
Intergalactic Fishing is a fishing RPG that features procedurally generated content and graphics. Travel to lakes all over the universe and catch unique fish, explore uncharted lakes and sell data, complete quests, upgrade your gear, compete in fishing tournaments, design your own lures, and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
我没想到有生之年能把这游戏全成就。。这是一款画面很简洁但是内容硬核且丰富的钓鱼游戏。史低仅需10+,感谢社区的大佬将所有鱼类的鱼饵喜好及生活区域整理出来。 https://steamcommunity.com/sharedfiles/filedetails/?id=3557984691 说一下这游戏的硬核点/玩法 1.要自己设计鱼饵,每种鱼喜欢的鱼饵数值都不同。游戏将鱼饵属性分为四种:闪光系数、声音系数、大小、颜色明暗,还可以调整浮力/重力等。初期可能会觉得复杂甚至被劝退,不过社区指南里清楚地说明了方块摆放如何影响数值: https://steamcommunity.com/sharedfiles/filedetails/?id=2170762444 2.鱼类的生活地区,总共有四种区域,浅水区、深水区、水面、水草附近。游戏内还有分层设色图可以显示水位深度,要根据鱼类喜好将鱼饵的浮力重力调整。 3.鱼类的捕食时间,不同鱼类活跃的时间段各不相同,游戏中可以自行调节时间。 所有这些信息一开始都是未知的,需要你通过一次次钓鱼、解剖,逐步收集每种鱼的数据,之后才会解锁该鱼类的具体鱼饵数值和捕食时间等完整情报。如果完全没有鱼类信息的情况去钓对应的鱼真的需要挺多试错时间。 游戏内还有主线及支线和一些Fish contracts以及俱乐部任务等等,奖励都是一些货币、非卖品鱼竿、船。还有一个探索未知湖的玩法,通过扫描、钓鱼完善这个湖的所有数据。 喜欢玩钓鱼游戏的话不要错过!!其实这游戏挺需要耐心的,没玩懂的时候盯着鱼线半天没动静,但是特别适合一边钓鱼一边看番www
Had a bug with the game. Boat Anchor Games kindly assisted me in every way they could think of.
Simple but deep. Lots to do, or just enjoy fishing. Deserves to be Overwhelmingly Positive so just adding my positive review to the mix.
Somehow this is the only fishing game I know that manages to perfectly nail the feeling of being out on the lake or on the shoreline. Everything about the different ecology systems to the lure designer feels... It has an unexpected level of depth that makes it feel a little too real sometimes--dissecting the fish feels me with a little guilt I feel harvesting a real fish, but it's necessary for understanding and respecting a species. You can just really tell the developers care a lot about their game, fish, and the sport as a whole. It is a high recommendation from me.
Intergalactic Fishing, developed and published by Boat Anchor Games, is a unique and surprisingly deep indie simulation that transforms the quiet pastime of fishing into a multidimensional, data-driven adventure across the cosmos. At first glance, it may look like a minimalist fishing game with retro visuals, but beneath its simple surface lies a layered design that merges simulation, strategy, exploration, and even science fiction narrative. You play as an angler who begins fishing on Earth but is soon introduced to the ULT Network—a teleportation system that allows you to travel to procedurally generated alien lakes scattered across the universe. Each lake is its own ecosystem, containing distinct environments, species, and conditions that affect how you fish and what you can discover. What starts as a straightforward quest to investigate dying fish populations gradually evolves into a larger story about corporate interference, scientific curiosity, and the wonder of interstellar discovery. At the core of Intergalactic Fishing is its dedication to the art and science of fishing. Every catch is determined by a network of interacting systems—fish behavior, lure design, environmental factors, and player intuition. Casting a line is simple enough, with an intuitive tension-based reeling mechanic that balances timing and patience. Yet the depth comes from how the world reacts to your choices. Each fish species has its own behavioral patterns, environmental preferences, and lure sensitivities. Factors such as depth, light, lure brightness, sound, and movement all play a role in determining success. This turns every catch into an experiment, where you must adjust your equipment and technique to match the ecology of each new lake. What makes the system so compelling is that it doesn’t spoon-feed information; you have to learn through observation, trial, and deduction. This emphasis on player-driven discovery makes every successful catch feel genuinely earned, reinforcing the game’s rhythm of patience and reward. Perhaps the most defining mechanic is the lure crafting system, which allows players to design custom lures by assembling modular components on a grid. Each piece affects the lure’s attributes—its color, size, shininess, and behavior underwater. The process feels almost like solving a scientific puzzle, where you test hypotheses about what might attract a particular species, tweak your design, and observe the results. It’s a system that encourages experimentation and precision, transforming fishing from a passive activity into an act of creative problem-solving. At first, the complexity can be intimidating, especially for players expecting a casual experience, but once you grasp how each element interacts, the system becomes deeply satisfying. The game rewards those who treat lure creation as an art form, and the payoff of successfully catching a rare or unknown species with a lure you designed yourself is one of the most gratifying moments it offers. The structure of Intergalactic Fishing combines exploration with steady progression. The ULT Network allows you to warp between countless lakes, both known and unknown, creating an almost limitless universe to explore. Some lakes are calm and peaceful, while others are strange and hostile, filled with alien life and environmental anomalies. As you travel, you’ll encounter contracts, tournaments, and research opportunities that expand the game’s scope beyond simple fishing. Completing objectives earns you upgrades for your BOAT (Buoyant Object for Above-Water Travel), new modules that improve speed, detection, and efficiency. You also collect and catalog data on every species you encounter, gradually building a scientific record that feeds into the narrative’s broader mysteries. The story that unfolds is subtle but effective, blending themes of environmental decay, corporate greed, and the human drive to explore the unknown. There’s a meditative quality to how the story progresses—it’s less about scripted events and more about what you uncover through persistence and curiosity. A major strength of the game lies in how it blends its systems with tone. Despite being built around numbers, mechanics, and data, Intergalactic Fishing never feels cold or lifeless. The simple pixel art and minimalist interface create a sense of calm that suits its subject matter perfectly. The subdued color palettes and fluid water animations evoke the tranquility of real fishing, while the distant hum of ambient soundscapes gives each alien lake a sense of mystery. The soundtrack is sparse but