
A roguelike deckbuilder where you create the dungeon you fight through. Each night use your cards to expand the ruins then battle through them, harvesting Glimour from the lost souls and improving your deck. Can you reach The Warden and defeat it, so The Maiden will grant your heart’s desire?
Modeled estimate, not a reported figure. How we estimate →
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About
Into the Restless Ruins is a roguelike deckbuilder. Use your deck of cards, representing rooms and corridors, to grow the labyrinth of the ruins. Then auto-battle your way through them, harvesting as much Glimour as you can from the cursed residents before darkness overcomes your torch.
Earn favours from the Harvest Maiden, find Relics to trade with the Hen Wife, Wulver and other characters from Scottish folk lore to upgrade and curate your deck, and hope you are strong enough to face The Warden when you can finally reach it.
Dynamic Deck and Dungeon Building: Create your dungeon as you play, using a variety of cards to place rooms, corridors, and more. Modify your deck by earning the Maiden’s favour or interacting with characters within the ruins.
Strategic Room Synergies: Place rooms like campfires, libraries, and portals strategically to unlock powerful effects and adapt your approach to every challenge.
Endless Replayability: Each run offers a new dungeon layout, fresh challenges, and evolving strategies. Unlock rule-changing modifiers, discover hidden echoes, and expand your card pool with every victory.
Rooted in Scottish Folklore: Explore a world inspired by Celtic legends, from witches and faeries to the eerie Maiden and her connection to the Harvests, with the option to immerse yourself in the experience by playing in Scottish Gaelic.
Evolving Challenges: Confront new dangers with every attempt, from procedurally generated ruins to powerful enemies and artifacts that redefine your strategy.
Unlock Hidden Treasures: Discover rare charms, cantrips, weapons, and lore fragments to shape your journey and uncover the secrets of the Restless Ruins.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Scots +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Surprised that the top reviews for this are so negative; have had a lot of fun with this, a really well designed mashup of genres that when you average out enjoyment by price is a steal. Closest comparison I can think of is Blue Prince mixed with Vampire Survivors but it has its own vibe and feel that is pretty unique. Complaining about the combat seems to miss the point of the game; its closer to a speed run that you build yourself than a dungeon crawler or action RPG. Likewise the issues surrounding lack of difficulty seem a little overblown, while the game balance is not perfect it has an light arcadey feel where the point is not about whether you will win but how well you will win (this may change, I haven't cleared all the dungeons yet) Great to pick up and play and dive into every now and again. If you think there's a chance you will like this then you should definitely pick it up its the definition of a hidden gem.
This is a really great game. I don't know if this kind of genre exists where the player builds their own labyrinth and has to navigate it, but I hope to see more games like it in the future. It's awesome! Great job! There are a few rooms that are essential like the bonfire, and you'll see fewer bonfires as you build out your labyrinth and your deck gets packed with less essential cards. I think that's kind of the game's biggest design flaw. It's a deck building game, but there isn't really much point to that. Deck building is all about combining synergistic cards to break the game. Restless Ruins doesn't really do that, so adding more rooms to a deck that ironically becomes weaker as the essential cards you start with get harder to find is kind of contrary to the game's strengths. Regardless. This is a great game, and I hope it spawns an entire "restless" genre of games like roguelikes or soulslikes where players build their own labyrinths and have to navigate them. Great job.
A great and unique combination of genres. Notable orientation is a skill that is rarely used in other games to this extent. If you succeed in finding your path (and building it), you can get out of quite dire situations. So this game has a high skill ceiling while being fair to beginners.
What a wonderful game! I'm a huge fan of roguelikes, deckbuilders and auto battlers, so this ticks all the boxes. I've only finished the first two levels and can tell there's so much more to discover but I feel comfortable whole heartedly recommending this gem
记路太痛苦 第二关 不给远程武器打那个满天飞的蝙蝠搞笑呢
Solid roguelike, interesting mechanics
https://youtu.be/_PC3MllOvI0 Building the dungeon to explore to balance navigations, upgrades, and progress is a fun twist to the action roguelike formula.
