
A roguelike deckbuilder where you create the dungeon you fight through. Each night use your cards to expand the ruins then battle through them, harvesting Glimour from the lost souls and improving your deck. Can you reach The Warden and defeat it, so The Maiden will grant your heart’s desire?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Into the Restless Ruins is a roguelike deckbuilder. Use your deck of cards, representing rooms and corridors, to grow the labyrinth of the ruins. Then auto-battle your way through them, harvesting as much Glimour as you can from the cursed residents before darkness overcomes your torch.
Earn favours from the Harvest Maiden, find Relics to trade with the Hen Wife, Wulver and other characters from Scottish folk lore to upgrade and curate your deck, and hope you are strong enough to face The Warden when you can finally reach it.
Dynamic Deck and Dungeon Building: Create your dungeon as you play, using a variety of cards to place rooms, corridors, and more. Modify your deck by earning the Maiden’s favour or interacting with characters within the ruins.
Strategic Room Synergies: Place rooms like campfires, libraries, and portals strategically to unlock powerful effects and adapt your approach to every challenge.
Endless Replayability: Each run offers a new dungeon layout, fresh challenges, and evolving strategies. Unlock rule-changing modifiers, discover hidden echoes, and expand your card pool with every victory.
Rooted in Scottish Folklore: Explore a world inspired by Celtic legends, from witches and faeries to the eerie Maiden and her connection to the Harvests, with the option to immerse yourself in the experience by playing in Scottish Gaelic.
Evolving Challenges: Confront new dangers with every attempt, from procedurally generated ruins to powerful enemies and artifacts that redefine your strategy.
Unlock Hidden Treasures: Discover rare charms, cantrips, weapons, and lore fragments to shape your journey and uncover the secrets of the Restless Ruins.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 132reviews | 86% | — | $54.7K |
| $14.99 | 183ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не могу поставить положительную оценку. Игра интересная, симпатичная, но душная. Долгие рейды, много лишних комнат, которые открываются во время прохождения игры, зачем их использовать, если к тому моменту уже сформируется стабильный, выигрышный стиль прохождения. Саундтрек беда, учитывая длительность рейда.
This one is a short playthrough but an awesome one: it was my favorite game of 2025, and it's a criminal shame that so few people have heard of it. As a big fan of roguelike deckbuilders, roguelike ARPGs, and the classic tabletop game Castles of Mad King Ludwig, this game felt perfectly tailored to me. Think of it as an experience in which Phase I starts with you playing CoMKL, then you play low-fi Hades during Phase II (on the map that you made in Phase I), then you strategize about where on the worldmap to expand your dungeon next. A really satisfying strategy loop, just enough RNG to keep you permanently on your toes and excited for the next run, and a totaly cromulent action layer that gets its best mileage out of the fact that there is no minimap...you are forced to remember the dungeon you just laid out. Diabolical and awesome. Seriously, just pick this one up, you'll thank me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Scots +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprised that the top reviews for this are so negative; have had a lot of fun with this, a really well designed mashup of genres that when you average out enjoyment by price is a steal. Closest comparison I can think of is Blue Prince mixed with Vampire Survivors but it has its own vibe and feel that is pretty unique. Complaining about the combat seems to miss the point of the game; its closer to a speed run that you build yourself than a dungeon crawler or action RPG. Likewise the issues surrounding lack of difficulty seem a little overblown, while the game balance is not perfect it has an light arcadey feel where the point is not about whether you will win but how well you will win (this may change, I haven't cleared all the dungeons yet) Great to pick up and play and dive into every now and again. If you think there's a chance you will like this then you should definitely pick it up its the definition of a hidden gem.
