
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game
神作,目前玩到的最好的肉鸽战棋游戏。游戏设计非常精巧,玩法多样,优点众多。唯一的缺点可能就是游戏相对硬核,在高难度下或三四章部分关卡游玩体验像很像做题。
If you like grid based strategy, science fiction, and the Jaeger/Kaiju theme, this might be a cool game for you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | 96% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's all the good parts of mewgenics without the bad parts of mewgenics and is also better than mewgenics
神中之神,没什么好说的。至今时不时手机上来一把。
The chess variant is not a sideshow. The endless entries in the form are the truest history of chess, evolutionary building blocks collected over centuries. The variants become “games” unto themselves. In Xiangqi, a river divides the board. In Shogi, captured pieces switch sides and can be “dropped” on the board as your own troops, in Shantranj, the queen was a feeble vizier and the bishop was a slow elephant. Courier Chess was played on a 12x8 board, Tamerlane’s Chess was 10x11. In Fischer Random Chess, the back rank pieces are shuffled randomly, obliterating opening theory. In Three-Check Chess, the first player to check the opponent three times wins. In Horde Chess, Black gets a regular set of pieces, while White gets 36 pawns and no other pieces. In Atomic Chess, each capture explodes and destroys the surrounding pieces. Orthodox chess, the chess we know, is itself just another variant. [i]Into the Breach[/i] is part of this tradition. Extreme and complicated you might argue, but a collection of chess variants nonetheless. “Playing billiards on the chessboard” as one fellow reviewer, HAYUL, brilliantly put it. You have special pieces. They have special pieces. They move around the board and attack in different ways. “Chess was, in a sense, medieval presentation software—the PowerPoint of the Middle Ages. It was a customizable platform for poets, philosophers, and other intellectuals to explore and present a wide array of complex ideas in a visual and compelling way,” Adam Shenk writes in [i]The Immortal Game[/i]. So it is with [i]Into The Breach[/i], using this presentation software to invoke the mech and the kaiju, the robot and the monster, these two immanent icons of the second half of the 20th century, numinous and theophonic representations of nuclear neoliberalism’s fears and failures. These arguably reached a global apotheosis at the time the game was released, a sort of delayed acknowledgement of an East-West pop cultural order that would soon be mainstream in every sense. As with all of Subset’s work, the details are brilliant, but surgical. We are launched and launch our mechs in medias res. There are no great volumes of exposition about our world, just enough to provide context without any distraction from gameplay. Personalities are implied, shown not told. The shattered chronology makes the experience of playing multiple runs completely coherent with its story. Released in the age of “ludonarrative dissonance” discourse, [i]Into the Breach[/i] is one of those examples of ludonarrative harmony. Once, I forgot I had minimized a window running the NEW GAME selection screen for 48 hours. Each time I put on my headphones while working there was this gorgeous environmental ambient soundtrack from an unknown source, Enoesque and saturated with sonic nuance. If you look or listen closely to any element, you see the care with which it was made. The shadow cast by the Psion, the furrowed brows of the corporate overlords, the velocity of the final explosion, the sheer volume of verbs describing weapon effects (bash, blast, boost, burn, charge, dash, deploy, explode, fire, flip, freeze, grab, heal, inject, launch, leap, protect, pull, punch, push, shoot, shield, slam, smash, stab, swing, teleport, throw, and warp). It’s a game of movement and options, a universe, as it were, bounded by whatever ludicrous exponent might be necessary to describe the number of possible combinations. You can, if you want, keep finding new ways to play, even as you are damned in repetition for eternity, fighting the same battle over and over again in a neo-sisyphean representation of the utter futility of a multiple timeline life. And so the pieces abstract if you keep playing, losing all narrative significance and instead becoming a black hole of combinations of pieces on squares. In other words. A familiar game. As Shenk writes, chess, “in reality, was not invented all at once, in a fit of inspiration by a single king, general, philosopher, or court wizard. Rather, it was almost certainly (like the Bible and the Internet) the result of years of tinkering by a large, decentralized group, a slow achievement of collective intelligence.” No game is made in a vacuum. It’s all variants all the way down. Fragmented by time.
难度特别高,评论中别人的游戏体验可以说和我一样,据说后面解锁的战队简单多了,那为什么要把最废物的队伍作为入门体验?你们知道我是最讨厌rogue的,尤其是一个下棋类可计算的游戏类型,浪费我的脑力做AI计算。当年最佳游戏,体验真差!
fun
操作三台性能不同的機甲抵禦蟲族的攻擊,蟲族出現後牠的攻擊會在下回合生效,你可以試圖躲避攻擊或透過攻擊對方改變其攻擊的彈道,或者在怪物攻擊前先解決對方。每一關也有額外獎勵條件可以挑戰。玩起來與其說是戰棋更像是在解棋盤殘局。不過遊戲裡很多機制和概念不會在 UI 上提示,導致我雖然只是半年沒玩而已卻要花將近半小時重新學習。 總之遊戲整體表現還不錯,不過在引導方面稍微有待加強,推薦喜歡戰棋與戰術遊戲的玩家入手。
最小的空间释放最多的思量 绝
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366.1K | 699 | 81% | $19.99 | |
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| $10.6K | 111 | 92% | $4.19 | |
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| $6.2M | 8.3K | 83% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10M | 22K | 93% | $19.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 20.5K | 90% | $17.49 |