
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game 4 or 5 times to completion, an excellent idea, carried out beautifully, and tbh I would love to see more games like this one. The style of game play is unique and I find no flaws in it whatsoever. Smart, entertaining, well desigend, bug free for the most part. A work of art. 100% recommended.
作为传统战棋的模式,以潜行作为主要风格,还算是比较有创意的。 其中包括了躲掩体,偷袭,制造声响吸引注意力等等,代入感还是不错的。 但是玩法单一,每关设置大同小异,区别主要是房间的布局和警卫部署,从它加入了各种难度和无尽限时模式等强行拖时长的内容就可以看出这点。 本身游戏节奏就慢,高难度更是容错率低的令人发指,唯一的玩点大概就是尝试各种道具和技能的组合了吧。 如果低血压的话可以尝试,不想自虐的话还是绕道吧。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun stealth tactical game. Lots of replayability, especially with the expansion.
科雷也算是大厂了,来个中文应该也是毛毛雨吧?we need chinese. 202309,fanatical,steam,steam掉卡抵扣,indie gala,daily indie game,t a o宝,支付宝红包,hxxxx,杉果,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Do you like corporate espionage? Do you like isometric games? Does the art style of those old animated Esurance commercials stick with you years later? No? Oh. Ok, well I remember those. Anyways, this game is very rewarding with each mechanic and operator you learn and the story is great as well. Lot's of replayability, highly recommend.
simple concept brought to fruition. very fun for the casual gamer and has a lot to offer for more experienced tactical actiony kinda puzzly game gamers too. love the custom settings it allows you to change the balance of your game in all kinds of ways. went into this not really knowing what to expect and I was immediately keying in on the intricacies of the game. depth beyond what you'd expect from something so short... wish the story had some more meat to it and the ending was a cool twist but I wish there was a secret good ending or maybe an extended superhard campaign for a different ending. either way, great game
I know this review is too old to matter. A thumbs down purely and for no other reason except that the agents pathing does not auto-preference undetected spaces. It's the most basic QoL I can imagine and I don't understand why it doesn't exist.
It's essentially a demo/short story. That's not even my playtime as 1-2 hrs of that were just the game sitting open while I did other things. Good voice overs, interesting story, solid game mechanics, but then it ends. Slightly more complicated version of a Gems/Candy crush game essentially (I know, it's shooting for Slay the Spire, same thing to me tbh). You replay randomly generated maps for about 7-10 rounds then start over again with some bonuses from previous play throughs and can up the settings for difficulty, It's not interesting enough to replay even once. Could have done a lot more with it. It's fine, some folks would like I I guess, but it could have been great (like really great, has the bones for it) but with all the games out there it's not worth spending much time or money on.
the game itself works ok. i had to fix dll files to get it to work personally Windows OS nonsense not really the devs. found out quickly that the game is a keep failing to learn more about things. like most rogue like games that don't give you much info you just learn it yourself after every fail. i personally don't want to spend a lot of hours committing to master the game. The game focuses more on stealth and the combat is counter intuitive. the difficulty meter goes up faster using lethal options and if you use the default stun gun you knock them out for 3 turns which pauses if you get a character to stand on top of the knocked out person. the hacking concept is cool with temporary control to certain units and little benefits and debuffs to the player. but the premise of having a 2 unit party run through levels and hope you get good loot / shop options. and maybe get more party members a little later in a run instantly pushed my mood down fast. If you like the idea of trial and error turn based games that focuses towards being stealthy hackers. get the game. You'll get bored otherwise, so i vote against it.
I like it, but I don't love it. Invisible Inc is a rogue-lite turn-based stealth game where you are some cyberpunk operators out to fight some corporations. You do a couple missions in procedurally generated levels with the goal of unlocking additional operators, cybernetics, equipment, and skills in preparation of a final gauntlet. I think my biggest problem with Invisible Inc. is that it feels like there's not enough here. This feels like a proof of concept rather than a full release (though I haven't played the Contingency Plan DLC). Every level is essentially the same; you scout with your operator who reveals hackables behind walls, you hack those to reveal the next room, you avoid the guards (who have some of the most pathetic patrols I've seen in a game thanks to the procedurally generated rooms), reach the objective and get out. The entire thing plays very slowly. You need to be extremely cautious, so you'll have turns where you walk up to a door, peep through it, and then end your turn because you need the guard to look the other way. It's tiresome and repetitive because this is how you approach every single room in every single level. You can unlock some other abilities, like being able to make sound later on, but the core gameplay is this cycle of approach, peek, wait, move. One of the biggest problems I had in my time with Invisible Inc. was not having enough options to buy things. Randomly generated store might appear during a level and then you have an opportunity to buy 1 random item between missions, but I found that either the store literally had nothing in it or the items in the store were so situational that I didn't *want* to buy them because the same currency that could be used for a weapon could instead be used to give my operators more moves per turn. There's a lot more I could say about the daemon programs, the alarm system the makes each level progressively more difficult, or how knockouts work... but honestly it's not worth dragging Invisible Inc. through the mud. It's a fine experience to waste a few hours and get some unique looking cyberpunk designs, but I don't think this will end up on my list of "comfort" games I play while listening to a podcast or when I have some time between tasks.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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