
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Edit: [9/8/26 after dev responded].... I run the game in dx11 i tried dx12 and it was worse. I also use openxr for meta cause steamvr on meta headset is awful as is. I tried both anyway but its bad on both. I tried tips and tricks from reddit and YouTube and nothing works. Will be waiting until game gets updated to optimization before recommending to buy. OG review: ---- Even after 1.0 game still feels like its in Alpha. Just got done playing through ITR1 and wanted to finally get ITR2. Short version: Game is very buggy, has major graphical issues, and freezes on me a lot (both quick 1-2sec and some that freeze my entire headset and need to restart it). Game isn't done and needs more optimization before I'd recommend it. More Detailed.....I'd like to start with thing's I like about the game. -Graphics looks nice compared to the first game (tho changing from low to high to me didn't make a massive difference besides shadows) -The weapon mechanics and movement is a major improvement. I like I can customize my weapons with various parts and camos, and I like how I can reload with one hand and hot swap mags and slap ak mags out and reload. Super cool mechanics. Now for the things I don't like (Lot more than I like) -The co-op/Multiplayer is awful. It crashes and has issues everytime I tried to play with my friends. Would avoid the game if you're trying to play with friends. -Game needs to get better optimized and fix issues related to the constant freezes. I tried playing this game on my pc (Ryzen 5 8400, 16gb ddr5, and a rtx 5060) and my fiencee's pc (I7 14700k, 32gb ddr5, and a rtx 4070 ti super) and both can't run the game stable at my quest 3 native 90hz on low settings with 90% res. I tried using SteamVR and Meta openxr both have the same issues with freezing and choppyness. The weight system sucks.....you don't get any movement penalties you just can't add more stuff to your bag after it's full. I miss the OG mechanics for that when it mattered what you had in your bag instead of limiting what you can loot which already isn't a ton besides Altered items. -The world isn't exactly great either. I like it more than the first game since these maps are filled with more buildings and things too see but, it also takes a lot away from how the game used to feel. I don't feel that ITR feeling I did in the first one at all in ITR2, and it's something I think about when I try to get into the game instead of being annoyed with the issues I deal with since I want to enjoy it. -The Anomalies are.....annoying. There are sooooo many in the most random spots sometimes and it's just annoying. This game also has a limit on the Anomaly detectors....only get 50 per container instead of it being an infinite bag of bullets to throw. Also they barely work on half the Anomalies especially on the electric ones. -The final issues I mainly hate is the fact that we have ANNOYING VOICED AI SOUNDING people that we work for and the friend we have that's helping us get freed by going to the center of the radius. We don't need voice lines from anyone in the game other than from entities and from any characters that actually mean something. The UNPSC lady doesn't need to exist...same with the Lauri dude. He honestly doesn't need to exist either. I feel like he was added so the devs could get interaction with players and always handshake us for whatever reason lol idk. I haven't gotten to the end or seen it but, I think we'd have a better or the same outcome without him. Miss the days of just exploring and figuring it out as we went....we didn't need help traveling to the zone or between them....now we do? I'd give the game a 2/5 for now in current state. It needs to at least get optimized, and fix some bugs before I want to play it anymore. Maybe then I'd consider making it a game to recommend...for not explorers I'd recommend scavenging the zone in ITR1!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 991 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Game ist einfach nur geil – und die Mods erst! Es gibt Helikopter-Mods und noch so viel anderes. Ich habe schon lange kein so gutes VR-Story-Game mehr gespielt. Der erste Teil ist schon mega, aber der zweite setzt noch einen drauf. Das Game wird mit jedem Update besser. Kommen wir zur Story: Sie packt dich, glaub mir. Die Grafik ist einfach krank und auch die Waffen sowie die Ausrüstung sind richtig gut. Es gibt jetzt sogar NVGs (Nachtsichtgeräte), die es im ersten Teil noch nicht gab. Außerdem kannst du alles komplett konfigurieren. Ach ja vertraue ihn nicht sie benutzen sich nur wenn es soweit kommt tue das richtig Ich empfehle dieses Spiel zu 100 % und wünsche euch viel Spaß!
