⡻⠝⢫⢟⣯⣷⣟⡿⡾⠽⢾⣻⢿⣳⣭⡷⢦⣀ ⡀⣀⣳⣽⠿⣿⣾⣿⣿⣿⣹⡾⣟⢟⣴⡿⣟⣷⢯⡷⢋⣰⣭⣶⣶⣬⣷⢿⡽⣤⣧⣖⣈⡛⢯⣿⣽⡿⣽⣳⣆⡀ ⣿⣻⣽⡷⣿⣞⣷⣮⢻⣿⣜⢟⣵⡿⣯⣿⣻⣽⣯⣴⣿⣟⣷⢿⣾⣽⠞⣧⣿⣬⡳⣿⣟⣿⣶⣽⡾⣟⣿⣽⡾⣽⢦⡀ ⣿⣟⣷⡿⣯⣿⣽⡾⣹⡿⣬⣿⣯⣿⣟⣷⣿⣻⣾⢯⣷⡿⣯⣿⣾⢯⣿⡿⣽⣿⣽⣎⣿⣽⣾⢿⣽⣿⢯⣿⢿⣿⣯⣟⣦⡀ ⣿⣯⣿⣽⣿⣳⢟⣼⡿⣽⡿⣷⣿⣷⣿⣻⣾⣿⣽⣿⣯⣿⣟⣷⡿⣿⣯⣿⣿⣾⣟⣿⣽⣿⣾⡿⣿⣾⣿⣿⣿⣻⣾⣿⣾⡻⣄ ⣿⣯⣷⡿⣷⢏⣾⡿⣽⣿⢿⣿⣿⣿⣿⡿⣿⣿⣿⣾⣟⣷⣿⣿⣿⣟⣷⣿⣿⣷⣿⡿⣽⡎⣿⣿⣿⣟⣿⣿⣿⣶⢻⣿⣎⢿⣽⢷⡀ ⣿⣿⣽⣿⢣⣾⡿⣽⣿⢯⣿⡿⣿⣿⢿⣿⢿⣻⣷⣿⣻⣯⣿⣿⣯⣿⣟⣿⣿⣿⣷⣿⡿⣗⠸⣿⣟⡿⣟⣿⣟⣿⣧⢻⣿⣏⢿⣾⢻⣆ ⣿⡟⣿⠏⣾⠿⣹⣿⣽⡿⣯⡟⣼⣿⣟⣯⣿⣿⣻⣾⣿⢹⣿⣾⡷⢸⣿⣯⣿⣾⢿⣾⢿⣯⠘⡜⣿⡇⠼⣿⣻⣯⣿⣧⢻⣾⡭⣿⢷⡻⣆ ⡿⢰⡿⠱⣌⢳⣿⣳⣯⢿⡿⣸⣿⢷⣿⣻⢳⣿⣻⣷⠏⣻⣯⣷⠃⠽⣟⣷⡿⣽⣿⢫⣿⡇⣜⠰⡩⣷⠘⡜⣿⣳⡿⣾⡭⣟⣷⠹⣿⣳⡻⣇ ⡓⢼⢣⡙⣬⣹⣾⢯⣟⣯⡗⣿⡽⣿⢾⠃⣿⣯⢿⢃⡌⣛⢿⠃⣾⠑⣿⣯⢿⡿⣽⢂⢿⡅⢾⣇⠱⡠⠎⠴⡙⣯⡿⣷⣧⢻⣯⢷⡹⣯⢷⣻⣆ ⢂⡟⢢⠥⡗⣾⣽⣻⣽⣻⡜⣿⣽⣻⡏⣘⡿⡞⢣⣼⢂⡿⠣⣬⣻⡘⢼⣟⣯⣿⠳⣌⠚⡤⢿⣽⣦⢑⠣⡘⣅⢻⣽⡷⣏⢾⣯⡗⣿⡹⣯⡧⣿⡀ ⡞⣡⢃⣾⡇⣿⣳⣯⢷⡿⣜⣿⣳⢿⡁⢖⠫⣸⣾⣿⢠⠣⣱⣿⣿⣇⠚⣯⣟⡾⢱⡈⡱⢌⣿⣿⣿⣧⡃⢷⡨⠜⣳⣿⣻⢼⣳⣿⣹⣿⣱⣿⢼⣇ ⡑⢆⣺⡷⣍⣷⢿⡽⣯⢿⡆⣿⣽⣻⢀⢫⣼⠟⠉⠉⡀⠉⠛⢷⣯⣻⠌⣹⣯⢇⢣⠐⡱⣬⣷⠛⠁⡀⠁⠛⣧⠩⢽⣞⡷⢺⣟⣾⣹⣿⣧⢿⡞⣿ ⠜⣰⡿⣽⡇⣿⢯⡿⣽⢯⣷⠘⣷⢧⢸⣿⢀⣤⣶⠋⡐⢀⠂⡀⣉⠿⣷⢈⠗⡌⢦⡙⣴⡿⢁⢀⠂⠡⠘⣦⣹⡜⡸⣯⠗⣿⡽⣾⣹⣿⣿⢺⣇⣿⡆ ⣸⢿⣽⣳⡯⢽⣯⢿⣽⣻⢾⡈⡜⢇⢺⣷⣾⣿⣟⠠⠐⡂⠤⢁⣼⣷⣽⣎⠜⢬⣾⣵⣿⣷⡏⢄⠊⡅⠺⢿⣿⡇⠱⣟⣹⣷⣻⢷⣹⡀⢿⣏⡧⣿⡇ ⣿⣻⣞⣷⣻⡹⣾⢯⣷⣻⢿⡰⡘⢌⢺⣿⣿⣿⣧⢈⠱⡈⢆⠩⢛⣿⣿⣿⣾⣿⣿⣿⣿⣿⣏⠤⣇⢌⡇⢺⣿⢢⢉⢃⡾⣷⢯⡧⣿⡀⢸⣏⡗⣿ ⣿⣳⣟⡾⣽⠧⣟⡿⣾⣽⣻⢆⡱⢌⠚⣿⣿⣿⣷⢈⠲⣥⣊⡗⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⢛⠮⣁⣿⣿⢐⢢⢃⣽⢯⡿⢸⡇⡀⢘⡧⢻⡟ ⣿⣳⢯⡿⣽⡏⠸⣟⡷⢹⣟⡦⡑⠎⣿⣿⣿⣿⣿⣦⡑⢌⠓⣌⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣡⣲⣼⣿⣷⢈⢆⠣⢾⣻⢃⣿⠁⡀⠠⣏⣿⠃ ⡿⣹⣯⣟⣷⢉⢇⡹⣿⢠⢛⣷⠉⡖⣹⣿⣿⣿⣿⣿⣿⣾⣾⣿⣿⢿⡻⢿⠿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡌⢪⡑⣿⠍⣾⠇⡀⡀⢠⣿⠃ ⢳⣟⡾⣽⠎⡜⢢⢆⠹⡆⠌⠺⡕⡸⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣾⡽⣯⣟⡷⣆⢠⣿⣿⣿⣿⣿⣿⣿⣿⠟⡰⢃⢼⡋⣼⡟⡀⡀⡀⠐⠃ ⣿⢯⡿⡝⡸⢌⠥⣊⠵⡘⢌⡱⢌⡱⢡⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣷⣻⣗⣯⢿⡝⣼⣿⣿⣿⣿⡿⣟⢋⠴⡉⢖⡩⠒⣼⡿ ⣿⢯⡟⡰⣑⢊⠖⣡⠒⣍⢢⠒⡌⠲⣡⠰⣉⢛⠻⠿⠿⣿⣿⣿⣯⢼⣳⠾⡽⡞⣼⠿⠿⢛⡋⢥⠚⣽⡈⠖⣥⢊⠴⣡⣿⠁ ⣿⠏⡴⢑⡌⢎⡜⠤⣋⠔⣊⠵⣈⠧⡐⠡⢦⣬⣙⠲⢠⡄⠒⢓⠞⡀⢄⡖⣡⠒⡔⢪⡑⢣⠜⡢⢍⣹⡌⡾⢷⣈⡾⣷⣹⣇ ⠏⡜⡰⢣⡘⠦⣘⠱⡌⡚⢤⠓⣌⠲⣉⠅⣿⣿⣿⣷⡈⢌⠳⣬⣦⣜⢊⢰⣿⡈⢜⡡⢎⡑⢎⡑⢎⠔⣽⣿⣷⣏⣿⣳⣧⢿⣆ ⣉⠖⣡⠣⢜⡱⢌⡃⢖⠩⢆⡹⢠⠓⣌⡾⣿⣿⣿⡿⣟⡶⣿⣿⣿⣿⢧⣿⣿⣿⡦⢐⠣⡜⢢⢍⠪⡜⣻⣿⣿⢏⣾⢷⣯⢷⡻⣦ ⢢⡙⢤⢋⠲⣐⠣⡜⡌⠳⣌⠲⣡⢋⣼⡟⠿⢋⢅⣒⡠⢐⣿⣿⣿⡟⡘⡋⠟⡡⢂⣥⠎⡰⢃⠎⣱⣾⣿⣿⢟⣾⢯⣟⣾⣻⢷⣝⣧⡀ ⠥⡚⢤⢋⠖⣡⠓⡬⣘⠱⣄⠳⡐⣾⣿⣇⡼⢎⣩⡴⣹⣿⣿⣿⢏⡰⠡⢜⡠⣱⠚⣤⣶⣅⢫⣾⣿⣿⣿⢃⠞⣯⡿⣽⡞⣯⢿⡾⣞⢷⡀ ⢣⡙⢦⡉⠞⡤⢋⠴⡡⢣⠜⢢⣽⣿⣿⣧⠰⣿⣣⣿⣿⣿⡿⣽⢂⣿⣷⡂⠴⡀⢿⣿⣿⣿⣿⣿⣿⡟⡡⢎⠸⣹⢿⣽⣻⣜⢿⡽⣟⣯⣻⡄ ⢣⡜⢦⡙⡜⣰⢩⠒⡥⢃⢮⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⣽⣿⡃⣿⣿⡏⢆⡁⢦⠹⣿⣿⣿⡿⢣⠜⡱⢊⠴⡡⢿⣳⣟⡿⣎⢿⡿⣽⡷⡽⣆ ⢣⡜⣆⠳⡸⢄⠧⡙⡔⡽⠋⣿⣿⣿⣿⣿⣿⢾⣿⢿⡅⡘⠿⠻⠁⣿⣿⢃⠎⡜⢢⢓⠬⡛⣍⠲⢥⠚⡥⢋⡖⡡⣋⣿⣽⣟⣿⣌⡿⣿⣽⣿⡹⣆ ⡇⡞⣬⠓⡥⢋⡖⡉⠄⠤⠁⣿⣿⣿⣤⣉⠛⣯⣷⣿⠡⢐⠠⠑⡠⢻⣥⣦⠙⣌⢣⢎⢳⢩⠖⣹⢢⠙⡴⢋⡴⢣⠑⣞⣿⣾⣯⣷⢻⣼⢿⣽ +1 有中文 没成就
It has some bugs with path finding as for now, but the overall concept is nice and refreshing in train tycoons genre.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| PixPhys | $20.5K | 216 | 75% | $3.99 |
| Katana Kata | $20.5K | 73 | 68% | $14.99 |
| Moo Lander | $20.5K | 52 | 90% | $18.99 |
| Dark Parables: Rise of the Snow Queen Collector's Edition | $20.5K | 54 | 93% | $19.99 |
| 无梦少女 DreamlessGirl | $20.5K | 89 | 79% | $9.99 |
| Ad Infernum | $20.5K | 89 | 94% | $9.99 |