effective, enhancing the meditative flow of casting, waiting, and reeling without overpowering the experience. The result is a game that’s both relaxing and intellectually stimulating, capturing the paradox of fishing itself—an activity that demands both patience and strategy. Where the game falters is largely in accessibility and pacing. The systems that make it so rewarding can also make it opaque for newcomers. The tutorial is minimal, leaving players to figure out much of the mechanics through experimentation or external resources. For those unaccustomed to simulation-heavy games, this lack of handholding can feel daunting. The early hours can also feel slow, as catching fish and earning upgrades takes time, and the random nature of procedural generation means not every expedition feels equally engaging. Some of the story beats and tournament challenges can become repetitive after many hours, and while the variety of lakes keeps exploration fresh, the underlying gameplay loop doesn’t evolve significantly beyond its initial structure. These are minor issues in the grand scheme, but they do highlight that Intergalactic Fishing is designed for a specific kind of player—someone who values methodical systems, self-driven learning, and quiet reflection over constant stimulation. Despite its minimalist presentation, Intergalactic Fishing achieves something rare: it turns fishing into an intellectual and emotional journey. It manages to capture both the serenity of the activity and the thrill of discovery, transforming what could have been a simple hobby simulator into an intricate world of scientific curiosity and existential mystery. The combination of exploration, procedural world-building, and deep mechanical design creates a sense of scale that feels surprisingly vast for such a small game. Its charm lies not in spectacle, but in detail—the way the water ripples when a fish bites, the satisfaction of analyzing data from a new species, or the realization that every lake hides its own secrets waiting to be uncovered. In the end, Intergalactic Fishing stands as one of the most original and quietly ambitious indie simulations in recent years. It’s not a game that chases adrenaline or spectacle; instead, it rewards patience, thoughtfulness, and experimentation. Its fusion of mechanics and theme—of scientific discovery and quiet meditation—makes it more than just a fishing simulator. It’s a contemplative experience about exploration, persistence, and finding meaning in the unknown. For players willing to lose themselves in its quiet depth, it offers something that few games manage to achieve: the feeling of peace and wonder that comes from casting a line into uncharted waters and seeing what bites. Rating: 9/10
Initially what really impressed me about this game is making lure designs on the fly to suit the targeted fish. Now that I've finished the main story, the side quests, and have all the best gear, I still love this game because it's so relaxing to jump into on the fly. I'm working towards stretch goals like beating the community records that are kept track of through the official discord. The largest of fish ever caught is also tracked by a leaderboard in-game. The game isn't all about gear progression. I would say it's also equal amounts game knowledge you accumulate along the way. Understanding the little hidden systems behind the mechanics. Fish aren't generated on the spot. Every player would find the same fish in the same lakes. And under the simulation, out of sight of the player, the fish really are simulated. They move around and have preferred spots in the lake. Just because a fish is marked as a deep fish, doesn't mean you can't find it in the shallows. It's like they have their own personal preferences, on top of their preferences as a species (like showing up where they are not expected during a certain time of day), ON TOP OF their actual defined preferences where you can find them more often than not. If you throw a fish back in the lake, you can find it again. The game is a lot more alive than it initially appears, and it's very satisfying to play.
This game is a hidden gem.
Very chill game. Not the fishing game I was looking for at all but it was the one I ended up playing the most. A surprising amount of freedom and depth gives you a lot to do in this game.
Charming, minimalist fishing game centered around statistics and procedurally generated content. This game manages to construct a very satisfying gameplay loop around relatively understated mechanics. Namely, filling up the research bar for each species you discover and target, and matching with each of the factors to master catching that fish, is simple yet addicting. The lure design system is pretty damn cool; I appreciate how it's built around various emergent statistics. I also like the choice of music, even though it's royalty-free from Kevin MacLeod - it combines with the simple graphics to make for a relaxing atmosphere. And the brief main storyline is cute with humorous interludes. The only complaints I'd make about this game are: 1. Polish and quality of life - there's a few options in the UI and inventory management that I'd rather like to have, such as swapping with/replacing existing pieces in the lure editor by clicking on an occupied space with another piece, and switching between stuff at the home dock and at the current store when purchasing new equipment, but it's understandable that these take a few more steps/clicks to do. 2. Targeting a fish you have no information about can be tedious - making contracts a bit choresome. It's especially painful catching and dissecting a small specimen to find very little info to go off of, or to get info (like lure characteristics) that at least *feel* less desirable than stuff like target area and feeding cycles. But the latter point speaks to something true of fishing in real life; it's about trying different things, in different places, and learning what works, more than it is about instant and unconditional gratification. And I think it's great that even though this could hardly be described as a "realistic" fishing simulator, it captures much of the essence of fishing, anyway. 8.5/10 would recommend!
The human portrait art is hideous, and getting all the achievements was quite tedious—but even so, this might be the best fishing game I've played.
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