
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a turn-based tactical mech vs giant monster game. You have to plan your attacks carefully as if you are playing chess. It's a lot of fun and I like that you can play an entire session in a few hours and walk away.
it's all the good parts of mewgenics without the bad parts of mewgenics and is also better than mewgenics
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | 96% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não tem um história, você simplesmente entra e tenta salvar o mundo! Se não der certo, você tenta de novo em outra linha do tempo.
神中之神,没什么好说的。至今时不时手机上来一把。
最小的空间释放最多的思量 绝
难度特别高,评论中别人的游戏体验可以说和我一样,据说后面解锁的战队简单多了,那为什么要把最废物的队伍作为入门体验?你们知道我是最讨厌rogue的,尤其是一个下棋类可计算的游戏类型,浪费我的脑力做AI计算。当年最佳游戏,体验真差!
good
操作三台性能不同的機甲抵禦蟲族的攻擊,蟲族出現後牠的攻擊會在下回合生效,你可以試圖躲避攻擊或透過攻擊對方改變其攻擊的彈道,或者在怪物攻擊前先解決對方。每一關也有額外獎勵條件可以挑戰。玩起來與其說是戰棋更像是在解棋盤殘局。不過遊戲裡很多機制和概念不會在 UI 上提示,導致我雖然只是半年沒玩而已卻要花將近半小時重新學習。 總之遊戲整體表現還不錯,不過在引導方面稍微有待加強,推薦喜歡戰棋與戰術遊戲的玩家入手。
This is an extremely polished and well executed game which I don't "get". For whatever reason, the legibility of the puzzles eludes me, and I find myself getting "Kobiyashi Maru"ed. I strongly suspect that the solutions are extremely sensitive to the initial placement of the mechs, but it's hard to tell if "problem not solvable and requires tradeoff" is the same as "didn't set this up right at the start". It's also much less forgiving than I recall the studio's other famous title being. Like Chess and Maths exams, I think there is a demographic this game is for, of which I am not a member, and for the same reasons - and at least in those two hobbies, there is generally a way of seeing after the fact what a "Right Answer" might have looked like.
fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366.1K | 699 | 81% | $19.99 | |
| $91.4K | 297 | 84% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $2.8K | 27 | 85% | $4.19 | |
| $6.2M | 8.3K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 22K | 93% | $19.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 20.5K | 90% | $17.49 |