
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has been great and the first ITR is one of my favorite VR games of all time. HOWEVER. Now that they felt the need to drop paid DLC for a throwback cosmetic that should be free to anyone who owns the first game while many base issues still persist I feel I can't in good faith recommend this. Since Beta it feels like it has been one step forward and 3 steps back. Many of the bugs that plagued the game in the beginning are still preset, especially in coop: -Enemies glitching through the ground -Items like NVGs and flashlights sometimes decide to no longer toggle. -anomalies are sometimes invisible which makes missions that need them extra difficult for no reason. -if you drop your gun too fast out of the holster you better hope the host is nearby so they can pick it up cause you cannot. -pop in if you're not host can sometimes be incredibly bad, got killed cause I walked into a distortion zone that I couldn't see till it was too late Altered items were changed from interesting items morphed by the radius (3 forks smushed together, multiple rubicks cubes fused) to every day items that you can only tell are altered by staring at them for multiple seconds to watch the texture change. Why they felt the need to changed altered items and swap the anomalies (which were neat) with the interesting altered item designs, leaving you to stare at a shelf waiting to see a texture change is beyond me. The ambience and atmosphere of this game can be tremendous but in a second you can be taken out and frustrated by a ton of annoying bugs. Pulling out of Beta/EA and having a 1.0 release when almost nothing that should've been in the base game was present or fixed was the first slap but paid DLC for a game people are clearly enjoying but frustrated with your choices/lack of fixes is abhorrent.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Please, please remove Lauri. He does nothing but ruin the game's atmosphere and I mean that without any hyperbole. He *ruins* the game. Remove him entirely. This is a near unanimous opinion of people who play this game. PLEASE remove Lauri. The first game was oppressive, lonely and perfect in those regards. The second game COULD be just as good if you would PLEASE. PLEEASE remove Lauri. I am BEGGING you, devs, to please listen to us. We are playing this game because we love it and we want peoples' first impressions to be as good as possible. Lauri RUINS the impression of this game.
I'm waiting for a patch that, at this rate, will never come. The game has a massive problem with unstable FPS, with drops happening every 3 seconds and making my motion sickness kick in after just 5 minutes of gameplay. Some areas are literally unplayable because of this. You may say, "Maybe your PC, connection type, or headset is the problem," but with a 4060 Ti, 32 GB of DDR5, Wi-Fi 7, Steam Link, and a Meta Quest 3S working flawlessly in every other VR game, that is unfortunately not the case. So, after all the yapping, this is going to remain a negative review until the problem is fixed.
Я играл в первую часть, и я думал что нет лучшей VR игры про путешествия, оружие, и страх перед неизвестным. Но нет, вышла вторая часть. Которую ругали имбецилы извините пожалуйста за оскорбления, просто когда люди не понимают как разрабатывается игра, начинает бомбить от узколобья данный индивидуумов. В общем, данная игра в разы превосходит первую часть. Здесь есть всё чего не хватало в первой части. Во первых - кооп, да он немного кривенький, но че вы хотели? Он есть и он работает! Жалко что банк один на двоих) Приходится ругаться с товарищем из-за того что он купил гитару вместо того чтобы взять патроны или чего-нибудь пожрать. Но опять же, кто первый в халате тот и гитарист. Во вторых, разнообразие оружия и обвесов, это просто часы на пролет сидя в магазине рассматривая это, или купив игрушку начинаешь её разбирать и собирать по частям, кастомизировать и так далее. Или для удобства сидишь и подбираешь лучшую комбинацию расположения магазинов и подсумков, в общем, игра кайф! Зарядки не шлеме не хватает чтобы вообще из нее не выходить. РАЗРАБОТЧИК КРАСАВЕЦ! Так держать)
I can't say enough good things about this game. The weapons feel great to interact with, the environments are interesting to explore, weapon building is so much fun, the enemies are genuinely scary at times, and co-op is a blast.
한글패치 언제나오나요?
Maybe fix the online coop issues and bugs before releasing paid cosmetic dlc thats being advertised both in mission control and the shop.