[h1]Into the Restless Ruins[/h1] [hr][/hr] Últimamente, que me ha dado por resucitar mi vena creativa para con las reseñas de juegos, aquí en Steam, me he ceñido a comentar juegos que, o bien he completado, o bien he jugado lo suficiente como para emitir un veredicto. En esta ocasión me voy a saltar mi propia norma para hablar sobre un juego sobre el que apenas he jugado una docena de horas. Y hago esto por un par de razones. La primera, porque solo existe una reseña en castellano, y creo que aunque es positiva, no focaliza las bonhomías del título. La segunda razón es que me parece increíble que el pico de jugadores diarios se pueda contar con los dedos de la mano. Aunque por otro lado, no me extraña tampoco, ya que estamos ante un juego que tiene una dificultad que puede resultar abrumadora. [h3]Construcción y supervivencia[/h3] Encontré este título buscando juegos similares a uno de mis indies favoritos: Loop Hero. Into the Restless Ruins apareció en mi lista y me aventuré a jugar la demo. Lo que vi es que era un juego que encajaba bastante bien en mis gustos. La gracia está en que, a través de cartas, vamos construyendo nuestra propia mazmorra, que luego debemos recorrer con nuestro personaje. Para rizar el rizo, vamos con una antorcha que limita el tiempo que podemos estar recorriendo la mazmorra. El concepto y la jugabilidad de la demo me hicieron aventurarme en la compra. Y sinceramente, este videojuego, creado por un estudio galés, se me antoja una auténtica joya oculta. Como ya comprobé en la demo, se nos transfiere la capacidad de crear mazmorras habitación por habitación, mediante cartas de estancias; ora pasillos, ora salas de todo tipo (herrerías, arboledas, armerías…etc); cada una aporta bonificación de habilidades o activación de ciertos efectos. Cada turno, a modo de maná, disponemos de PCs (puntos de construcción), con la que tendremos que edificar nuestra catacumba, pero no de forma totalmente caprichosa: debemos de encajar las salas teniendo en cuenta las entradas y salidas de las mismas. [h3]Acción y apartado técnico[/h3] Cuando hemos acabado el turno, comienza la acción. Encarnaremos a nuestro personaje, que tendrá la oportunidad de recorrer el tortuoso recorrido que hayamos construido, auto-atacando a simpáticos engendros y vestiglos que nos agredirán por el camino. El objetivo es activar sellos para desbloquear nuevas extensiones y poder construir hasta llegar a una plataforma donde encontraremos un jefe final. Todo esto constituido en un estilo Pixel Art tanto atractivo como resultón, con una banda sonora que, aunque no llega a la altura de Loop Hero (me parece la mejor de este tipo de juegos), es muy adecuada y acertada para ambientar las runs. [h3]Un desafío para los más avezados[/h3] Evidentemente, el juego comienza muy fácil y sencillo, pero cuando superamos los primeros mapas… se convierte en un titánico desafío mental, que además podemos aderezar a nuestro gusto activando ciertos modificadores para hacerlo más sencillo o más complicado aún. Lo más sorprendente de todo es que no hay ningún tipo de mapa… y ríase usted de ello cuando ya ha colocado una veintena de habitaciones y se pierde en su propio laberinto. Con estas premisas, el juego es un auténtico reto, no apto para jugadores casuales; pero ante tanto aficionado a roguelites, me resulta extraño que este título tenga tan pocos jugadores, o que no llame la atención a los ultras del género. Me ha resultado inusitado especialmente, que en páginas de logros como Steam Hunters, este juego esté virgen en cuanto a complecciones al 100%, ya que nadie registrado en tales plataformas ha sido capaz de completarlo. [h3]Conclusión[/h3] Es posible que, para el género, su precio sea algo elevado, y quizás siendo más económico, atrajese un mayor número de jugadores. Pero una cosa no quita la otra: es una joya. Si eres fan de los rogues (lites-likes) con construcción de barajas, dale una oportunidad.
Fun and interesting concept.
stayed up til 2am playing this last night WHOOPS Fun small roguelike with Vampires Survivors-like combat and a really neat hook in the 'organise the rooms of your dungeon' thing. Probably not a forever game if you're looking for a 100 hour monolith, but I am not looking for that so I have enjoyed my time with it plenty, easy to dip into, not too sweaty, perfect for Steamdeck. Good 👍🏻
https://youtu.be/_PC3MllOvI0 Building the dungeon to explore to balance navigations, upgrades, and progress is a fun twist to the action roguelike formula.
Having an absolute blast with Into the Restless Ruins. Thoroughly enjoying the concept of the build-run-loot-build cycle, while trying to figure out optimal routes/placements in each dungeon. it's easy to lose a chunk of time to this game and a build a "oh, one more run" mentality.
What a wonderful game! I'm a huge fan of roguelikes, deckbuilders and auto battlers, so this ticks all the boxes. I've only finished the first two levels and can tell there's so much more to discover but I feel comfortable whole heartedly recommending this gem
(장점) - 로그라이크 덱빌딩+던전 건설 이라는 컨셉은 신선하다. (단점) - 횃불 메커니즘이 지나치게 번거롭다 (모닥불을 많이 깔면 쉽게 해결되나, 모닥불에 대한 또다른 집착을 하게 되서 마찬가지다.) - 손패가 쉽게 더러워지고 덱압축이 잘 안되서 덱빌딩하는 맛이 없다. 사용한 카드는 걍 사라지게 하는게 더 깔끔할듯. - 초반에 건설 카드 좀 꼬이면 포기하고 재시작해야한다. 보상 몇 번 안 맞게 나오면 그냥 바로 게임오버라는 소리. (나중에 건설카드 업그레이드 하다보면 또 건설이 너무 쉬워진다. 그러면 대부분 건설 카드는 다 쓸모없어진다.)
Players by region
Where this game's players are, estimated from review languages.
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