A nice rogue like game with "build your dungeon twist"
[h1]Into the Restless Ruins[/h1] [hr][/hr] Últimamente, que me ha dado por resucitar mi vena creativa para con las reseñas de juegos, aquí en Steam, me he ceñido a comentar juegos que, o bien he completado, o bien he jugado lo suficiente como para emitir un veredicto. En esta ocasión me voy a saltar mi propia norma para hablar sobre un juego sobre el que apenas he jugado una docena de horas. Y hago esto por un par de razones. La primera, porque solo existe una reseña en castellano, y creo que aunque es positiva, no focaliza las bonhomías del título. La segunda razón es que me parece increíble que el pico de jugadores diarios se pueda contar con los dedos de la mano. Aunque por otro lado, no me extraña tampoco, ya que estamos ante un juego que tiene una dificultad que puede resultar abrumadora. [h3]Construcción y supervivencia[/h3] Encontré este título buscando juegos similares a uno de mis indies favoritos: Loop Hero. Into the Restless Ruins apareció en mi lista y me aventuré a jugar la demo. Lo que vi es que era un juego que encajaba bastante bien en mis gustos. La gracia está en que, a través de cartas, vamos construyendo nuestra propia mazmorra, que luego debemos recorrer con nuestro personaje. Para rizar el rizo, vamos con una antorcha que limita el tiempo que podemos estar recorriendo la mazmorra. El concepto y la jugabilidad de la demo me hicieron aventurarme en la compra. Y sinceramente, este videojuego, creado por un estudio galés, se me antoja una auténtica joya oculta. Como ya comprobé en la demo, se nos transfiere la capacidad de crear mazmorras habitación por habitación, mediante cartas de estancias; ora pasillos, ora salas de todo tipo (herrerías, arboledas, armerías…etc); cada una aporta bonificación de habilidades o activación de ciertos efectos. Cada turno, a modo de maná, disponemos de PCs (puntos de construcción), con la que tendremos que edificar nuestra catacumba, pero no de forma totalmente caprichosa: debemos de encajar las salas teniendo en cuenta las entradas y salidas de las mismas. [h3]Acción y apartado técnico[/h3] Cuando hemos acabado el turno, comienza la acción. Encarnaremos a nuestro personaje, que tendrá la oportunidad de recorrer el tortuoso recorrido que hayamos construido, auto-atacando a simpáticos engendros y vestiglos que nos agredirán por el camino. El objetivo es activar sellos para desbloquear nuevas extensiones y poder construir hasta llegar a una plataforma donde encontraremos un jefe final. Todo esto constituido en un estilo Pixel Art tanto atractivo como resultón, con una banda sonora que, aunque no llega a la altura de Loop Hero (me parece la mejor de este tipo de juegos), es muy adecuada y acertada para ambientar las runs. [h3]Un desafío para los más avezados[/h3] Evidentemente, el juego comienza muy fácil y sencillo, pero cuando superamos los primeros mapas… se convierte en un titánico desafío mental, que además podemos aderezar a nuestro gusto activando ciertos modificadores para hacerlo más sencillo o más complicado aún. Lo más sorprendente de todo es que no hay ningún tipo de mapa… y ríase usted de ello cuando ya ha colocado una veintena de habitaciones y se pierde en su propio laberinto. Con estas premisas, el juego es un auténtico reto, no apto para jugadores casuales; pero ante tanto aficionado a roguelites, me resulta extraño que este título tenga tan pocos jugadores, o que no llame la atención a los ultras del género. Me ha resultado inusitado especialmente, que en páginas de logros como Steam Hunters, este juego esté virgen en cuanto a complecciones al 100%, ya que nadie registrado en tales plataformas ha sido capaz de completarlo. [h3]Conclusión[/h3] Es posible que, para el género, su precio sea algo elevado, y quizás siendo más económico, atrajese un mayor número de jugadores. Pero una cosa no quita la otra: es una joya. Si eres fan de los rogues (lites-likes) con construcción de barajas, dale una oportunidad.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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