
Into the Radius is a single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1.29/day in the week after.
About
Dozens of hours of slow-paced suspenseful survival.
An unforgiving dystopian environment of the Pechorsk Anomaly Zone.
Diverse natural, industrial and urban locations with vast exploration potential.
Navigate with your realistic map, plan your route, climb over obstacles, scout out shelters, uncover loot caches, and try not to get killed.
Realistic handling of various classic and modern weapons.
Day and night cycle: scavenge for loot and scout during the day, sneak around and evade your enemies under cover of night.
Dangerous anomalies, bleak atmosphere, and urban exploration.
Explore miles and miles of forests, swamps, and crumbling industrial ruins. But be careful: the Radius is filled with deadly anomalies dealing damage to anyone foolish or daring enough to get close.
The place is swarming with hostile creatures — Fragments, Mimics, and more are roaming around 24/7 and will take every chance to let you know you are not welcome.

Into the Radius features a stunning variety of classic and modern firearms like the AKM Kalashnikov, PM, SKS Carbine, M9 Beretta, PPSh, FN SCAR, and many more with matching ammo. Realistic interaction, manual magazine loading with different ammo types, and weapon attachments.
Take care of your weapons — if they take damage or their condition deteriorates, they will begin to jam. Be sure to switch off the safety before you start firing! Realistic bullet physics causes ricochets, and bullets can penetrate different materials.
Your only means of survival is to sneak around with your detector, hunt for artifacts, and complete the missions assigned via the vintage UNPSC desktop at the base. Your trusty friends in the Radius Zone are stealth, silence, and planning.
Understand how to navigate the terrain, move slowly, take cover, crouch, sneak, and beware of the threats around you!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Into the Radius feels massively overhyped for what it actually delivers. Looting is tends to be unrewarding, most of what I find is a handful of bullets that are annoying to manage, often for weapons I don’t even own (i have 15 shotgun shells, no shotgun) , but i found three grenades atleast. Weapon cleaning is janky and frustrating - I spray oil all over the gun, yet the brush often fails to register properly. Ammo pouches regularly freak out and refuse to let me grab a mag when enemies are right in front of me. Reaching for a flashlight almost always pulls out my knife instead, not to mention how little durability knives have (killed like 3 enemies before it broke). Enemy design doesn’t help either. The most basic enemy is a slow zombie that mainly exists to waste resources as its too slow to ever become a threat unless you have the attention span of a blind elderly dog on sleeping pills. Even after “killing” it, you still have to destroy its core or it revives shortly after, draining even more ammo or durability. Interacting with the environment is also clumsy, opening cupboards or drawers often results in them slamming shut as soon as you stop holding them, and most contain completely worthless loot anyway. There’s no basic jump, so navigating obstacles feels awkward and outdated. The gun safety mechanic feels pointless it comes off more like a way to troll the player than meaningful realism. Visually, while the bleak aesthetic fits the setting, the constant depressing color palette just reinforces how empty and lifeless the world feels. The map system is also oddly restrictive: you can’t keep it out like your backpack, and there’s no option to keep its light on. Overall, the game feels empty, and unfinished despite being released for years now. Instead of immersion, I mostly felt annoyed and bored. Unfortunately, I’ll be refunding this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is easily a top 3 game for me. 1. Sliders scared the ♥♥♥♥ out of me so much I had to take the headset off. Good job 2. the home feeling + the not home feeling 3. gunplay is unnecessarily sharp and clean 4. Indie dev team 5. The immersion is nuts 6. Ambiance horror with the catharsis of 12 gauge
Страшно, очень страшно, мы не знаем что это такое. Если бы мы знали, что это такое, мы не знаем что это такое.
game seems high quality, isnt exactly my type of game, but im still gonna recommend it because im sure others will enjoy it
My favorite game I've owned the game on meta for a while, but I bought it again on steam because It's that good of a game. (It also runs better on steam using steam link than it did on meta link.)
