
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game when it was released as a public beta and unfortunately found that my CPU was lacking so I put it off as such and decided to wait a bit longer. Well with their official release around the corner and some newer parts, it seemed like it ran just fine....until I hit the steam button and the screen froze. Stopped the game, restarted, same thing happens. I'd love to try to play the game without getting sick. ALSO I just wanna play the game, it doesn't need this much handholding
I enjoyed this game a lot in previous updates. Came back after the shooting range update only to find it was an overhaul update. All the dialogue and interaction is really not good, the game feels so vastly different for it and I could not care less about the characters. What once felt so eerie and offputting to be in such a clean base with no one around is now a weird annoying corporate web-page feeling experience. I enjoyed the look and feel of the mission UI before, felt very abandon-ware which suited the empty feeling of the base and world, like you could be the only one left. Now it just feels like some half-assed webdev project with how we get a Microsoft Teams looking voice call all the time. The in-between of travelling really is so awkward, feels like such a weird space that baits me into looking at a bunch of non-valued items while and deal with the most awkward "friend" npc that has to spoon-feed me how I should feel about the story elements. The artifacts that were really charming and unique became retextured random models which really just makes me have to pick up every single interactable in order to tell what I can and cannot sell for value. The tutorial was gutted and lost several things that really need to be explained. For some reason the PDA slot was switched sides and wasnt given an option to be modified separately? And wow, using the PM again starting a new save, it took forever to put the magazine in. The motion required to do so is fully sliding it in, which is extremely awkward as my controllers seem to be too big for that to work without flipping them around or smacking them together. Glad to see that steadying your aim was added, which was sorely needed, and the shooting range is neat. Also very glad that you can put ammo directly into ammo boxes within your backpack. Anomalies were already obnoxious and super finicky, and now they are worse and harder to see. The performance is no better, I'd say it is worse but its really hard to tell. Stashes are rather lackluster, and it feels far more worthwhile to just focus on money and buy things. Enemies werent improved either, and while I love shootouts with mimics, all the non mimic enemies are so tedious to fight and just infuriating and continue to be the worst part of the combat.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 991 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The step up from early access is crazy! My pc does have a hard time to run this game time to time but everything is almost perfect!
разнообразие кастома по сравнению с первым радиусом но атмосферу потеряли, все стало красочным не похоже на припять или чтото подобное. в этом плане первый радиус больше подходил по цветам
Edit: The well thought out and kind developer reply helped me realize I went into this expecting stalker and that was a rather disappointed because of that. Gonna give it another go at some point, so take this review with a grain of salt. Some points still hold up, but most of my frustrations were shattered expectations. Still annoyed about the model clipping crap though. ---------------------------------------------------------------------------------------------------- This is... possibly one of the worst STALKER-styled games I've ever played. The graphics, voice acting, and story are all great from what little I could tolerate playing this game... and that's as far as my pros go. The inventory system is absolutely awful. Grabbing the backpack from your back only works about a fourth of the time, and the odd choice of making you manually sort everything you have into a teeny tiny space is infuriating. You have to stack ♥♥♥♥ inside of other ♥♥♥♥ and it just becomes confusing as hell. Just give me a damn GUI like every other game. The need to not have the player model collide with structures or props is also infuriating. I have a natural urge to simply bend forward and pick something up off of a table, but instead of letting me do that they simply move me backwards so my model doesn't clip into the table. It is SO jarring and it literally makes me nauseous. They expect you to use this super unintuitive "out of reach item" grabbing where you aim at it and press trigger and THEN grip. The problem with that is you have to aim at the item before pressing trigger or it won't work, and if you move your hand between pressing trigger and grip you have to repress trigger to make it function again. Just let me grab ♥♥♥♥ from a distance without the extra step for the love of god. Stupid af. Everything about handling firearms in this is so unbelievably tedious, too. You can't unload a mag into your other hand, you have to catch it midair or pick it up from the ground. Then loading the mags is terrible because you can't load them while they're out of your hand. If I could set them all on a surface and load them from there it'd be a LOT simpler. Also picking up individual bullets if you load too many is THE WORST. Especially when they randomly fling into oblivion and are lost forever. Then the exploration comes into play... there's an anomaly every 2-20 steps, completely randomly placed with no sense of order. Every other STALKER game has randomly placed anomalies but they're few and far between and they always come in groups. This game has no open space where there isn't anomalies randomly scattered. It just feels like one giant anomaly maze rather than a world with groups of anomalies to be wary of. I could get past that if they didn't bury the damn artifacts in the dead center of anomalies. Having to take damage to get an artifact or skip getting it just feels horrible either way. I think my biggest pet peeve though is the tablet map automapping the place but for some god forsaken reason there's no marker that shows where you are on your map. Are you serious? How bloody hard would it have been to add a small marker for the player location? Playing this game just feels so bad. It doesn't matter how good the story is if you can't stand the gameplay. If I could refund it I absolutely would but unfortunately I went on vacation right after buying it so it's been more than two weeks. A shame, but oh well.
Good with friend. Some bugs and crashes.
A few glitches here and there (mostly multiplayer related), and runs with some difficulty on my laptop, but great game overall.
Coop is still unplayable for host due to really bad performance, even in the new beta
The game is nice, the gun building is fun but gun cleaning and ammo choice went down the drain where's my ram rod and tp? where is my sub sonic ammo? i wish they would add the mechanic for the ash balls it feels forgotten, at least make the counter on the glove go up as a place holder. it has so much opportunity and im sad to see it abandoned. I like the unintrusive jumpscares, and the creepy voice lines and sounds. but i want the angels of death back or lore explaining where they went. they need to bring back the atv boss as well i know time passed and things changed but i feel like it should still be around. There is a bit of lag in certain areas even with a pc that's close to the recommended specs, and the experimental optimization dont help to much but it is experimental. good game fun gameplay loop and sound design. overall 6.5 the game would be higher if instead of posting updates no one asked for they would work on core mechanics first then work outward
Best VR game of all time just like the first one
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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