
A roguelike deckbuilder where you create the dungeon you fight through. Each night use your cards to expand the ruins then battle through them, harvesting Glimour from the lost souls and improving your deck. Can you reach The Warden and defeat it, so The Maiden will grant your heart’s desire?
Modeled estimate, not a reported figure. How we estimate →
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About
Into the Restless Ruins is a roguelike deckbuilder. Use your deck of cards, representing rooms and corridors, to grow the labyrinth of the ruins. Then auto-battle your way through them, harvesting as much Glimour as you can from the cursed residents before darkness overcomes your torch.
Earn favours from the Harvest Maiden, find Relics to trade with the Hen Wife, Wulver and other characters from Scottish folk lore to upgrade and curate your deck, and hope you are strong enough to face The Warden when you can finally reach it.
Dynamic Deck and Dungeon Building: Create your dungeon as you play, using a variety of cards to place rooms, corridors, and more. Modify your deck by earning the Maiden’s favour or interacting with characters within the ruins.
Strategic Room Synergies: Place rooms like campfires, libraries, and portals strategically to unlock powerful effects and adapt your approach to every challenge.
Endless Replayability: Each run offers a new dungeon layout, fresh challenges, and evolving strategies. Unlock rule-changing modifiers, discover hidden echoes, and expand your card pool with every victory.
Rooted in Scottish Folklore: Explore a world inspired by Celtic legends, from witches and faeries to the eerie Maiden and her connection to the Harvests, with the option to immerse yourself in the experience by playing in Scottish Gaelic.
Evolving Challenges: Confront new dangers with every attempt, from procedurally generated ruins to powerful enemies and artifacts that redefine your strategy.
Unlock Hidden Treasures: Discover rare charms, cantrips, weapons, and lore fragments to shape your journey and uncover the secrets of the Restless Ruins.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Scots +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This one is a short playthrough but an awesome one: it was my favorite game of 2025, and it's a criminal shame that so few people have heard of it. As a big fan of roguelike deckbuilders, roguelike ARPGs, and the classic tabletop game Castles of Mad King Ludwig, this game felt perfectly tailored to me. Think of it as an experience in which Phase I starts with you playing CoMKL, then you play low-fi Hades during Phase II (on the map that you made in Phase I), then you strategize about where on the worldmap to expand your dungeon next. A really satisfying strategy loop, just enough RNG to keep you permanently on your toes and excited for the next run, and a totaly cromulent action layer that gets its best mileage out of the fact that there is no minimap...you are forced to remember the dungeon you just laid out. Diabolical and awesome. Seriously, just pick this one up, you'll thank me.
不算推荐的推荐 很有想法 拼图+探索+吸血鬼 就是对路盲不太友好 以及 好像没有很好玩
So far having a half dozen maybe hours, it's alright. I like the overall gameplay concept of placing the tiles to make your dungeon rooms you then traverse... In terms of moment to moment gameplay though for a roguelike, it can't really touch something like Megabonk for instance or something similar in moment-to-moment interest/gameplay. Earning the various tiles through the leveling, feels a bit slow. And some of the cantrips you choose before runs don't seem seem to align with what you think they'll be doing, based on the description. The one that says your torch starts the run empty for instance, does not also say it burns down in like 5 seconds, despite filling it at campfires. So, some tiles/or cards do not have adequate or even accurate descriptions. That's not to touch on the music, which although is fine enough, it's very repetitive. aside from these complaints, I like the game overall, it's just not all it could be for the concept, I'd like to see run with in a future game by someone. I wouldn't buy at full price, but in a bundle for cheap it may be an okay buy as something to play.
Fun and interesting concept.
This is a really fun game and unique game. There aren't many games that let you build the level as you explore them. It certainly has some bullet heaven elements, but don't think that its like Vampire Survivors where you can carry and upgrade multiple weapons that are automatically firing all at once. You can only carry two weapons at a time, one melee and one projectile weapon. You're also being timed so you have hurry. The beneficial cantrips are really helpful, so use them, but you may want to counter them by using something that will make it harder because lowing the dread lowers how quickly you level up. The graphics are pretty minimal, but still colorful. I would still like the characters to be a bit more detailed through, and I would love for there to be a bit more lore involving all of the different monsters. I wish there were some more games like this. I love first person shooters, and I wish there was a first person shooter rogue like or rogue lite where you'd build the levels as you explore them. That could be really fun, especially if it had multiple well designed weapons and enemies.
stayed up til 2am playing this last night WHOOPS Fun small roguelike with Vampires Survivors-like combat and a really neat hook in the 'organise the rooms of your dungeon' thing. Probably not a forever game if you're looking for a 100 hour monolith, but I am not looking for that so I have enjoyed my time with it plenty, easy to dip into, not too sweaty, perfect for Steamdeck. Good 👍🏻
Had a really fun time with this. One of those games where you blink and 45 minutes has passed. The core dungeon building and exploring is superb. Would recommend if it at all looks like your kind of thing.
为了不迷路 我将迷宫造成了一个七扭八歪的单向通道 比起探索 速开封印速杀BOSS才是正途 毕竟BOSS血也不厚 靠走位可以避免大部分伤害 还算可以的小品级肉鸽游戏
A Great Roguelike/Deckbuilder Combination - Really cool Concept ! Also not easy to beat!
(장점) - 로그라이크 덱빌딩+던전 건설 이라는 컨셉은 신선하다. (단점) - 횃불 메커니즘이 지나치게 번거롭다 (모닥불을 많이 깔면 쉽게 해결되나, 모닥불에 대한 또다른 집착을 하게 되서 마찬가지다.) - 손패가 쉽게 더러워지고 덱압축이 잘 안되서 덱빌딩하는 맛이 없다. 사용한 카드는 걍 사라지게 하는게 더 깔끔할듯. - 초반에 건설 카드 좀 꼬이면 포기하고 재시작해야한다. 보상 몇 번 안 맞게 나오면 그냥 바로 게임오버라는 소리. (나중에 건설카드 업그레이드 하다보면 또 건설이 너무 쉬워진다. 그러면 대부분 건설 카드는 다 쓸모없어진다.)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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