
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great stealth game with infinite replayability. I suggest getting the Contingency Plan DLC because it makes the game a lot more fun and challenging
I love spy games, this one has to be one of the best ones.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
underrated
I bought this in 2018. It was the game that made me dislike roguelites. It's quite alluring in the beginning, with its well-polished facade, when you're being all sneaky and so on and learning the ropes. It lures you in with nice graphics, animations and clean UI. But when the going gets more hectic, you realise that it lacks a lot of QOL features. 1) For example, there are no confirmations for movement. If you click in the wrong place, you are done and won't be able to take back your move. This can result in a quick game over or at least the death of an agent. If you play with the "beginner" difficulty, you need to die to restart the mission as there is no button to do so. This is of course stupid. If you allow restarts, then why not just have the button there for trying again? What's the point of needing to run my agents into gunfire to be able to restart the day/mission? 2) What your agents are doing is not displayed as status symbols on them, only as animations, for example, holding a corpse to drag it. In this example, because the agents are usually crouched down anyway, it very much looks like they are holding a corpse they're sitting on. This led to me personally clicking to move somewhere multiple times while thinking the agent was dragging a body, but it was left behind and one can't take back actions as was mentioned. 3) When the maps get bigger, you lose track of places, doors and such. I went through all the colourblind modes in game, and still have problems seeing where there is a door and where there is not. The graphic mode (the default view) is useless for seeing what is cover and what is not, in my opinion, so the tactical view where everything is just wireframes, is the view I play this in. The exit area is also not coloured any different from the rest of the map in the tactical view, which led me to losing sight of it many times. 4) Speaking of the tactical view: It is not possible to toggle it on and off, but the button has to be held down to see the tactical view which is also pretty annoying. So, anyway, multiple little annoyances made playing the game a real drag, but I gave it another shot after 8 years and can now safely say, I don't want to play it. The idea of a sneaky sci-fi tactical puzzle game did fascinate me, and if this was done again as another game, I hope the developers think about putting in things like "confirm movement before actually doing it" and "show clearly that character is holding something with a an icon in addition to animation" or "show that character is hacking something clearly with an icon in addition to animation", etc. For others, I think you can squeeze fun out of the game if you get over the lack of quality of life features. I personally won't give it another chance. In the end, I even installed a mod pack after becoming frustrated with the above-mentioned things, but then figured that if I need to mod the game, there has to be something truly wrong with it, and decided it is not worth it. There are other games in the world after all.
Difficile, mais addictif ! Je n'aime pas les rogue-lite. Pourtant, celui-ci a su me convaincre, parce qu'il ne repose pas sur le principe de "tu peux pas gagner du premier coup sans être mort dix fois et avoir débloqué le bonus de la bague affligeante (+3 au dé de survie au pif)", mais parce qu'il repose essentiellement sur l'apprentissage des mécaniques et l'évitement d'erreur. Pour qui serait plus malin que moi, on peut donc gagner du premier coup. L'écueil de l'impossibilité d'une victoire au premier run est donc esquivé. Le jeu dispose d'une petite rejouabilité en débloquant les personnages à mesure des runs, ce qui donne envie de retenter pour voir si on aurait mieux fait avec tel ou tel personnage. Même s'il finit par toujours vous faire rejouer la même fin, le changement d'espions et de tactique a de lourdes conséquences qui donnent une saveur nouvelle à ces runs. Graphiquement simple et joliment coloré sans être criard, le jeu a une vraie esthétique. Les cartes, même retorses, restent lisibles. La bande son est sympa sans casser des briques, mais surtout elle correspond à l'ambiance. En terme de gameplay, le jeu fait serrer les fesses. Pas de "oh j'ai loupay" parce qu'un jet de dé à ricocher en bout de table, c'est à vous qu'il appartient de réussir en éviter les écueils, les pièges et les tentations. Il faut être rapide, mais ne pas se précipiter, prendre des risques calculés, mais en ayant étudié la carte, les déplacements et les réactions des ennemis. On ne prie pas pour ne pas être détecté, on fait ce qu'il faut pour. C'est parfois crispant, mais c'est le genre qui veut ça. Invisible Inc. porte bien son nom, car c'est une réussite trop discrète à côté de laquelle on pourrait passer sans s'attarder. Pourtant, si vous aimez les tactical et les jeux d'infiltration, ce titre qui n'est simple qu'en apparence saura vous combler.
Probably the best rogue-like game I know of. There are many ways to approach situations, and many viable builds and item load-outs. But most important for a rogue-like is that the mechanics are complex but clear, you have all the time you want to think about your moves, and if you screw up, you pay for it. Highly recommend.
While I'm not a fan of the DLC, I love this game. Fun on vanilla but greatly appreciate being able to mod it. edit: I went back to try it vanilla and can see why people are frustrated, can't say I enjoyed it without mods, but great with them.
Best stealth strategy game I have played so far.
It's like XCOM, but not fun. Every level is a stealth level. Actually, the whole game is a stealth level. If you wanted to make stealth gameplay even more boring by making it turn-based, then this is the game for you.
You have to put a lot of time to figure how the game works. There is no manual with pictures explaining what items are, how they work, etc. Nor the developers made a TRUE easy mode (for kindergarten). That way, you are the users' manual as you play the game. And after you figure your first campaign, then raise the complexity level. But, since I paid $24, I am not going to curse the developers. Sadly I won't be able to play more since my available time for gaming is limited and this title will suck it all up.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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