
A roguelike deckbuilder where you create the dungeon you fight through. Each night use your cards to expand the ruins then battle through them, harvesting Glimour from the lost souls and improving your deck. Can you reach The Warden and defeat it, so The Maiden will grant your heart’s desire?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Into the Restless Ruins is a roguelike deckbuilder. Use your deck of cards, representing rooms and corridors, to grow the labyrinth of the ruins. Then auto-battle your way through them, harvesting as much Glimour as you can from the cursed residents before darkness overcomes your torch.
Earn favours from the Harvest Maiden, find Relics to trade with the Hen Wife, Wulver and other characters from Scottish folk lore to upgrade and curate your deck, and hope you are strong enough to face The Warden when you can finally reach it.
Dynamic Deck and Dungeon Building: Create your dungeon as you play, using a variety of cards to place rooms, corridors, and more. Modify your deck by earning the Maiden’s favour or interacting with characters within the ruins.
Strategic Room Synergies: Place rooms like campfires, libraries, and portals strategically to unlock powerful effects and adapt your approach to every challenge.
Endless Replayability: Each run offers a new dungeon layout, fresh challenges, and evolving strategies. Unlock rule-changing modifiers, discover hidden echoes, and expand your card pool with every victory.
Rooted in Scottish Folklore: Explore a world inspired by Celtic legends, from witches and faeries to the eerie Maiden and her connection to the Harvests, with the option to immerse yourself in the experience by playing in Scottish Gaelic.
Evolving Challenges: Confront new dangers with every attempt, from procedurally generated ruins to powerful enemies and artifacts that redefine your strategy.
Unlock Hidden Treasures: Discover rare charms, cantrips, weapons, and lore fragments to shape your journey and uncover the secrets of the Restless Ruins.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 132reviews | 86% | — | $54.7K |
| $14.99 | 183ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting combination of the survivors genre with map-building. Could use some more polish and balance, but for it's uniqueness it's worth trying.
What a FUN game. It has the feel of Vampire Survivors before it became tired/absurd. You are slowly building map tiles, killing monsters, collecting loot, exploring hidden rooms, getting lost, and doing your best not to die in the darkness. Wonderful game and well worth the experience. Wish leveling (exp++) was slightly faster, I want more of the options sooner!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Scots +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My initial review of this game was really negative, but the more I play I just think I was expecting the wrong thing going in. It's really awfully balanced, and you get offered things like a choice between 5% crit chance (5% more damage) and 5% crit damage (0.75% more damage). The enemies and combat in general are a pure stat check that might as well just be a type of slime that you have to build movement speed to wade through. Also, I don't know why there are so many rooms in the game when you just need the base deck plus portals to beat every level. The reason I changed my review to positive is that the experience of figuring out all this jank and learning what strategy works in the game has been a pretty fun one. I kind of like the fact that after 3 or 4 runs trying to optimise my DPS and learn what rooms were good I learned to just not fight enemies and not draft new rooms. Also, there are unlockable cantrips that let you change all the rules in your runs, so most of the things I don't like in the game (combat, deckbuilding, navigating the rooms) are basically optional anyway.
A fun roguelike that is a mix of deck builder and dungeon crawler. You have a deck of cards that represent dungeon rooms and when you start a run, you will build a basic three room entry dungeon, then once you run out of build points you will enter your new little dungeon and explore it for loot and fight some monsters. The longer you can stay in there and earn XP the better as every time you level you will add a new room for your deck. The idea is to last as long as possible then escape using the entrance portal. Once you have escaped, you can use your new rooms to build more of the dungeon. As the game goes by, the game adds little curse skulls, one after each run, more if you die, when the skull curse bar reaches a certain point you will get a curse which will make your runs harder in some way. So you are encouraged to try and escape rather than die in the dungeon. As you slowly build more you will finally access the rooms dotted around the map that are covered in mist. Once you make a path to those rooms you can go there to uncover them and see whats in there. It might be an NPC, a room with a bit of loot, or if you are lucky a Seal room. In the Seal rooms you activate the seal and fight a wave of monsters. Opening a seal opens up blocked off areas of the dungeon making more room for you to build. Unlocking seals will also lower your curse bar a bit, keeping those nasty curses off your back a bit. It also should be noted that if the curse bar ever completely fills to the end, you are consumed by darkness and lose the game. Unlock enough seals and you will eventually make your way to the dungeon boss and if you can beat them you have finished that particular dungeon and will unlock the next. Each dungeon location has a slightly different theme and ways the seals unlock as well as a different boss. Its quite an interesting take on the whole genre mixing together card building, dungeon construction and dungeon crawling. Its quite interesting and there are a bunch of cards to unlock and the cards can also be upgraded. The base rooms you start with are corridors, rooms to recharge your torch and health etc, but as you go along you will unlock training rooms, forges, stables, graveyards etc, all with their own little kinks and twists on gameplay. Its a solid little title and I like it quite a bit. The asking price is very reasonable to given how long you are likely to get out of it. Im about 6 hours in so far and have done 3 of the dungeons and beaten their bosses. A word of advice: Plan your dungeon well as you construct it. Remember you have to walk through it yourself. If you make it a maze, you are making a maze for yourself to get lost in. Spread out your healing and torch recharge places logically so you always have SOMEWHERE nearby(ish) that you can get to to recharge if things get desperate. And dont think the signpost rooms are useless, you can move the direction of the sign yourself, I always havint the signs point to the way to go to reach the exit portal. Can be super useful when you are running for exit low and health and torchlight. Anyway, well worth it!
This is a neat little game that incorporates Scottish folklore as you create your own dungeon. There's lots of replayability here, with your character leveling up as you play through scenarios, unlock new cards and cantrips, and interact with characters during your run. I didn't expect to enjoy this game as much as I did, as I primarily bought this game to support developers who are willing to put in the extra effort to include minority languages like Scottish Gaelic and Welsh. I would definitely recommend this game for anyone who wants to try a new take on roguelike deckbuilders. Chòrd e rium gu mòr - tha e glè spòrsail! :)
Ein guter Rougelike Dungeon Deckbuilder. Absolut empfehlenswert
不算推荐的推荐 很有想法 拼图+探索+吸血鬼 就是对路盲不太友好 以及 好像没有很好玩
This one is a short playthrough but an awesome one: it was my favorite game of 2025, and it's a criminal shame that so few people have heard of it. As a big fan of roguelike deckbuilders, roguelike ARPGs, and the classic tabletop game Castles of Mad King Ludwig, this game felt perfectly tailored to me. Think of it as an experience in which Phase I starts with you playing CoMKL, then you play low-fi Hades during Phase II (on the map that you made in Phase I), then you strategize about where on the worldmap to expand your dungeon next. A really satisfying strategy loop, just enough RNG to keep you permanently on your toes and excited for the next run, and a totaly cromulent action layer that gets its best mileage out of the fact that there is no minimap...you are forced to remember the dungeon you just laid out. Diabolical and awesome. Seriously, just pick this one up, you'll thank me.
Не могу поставить положительную оценку. Игра интересная, симпатичная, но душная. Долгие рейды, много лишних комнат, которые открываются во время прохождения игры, зачем их использовать, если к тому моменту уже сформируется стабильный, выигрышный стиль прохождения. Саундтрек беда, учитывая длительность рейда.
this game is really fun honestly, and anyone who likes roguelikes will love this
Players by region
Where this game's players are, estimated from review languages.
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