So fking FUN! 10/10
В нынешнем состоянии игру рекомендовать не могу - отсутствие оптимизации делает игровой опыт крайне неприятным и фрустрирующим. Минимальные и рекомендованные системы на странице игры не соответствуют существующему функционалу. На своей конфигурации н минимальных настройках я получаю неиграбельное мыло и просадки фпс. Кроме того, игра плохо подготовлена к релизу, и в таком виде скорее представляет бета версию с множеством критических багов. Один раз я просто провалился под текстуры на второй локации (в районе церкви) - пришлось загружаться. И всё, что касается тела в игре, по сравнению с ITR1 сделано хуже - из игры убрали настройку длины рук, из-за чего руки постоянно перекручиваются и сгибаются в неестественных углах, а кроме того - пользоваться лестницами такими руками очень сложно, зацеп не всегда работает и может "слететь" в любой момент. Дополнительно многим не понравился персонаж Лаури, который по сути представляет собой "интерфейс" взаимодействия радиуса с игроком. Я считаю, что это меньшая из проблем игры на фоне технических недостатком. Но, справедливости ради, ввести в лор какого-то случайного персонажа, который просто словами говорит "Мы были с тобой лучшими друзьями, ты не помнишь?" - так нельзя, это не работает, такую эмоциональную связь нужно действительно создавать с реальным человеком, с самим игроком, через повествование, а не через одну строчку монолога. Могли бы оставить Катю или вместо Лаури (Лори?) ввести Исследователя из ITR1 - с ним у многих фанатов серии уже сформирована связь, и он будет восприниматься естественно с реальной теплотой самим игроком. Далеко шагнула кастомизация оружия и ИИ противника. Чувствуется вдохновение игр Prey (2017) и Control (помимо обозначенного в игре "Пикника на обочине" и очевидно Сталкера). Детально сделан позднесоветский антураж. Но насладиться этим всем сейчас у меня лично получилось с трудом. Надеюсь, когда-нибудь смогу вернуться к игре, пройти её с удовольствием и поменять свою точку зрения.
It improves on itself a bit from the first game, I really enjoy how more in depth the gun cleaning is and the ability to change out parts on a gun to your liking, one thing i like to do mostly is finding guns out in the field and taking them back to rebuild or to clean, the addition of co-op is nice but i wish it was a bit more than just needing friends to play, or being able to take some of your own equipment and join a random to help them with their missions or game but then again that's just a thought, the addition of the shooting range and being able to test out firearms before you buy them to see if you like them is also a really helpful thing. There's not really any bad thing i can think of at the moment or came across so i can't say anything about that. Just being able to play with your friends in a stalker like game is really fun and nice. There's not a whole lot of full fledged out games on this scale that you really see in the vr space but the ones you find can be a big hit or miss and I'm happy that this is one of them. The last thing i can really say is that revolvers would be nice :)
8GB of VRAM is insufficient to run the game on minimum settings. I've been experiencing some stutters in the UN base, but as soon as I've reached the second area they became constant and unbearable. The game is fun to play if you've got a beefy machine, but if you're like me you should wait for some more optimization
I bought this game when it was released as a public beta and unfortunately found that my CPU was lacking so I put it off as such and decided to wait a bit longer. Well with their official release around the corner and some newer parts, it seemed like it ran just fine....until I hit the steam button and the screen froze. Stopped the game, restarted, same thing happens. I'd love to try to play the game without getting sick. ALSO I just wanna play the game, it doesn't need this much handholding
Слишком геморройное управление всеми приблудами персонажа, рефанднул потому-что это перебор
Good with friend. Some bugs and crashes.
I enjoyed this game a lot in previous updates. Came back after the shooting range update only to find it was an overhaul update. All the dialogue and interaction is really not good, the game feels so vastly different for it and I could not care less about the characters. What once felt so eerie and offputting to be in such a clean base with no one around is now a weird annoying corporate web-page feeling experience. I enjoyed the look and feel of the mission UI before, felt very abandon-ware which suited the empty feeling of the base and world, like you could be the only one left. Now it just feels like some half-assed webdev project with how we get a Microsoft Teams looking voice call all the time. The in-between of travelling really is so awkward, feels like such a weird space that baits me into looking at a bunch of non-valued items while and deal with the most awkward "friend" npc that has to spoon-feed me how I should feel about the story elements. The artifacts that were really charming and unique became retextured random models which really just makes me have to pick up every single interactable in order to tell what I can and cannot sell for value. The tutorial was gutted and lost several things that really need to be explained. For some reason the PDA slot was switched sides and wasnt given an option to be modified separately? And wow, using the PM again starting a new save, it took forever to put the magazine in. The motion required to do so is fully sliding it in, which is extremely awkward as my controllers seem to be too big for that to work without flipping them around or smacking them together. Glad to see that steadying your aim was added, which was sorely needed, and the shooting range is neat. Also very glad that you can put ammo directly into ammo boxes within your backpack. Anomalies were already obnoxious and super finicky, and now they are worse and harder to see. The performance is no better, I'd say it is worse but its really hard to tell. Stashes are rather lackluster, and it feels far more worthwhile to just focus on money and buy things. Enemies werent improved either, and while I love shootouts with mimics, all the non mimic enemies are so tedious to fight and just infuriating and continue to be the worst part of the combat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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