
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting game. It feels like a simpeler version of the X-Com games, but still very good. The visuals, sound, gameplay and mechanics are very nice. The story is maybe the one thing I didn't like very much, but I will definitely play the game a lot more. Let's hope we'll see a second version of the game in a few years. Well done.
Level gameplay overall 5/5, its clear what is going on on the battlefield, it looks nice, the picture is quite pleasant Strategic mechanics 2/5, after 3 hrs I still cannot understand what is 'Retire agency' and why after retiring the agency I can keep playing, what does 'cash-in experience' mean, how the retirement decision affects net worth and what is 'net worth' (something minus level expenses?). If this options was added for more focused and realistic gameplay then why players were granted with ablity to rewind the turns? UI 2/5, many item and action icons look similar, which leads to erroneous decisions (I wonder if this is the reason of having the 'rewind turn' feature). Level generation 3/5, although I haven't met any issues with level completion, I would never know which enemies I get at the next generation. At first it could be level 0 guards which I can easily knock out, at the next generation it might be invulnerable robots or a level 3 guard in the beginning of the level. This issue not too frequent, however it happens often enough to get irritated. I assume this problems will go away once players get used to the specifics and get more understanding of the game mechanics via their personal experience, however all these issues could be easily fixed from the beginning to get more player base attraction. However, as the game does not encourage players to kill enemies, it could be in short described as 'a very advanced 15 puzzle'.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is good and depthful Some minute mechanics are a little frustrating to figure out, but the game provides you with 'rewinds' that are plentiful enough to allow you to learn by doing and then execute properly the second time. On basegame settings (and without the dlc) the campaign is only 6-7 missions or so, but it still has roguelike elements where you unlock items/characters after each playthrough, and there is an endless mode Also the music and style is very classy and well done
This game is perhaps one of the most tightly-designed titles I have ever played. In many other games there is often a bunch of nonsense and faff that you are forced to play through to get to the fun bits. (Looking at you, Destiny 2.) This is also present in Invisible Inc, but to a much lesser extent compared to most every other title in my library. Every action feels meaningful and I never doubt that what I'm doing in-game will contribute to my mission. This game WILL challenge you. You will have to make hard choices. You will be forced to evaluate your options. Sometimes, there just isn't a good choice and you'll just have to make the less-bad option. That's fine. Unlike in other games where I am forced to choose between two bad choices I never felt like I was being punished for this, since those lose-lose scenarios happen because of my incompetence or oversight, not because RNG decided that I was having too much fun. Lastly, the art style and writing. Unlike many games it has chosen to forgo 'realistic' graphics in favour of a cohesive, stylish artstyle that maintains its appeal even a decade+ after its release. Its graphics are also easy on the processor, so even a potato PC from the last decade can run this game with ease. And the writing, while a bit short, is compelling. Every character FELT alive despite how little they speak, from the cybernetics they have to the gear that they come by default. And the banter never overstays its welcome, which is something many modern games could learn from. My only complaint is that despite unlocking other abilities for Incognita, the allied AI, there just isn't a good reason for anyone to not run Power Drip. All the other power options feel superfluous and too inconsistent for any playthrough, even on lower difficultues.
[h1]Invisible, Inc.: Espionaje con Sabor a Café Fuerte[/h1] [h2]Resumen[/h2] ¿Aburrido de tanto juego de disparos y explosiones que parece que estás en una pizzería donde cada ingrediente es chile picante? Bueno, Invisible, Inc. te trae un cambio bienvenido al tú menu gaming. Imagínate ser el líder de un grupo de espías en un mundo dominado por corporaciones más poderosas que el Wi-Fi gratuito. ¿El objetivo? Infiltración, estrategia y hacer cosas sigilosas con estilo. ¡Vamos, es hora de sacar esos lentes oscuros incluso si estás jugando en la oscuridad! [h2]Aspectos importantes e interesantes[/h2] El juego es una mezcla refrescante de estrategia por turnos y rompecabezas. Un punto brillante es definitivamente su estilo de arte, que es más único que un unicornio en una banda de rock. La jugabilidad te hace sentir realmente como un jefe de espías, planificando cada movimiento con precisión quirúrgica, así que mejor que te guste pensar más que un campista en un juego de Shooter. Cada misión se siente diferente gracias a los niveles generados proceduralmente, casi como intentar predecir el clima. [h2]Aspectos por mejorar[/h2] A veces, la IA puede hacer que quieras tirar el ratón contra la pared. No siempre, pero cuando lo hace, es como descubrir que se te acabó el café un lunes por la mañana. Además, aunque la historia es buena, no esperes que sea tan profunda como una novela de Tolstoi, es más bien una historia de fondo para que no te sientas tan mal por hackear y dejar a los guardias en ropa interior. [h2]Puntuaciones[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]9[/td][td]\Te sientes como un maestro espía, pero sin la posibilidad de ser atrapado y torturado.\[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]\Lo suficientemente desafiante, pero a veces la IA se olvida de cómo atarse los zapatos.\[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]\Bastante para mantenerte jugando, aunque no esperes maratones de más de un fin de semana.\[/index][/tr] [tr][td]Video / Gráficos[/td][td]9[/td][td]\Estilo visual que cualquiera podría tatuarse y no arrepentirse.\[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]\Es como un snack entre comidas, no te llena pero tampoco te deja hambriento.\[/td][/tr] [tr][td]Ambientación[/td][td]9[/td][td]\Absolutamente inmersivo, te hace sentir dentro del juego, como un empleado del mes de espías anónimos.\[/td][/tr] [tr][td]Efectos[/td][td]8[/td][td]\Sólidos, pero a veces menos sorprendentes que un truco de magia visto dos veces.\[/td][/tr] [tr][td]Música[/td][td]7[/td][td]\Acompaña bien, pero no es algo que pondrías en tu playlist diario.\[/td][/tr] [tr][td]Voces[/td][td]8[/td][td]\Bien ejecutadas, aunque a ratos esperas un poco más de drama.\[/td][/tr] [tr][td]Diversidad[/td][td]8[/td][td]\Diversidad en personajes y misiones, como el menú de un restaurante fusión.\[/td][/tr] [tr][td]Total[/td][td]80[/td][td]\Un titulo sólido que te hace querer usar gafas de sol en interiores.\[/td][/tr] [/table] [h2]Veredicto[/h2] [b]¡Cómpralo![/b] Si te gustan los juegos donde necesitas usar más el cerebro que el gatillo, este es tu juego. Invisible, Inc. no solo te cautiva, sino que te mantiene enganchado intentando ser el mejor jefe de espías del universo corporativo dominante.
Without doubt the best and most innovative stealth game since Deus Ex.
Im terrible at this game, pretty good tho
The definition of frustration is not understanding what you need to do to succeed. This game doesn't explain how to play well enough to understand how to succeed. Too bad, it could have been fun
手柄操作了,为什么ns上就有pc就没有?
Great little indie gem, a tactical turn-based stealth game mixed with roguelike elements. Agents with individual skills, a lot of upgrades, tools and augments. Extremely tense, as every turn the alarm will rise and escalate the defensive systems. Offensive options are very limited and death is permanent if you can't carry your agent to safety, so stealth really is the way to go. It also has a great hacking system. The campaign is short but procedural level generation offers countless replays. Quite challenging at times. Contingency Plan DLC takes the campaign from three days to five days.
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