I'm changing my review! This game absolutely did not run on my PC while using Windows. Now using Linux and WiVRn, the game runs on max graphics just fine! Great game, great experience, graphics are nice, the story has been fun. Weapons feel NICE. I miss using toilet paper to clean the inside of the guns, but this is just a nitpick. RECOMMENDED (if you've got a setup that can run it)
[Before I begin I would like to say that I have written this review in a fit of rage after a sort of "final straw" situation while playing the game. You can probably tell it is emotionally charged, so if some information isn't 100% accurate, I do apologize. With that out of the way-] I don't think I've had a worst first impression with a game in awhile. Somehow, someway, everything is worse than the original game. Nerfs to things that didn't require it and mechanics that did not need to be added or were made too in-depth. I understand wanting customization but understand that some people (Myself included!!) would like to just buy a better gun and better attachments. Don't get me wrong, I love the ability to mix-match things, but with how LITTLE money you have in the first place, how are you supposed to anyway? By the time you can afford to, you will have beaten the game and there's no point. Not to mention that 90% of the gear is locked behind high-security clearance, which ALSO is end-game. Where there's no point. Speaking of which, the economy? In the first game it was bad enough, you BARELY had enough money for meds and whatnot after a run. It was acceptable, though, because this fit the tone of the game. You lived in a shipping container, times were tough. And before you call it a skill issue, I would min-max the hell out of my days. The second the sun was up I was out there, I'd be over encumbered by at least 50 pounds and both hands full and all slots filled, walking back to my place once the sun was down. I like to consider myself decently skilled at VR combat, so I don't waste that much ammo or meds either! And yet after all of it, the money to repair my stuff, heal myself, buy back what I used, I BARELY have enough to buy new stuff. And it's even worse in the sequel, because now you have EVEN MORE that you have to focus on buying, like INDIVIDUAL ARMOR PLATES as opposed to just armor, different tiers of medicine, the insane amount of different gun parts. It's genuinely shocking. Also the probes! You have to buy probes ALL THE TIME because they decided to limit how many you have as opposed to only making you buy them if you died / lost yours. I get that it's more realistic, but this isn't exactly a realistic game. There's floating trees. Let me have a never-ending probe box, please. The amount of changes feel so unnecessary. I'm okay with the modernization of everything given that it takes place AFTER the first game, but some things changed for the worse and it makes 0 sense. The tablet holding ALL the information on it in a (somehow) unorganized organized way rather than having a map and a journal separately threw me off as well. I get that it's nice for convenience but not when it's inconvenient to look at. Also, inconsistency. Lets talk about that. For example, how many times I've loaded into a game and all my weapons are completely empty? My mags are all empty? Nothing has bullets except the ammo box in my bag, so I'm just down 800 dollars in ammo for no apparent reason. Inconsistent anomalies on top of that! In the first game, anomalies reset after each tide. Some would change places to somewhere else. Now they reset DAILY, with no way to learn exactly where the anomalies are. The tutorial doesn't teach you how to do anything except the basic controls, which is fine! The first game was similar! Except the first game taught you how the Radius worked OUTSIDE OF THE TUTORIAL, you could infer a lot of information or figure it out yourself through trial and error! But when I die to a spark anomaly and have NO WAY to learn how to avoid it, do you expect me to be happy about that? My probes do nothing, walking slowly does nothing, not crouching, standing up, sprinting, jumping, flashlight does nothing, shooting does nothing, everything you'd think to try does nothing. Look it up? Says to throw a probe. So what the hell. Watch a video, it's exactly what I've already tried. But it just does nothing. Works on other traps of the exact same type (yes I understand the different types, this isn't that) but not the one I NEED TO GET PAST to continue the story. Speaking of the story, The dialogue? If you can call it that? Or any of this actually- The first game was super compelling, had me hooked within seconds. Nothing was given, you had to look around and pry. It was interesting. The notes changes as you progressed, you got a feel for what the Radius actually was. And for some reason we've decided to ditch that and go the AAA approach. Literally the first ♥♥♥♥♥♥♥ cutscene tells you to "Go Into The Radius" and it cuts to the title. Most of the dialogue so far is corny and really feels like either Sony or Vivienne Medrano wrote it. I played hours upon hours upon hours of the first game and still haven't fully completed it, I've loved every second of it. The developers GENUINELY cooked so hard with that game, it's one of my all time favorites. I have no idea where the story picks up from where I left off because there's no way to guess! It's so in depth! And yet in this game, I was able to correctly guess the entire plot within the first two missions based on the dialogue alone. Only AAA dialogue or terrible writing will do that to you, and I know the devs aren't bad at writing because the first game was amazing. And lastly, the fact that it doesn't even feel like we're in full release. They need to re-mark it as early access because if this is what a 1.0 release looks like then I am truly appalled. Requires better hardware than the first game and yet runs worse with that better hardware. Looks worse, too. Just because you've updated to a better engine with cooler shadows and lighting doesn't mean the game looks good. Visually the style has changed SO MUCH that it feels like they were sitting in the office thinking "What CAN we change" instead of "What SHOULD we change". Some of the designs, mechanics, visuals, it all just was unnecessary. For example, the style in general. The models. All of it. The rustic "S.T.A.L.K.E.R adjacent" feel that the first game had has been completely stripped for a colorful apocalypse. It's not rustic anymore, it's way too modernized. It's kinda like the difference in vibe between Battlefield V and Battlefield 2042, where they went from "War is hell" to "Omg guys we're going to war x3". We've moved from "The radius is dangerous, people die. I am afraid for my life, despite the fact that I can respawn. I do not know who or where I am, or who I can trust" to "And Explorer? You just be Explorer. Together, we ARE the Radius!" It just ruins the vibe that the first game was pushing us towards. I watched as the game progressed, I thought we'd just get an updated engine and models in terms of feel, but instead we got.. this. I can't even equate this to anything. This is a brand new low when it comes to modernization. (Edit; I would also like to point out that the devs admitted that they knew most of us wouldn't like the tonal shift, yet they did it anyway. Cmon man :/ ) Overall it's just.. disappointing. I REALLY wanted to like this game. I still do! I'm still going to give it a chance once I've calmed down. Despite how much I dislike it, I have faith that there's SOMETHING that can keep me going, surely! So I'm going to keep trying. And I suggest anyone that is dead set on playing to do the same! But if you've played the first game, you might not like this one. It is worse than the first. Might be a good game on it's own, as a standalone, but right now it fails as a sequel. Other reviews have worded it way better than I, so you probably check those out. Like I said, my review is emotionally charged. While there are good points that I've made, and I stand by most of what I've said, I am still angry at the exact time of review. Don't let my one negative review sway your decision on whether or not to buy the game, however. You should make your own decision.
This game is a genuine masterpiece, and such a ridiculous step up from the first game, the gunplay is basically unmatched, the gameplay loop is addicting (I spent over 4 hours making sure my base looked clean and my gun rack was organized) its absolutely terrifying, but very fair. Even on my decently old pc, it runs quite well for an unreal engine 5 game and I haven't had any noticeable immersion breaks due to performance. Story isn't anything special but it moves the player along the areas and the shop progression makes sense. Overall, its really fun and I can't wait to convince some friends to get it (they added 4 player so I can get a few) and we can goof around for hours. 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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