
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A few glitches here and there (mostly multiplayer related), and runs with some difficulty on my laptop, but great game overall.
8GB of VRAM is insufficient to run the game on minimum settings. I've been experiencing some stutters in the UN base, but as soon as I've reached the second area they became constant and unbearable. The game is fun to play if you've got a beefy machine, but if you're like me you should wait for some more optimization
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 991 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is nice, the gun building is fun but gun cleaning and ammo choice went down the drain where's my ram rod and tp? where is my sub sonic ammo? i wish they would add the mechanic for the ash balls it feels forgotten, at least make the counter on the glove go up as a place holder. it has so much opportunity and im sad to see it abandoned. I like the unintrusive jumpscares, and the creepy voice lines and sounds. but i want the angels of death back or lore explaining where they went. they need to bring back the atv boss as well i know time passed and things changed but i feel like it should still be around. There is a bit of lag in certain areas even with a pc that's close to the recommended specs, and the experimental optimization dont help to much but it is experimental. good game fun gameplay loop and sound design. overall 6.5 the game would be higher if instead of posting updates no one asked for they would work on core mechanics first then work outward
Best VR game of all time just like the first one
Coop is still unplayable for host due to really bad performance, even in the new beta
Edit: The well thought out and kind developer reply helped me realize I went into this expecting stalker and that was a rather disappointed because of that. Gonna give it another go at some point, so take this review with a grain of salt. Some points still hold up, but most of my frustrations were shattered expectations. Still annoyed about the model clipping crap though. ---------------------------------------------------------------------------------------------------- This is... possibly one of the worst STALKER-styled games I've ever played. The graphics, voice acting, and story are all great from what little I could tolerate playing this game... and that's as far as my pros go. The inventory system is absolutely awful. Grabbing the backpack from your back only works about a fourth of the time, and the odd choice of making you manually sort everything you have into a teeny tiny space is infuriating. You have to stack ♥♥♥♥ inside of other ♥♥♥♥ and it just becomes confusing as hell. Just give me a damn GUI like every other game. The need to not have the player model collide with structures or props is also infuriating. I have a natural urge to simply bend forward and pick something up off of a table, but instead of letting me do that they simply move me backwards so my model doesn't clip into the table. It is SO jarring and it literally makes me nauseous. They expect you to use this super unintuitive "out of reach item" grabbing where you aim at it and press trigger and THEN grip. The problem with that is you have to aim at the item before pressing trigger or it won't work, and if you move your hand between pressing trigger and grip you have to repress trigger to make it function again. Just let me grab ♥♥♥♥ from a distance without the extra step for the love of god. Stupid af. Everything about handling firearms in this is so unbelievably tedious, too. You can't unload a mag into your other hand, you have to catch it midair or pick it up from the ground. Then loading the mags is terrible because you can't load them while they're out of your hand. If I could set them all on a surface and load them from there it'd be a LOT simpler. Also picking up individual bullets if you load too many is THE WORST. Especially when they randomly fling into oblivion and are lost forever. Then the exploration comes into play... there's an anomaly every 2-20 steps, completely randomly placed with no sense of order. Every other STALKER game has randomly placed anomalies but they're few and far between and they always come in groups. This game has no open space where there isn't anomalies randomly scattered. It just feels like one giant anomaly maze rather than a world with groups of anomalies to be wary of. I could get past that if they didn't bury the damn artifacts in the dead center of anomalies. Having to take damage to get an artifact or skip getting it just feels horrible either way. I think my biggest pet peeve though is the tablet map automapping the place but for some god forsaken reason there's no marker that shows where you are on your map. Are you serious? How bloody hard would it have been to add a small marker for the player location? Playing this game just feels so bad. It doesn't matter how good the story is if you can't stand the gameplay. If I could refund it I absolutely would but unfortunately I went on vacation right after buying it so it's been more than two weeks. A shame, but oh well.
Usually I don't review a game until I've completed it, but I'm willing to make an exception for Into the Radius 2. The first Into the Radius was the start of something magical for me, it plopped me into a hostile environment with relatively fresh VR legs and said "good luck." I'd never come close to playing a game like this before, even in flat screen, so I was justifiably terrified at even the weakest of mimics. Eventually, I got good and finished it around 4 months ago, absolutely enthralled by the atmosphere, the gunplay and the aesthetics. I booted this up and was unfortunately met with a subpar experience, jank aplenty back in february, and ended up putting it down to take a break and wait for 1.0. While some of it is still present with the 1.0 release (I'd really like my body to move with my head instead of jutting from place to place and PLEASE give us wrist rotation options like the first game) the game is now, in my opinion, fantastic. It's scarier, the gunplay is more in depth, the customisation is incredible, I really feel like each weapon I wield is personal to me. The best part about it though? I never feel safe. Ever. Not even in the base. Sometimes, I'll catch something in the corner of my eye, or I'll hear a very distinct noise and I KNOW something was watching me. Or I'll be deep into the radius, cowering in a corner of a house in the dark of night because they're waiting for me outside. Yeah, physically shaking in fear, jumping at the horrible horrible sounds those ash statues make (WHY DID YOU MAKE THEM MAKE NOISE NOW AND REAPPEAR LIKE THAT IT HAS SCARED ME SO MANY TIMES.) But really, that's exactly the kind of feeling I wanted from this game, It's empty and barren and yet also constantly unnerving. Performance has really improved since the beta too, I've experienced little to no slowdown or stuttering (that I've noticed) and the game is absoloutly stunning (seriously, check out my screenshots of the game if you'd like) and it only adds to the creepy vibes that this series is best at. All these words were to say that I really love this game, just like the first one and I look forward to the continued updates, eventual mod support and whatever else they have in store for it. One last thing though: DEVELOPERS, ADD A G11 (and other non conventional/experimental weapons) AND THE CHEYTAC M2000 INTERVENTION TO THIS GAME, AND MY LIFE....IS YOURS.
So fking FUN! 10/10
If you like guns, creepy atmosphere, and panic reloading in the middle of a gunfight regularly - just buy it. The weapon store is essentially Barbie for men.
Poorly optimized. Despite being little under recommended specifications, game stutters and suffers lagspikes even on low settings. Can't recommend the game in current state.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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