одна из лучших игр что вы можете приобрести для шлема
its the best, I thrive in it, best game to take your mind off of things that are bothering you. cuz many thing this year have bothered me and make me feel.... yea. but highly recommend to anyone who wants a good vr fps that has gameplay to it and is not just a shooting range simulator
В савецкам саюзе бамбили детей, тихо, не спеша, без суеты, не пердежа, без шыша, лежа и бурмалдя, хой чытыре, два мелстроя и потужничая
Очень понравилось всё: и сюжет, и эта зловещая, давящая атмосфера. Она не просто пугает, а именно держит в напряжении постоянно. Бывали моменты, когда я сидел в каком-нибудь доме до утра, потому что выйти ночью и идти до базы — это реально страшно. Не «чуть-чуть стрёмно», а прямо не хочется двигаться При том, что я вообще не фанат таких игр — меня легко напугать, и обычно я их избегаю. Но тут странная штука: страшно, но всё равно хочется возвращаться. Прям тянет обратно. Очень кайфово исследовать мир — лазить по зданиям, искать лут, постепенно продвигаться дальше. Всё это ощущается живо и интересно, не просто «по заданиям», а как будто ты реально там. В итоге игра оставила очень сильное впечатление. Теперь уже точно возьму вторую часть.
[h1] "DEAR GOD THE HORROR" [/h1] [b] Into the Radius is such a unique game, it gave me a vibe I never had felt prior, and made me feel so stressed, afraid, and overstimulated *cough cough, the intrusion* so much so that I nearly quit it. But.. I didn't. And it gave me such a great feeling when I pushed through the enemies, anomalies, and the entire world around me which was ALL against my survival. [/b] [h3] --THE SURVIVAL-- [/h3] In this game, you have to venture out Into the Radius, ("he said the name of the game!") an uncomfortable and highly hostile zone filled with everything that wants to kill you, where you have to loot whatever you can to complete your mission and sustain yourself to get better gear to complete more dangerous and complicated missions. This game tests you in more ways than 1! You have to manage health, hunger, stamina, weapon durability, weight, the amount ammo you have, the routes you'll take, the enemies you'll encounter and so much more. But even with all this, you're main goal is to survive and complete the mission, which is not easy. Okay okay, sure, It MIGHT be easy in the beginning, however the deeper you go in the Radius, the harder and more demanding each mission gets. Some missions, *cough cough, the intrusion again* will test your limits, and will put you under terrifying levels of stress all while the enemies surrounding you are screaming in your ear. You have to endure, push, and come out on top to survive and succeed. [h3] --THE EXCLUSION ZONE-- [/h3] There are 5 main zones: Pervomay Route, Bolotky Village, Pobeda Factory (yikes), Kalkoz Zarya, and The Castle. Each zone gets harder than the next, and each has a completely different environment than the last. It's filled with mysterious and deadly anomalies and armed enemies, which if you haven't caught on already IS in fact heavily inspired by S.T.AL.K.E.R! You'll have to research, study, explore, and plan routes and places to loot to become an effective explorer. [h3] --THE STORY-- [/h3] The story for Into the Radius is... weird... and disappointing.... It follows you meeting a trapped girl, Katya who can communicate telepathically and needs your help to save her, which is possible by you completing missions to venture further into the zone, where she is. I won't spoil the end, but it leaves a lot to be desired. It left me thinking "Why?" and "Is that it?" If I were to summarize it: There isn't really an end, just a foundation which will hopefully be built upon in Into the Radius 2, which just entered 1.0 :) --- [b] Story: [/b] 🔲Life-changing 🔲Great ✅Mediocre 🔲Bad 🔲Atrocious [b] Gameplay: [/b] 🔲Incomparable ✅Great 🔲Mid 🔲Pretty bad 🔲Not fun [b] Graphics: [/b] 🔲Heavenly ✅Pretty 🔲Decent-enough 🔲Not terrible 🔲Ugly [b] Hardware Intensity: [/b] 🔲Can run on anything 🔲Greatly optimized ✅Need a decent PC 🔲Better have money 🔲Unoptimized Slop [b] Replayability: [/b] 🔲Never gets old 🔲Fun for months 🔲Fun for a decent bit ✅Not really fun replaying 🔲Lost its charm after the first run [h3] --OVERALL: 9/10-- [/h3] I haven't touched on ITR too much in this review, but this game is a solid 9/10 for me. It's scary, it's unknown, it's an experience that will stretch your tenacity to it's limit, but is soooo satisfying to come home alive and reap your rewards and loot. Although it is a bit watered down from the previous version, (ITR 1.0, the current version is version 2.0) which was a lot bigger and detailed, however had to be shrunk to make it compatible with the Meta Quest release. If you complete this game and like it, you should 100% check out the 1.0 version of this game, it's a completely different experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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