
New AI character "Punch" is available now! Welcome to the Project "Gold Express"! It is a cyberpunk style asymmetric multiplayer game in which you can get new survival experience with your teammates with various abilities in the strategic maps.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Russian, German
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Having played about 15 hours of the beta version, I can say the following things about this game. It does have interesting (in a good way!) game mechanics: - Collecting datacubes before you can upload them (the much asked "second objective" that "other games" [*cough* DBD *cough*] seek to implement) - Losing datacubes when you get hit by the watcher - Becoming a ghost when you get executed (hence, the chance of getting "hook camped" becomes zero, but of course it does have some drawbacks) - Escaping by beaming up to the flying truck (no more easy escapes by just touching the exit(gate) (Hello DBD and Deathgarden, I'm looking at you!). It has a nice cyberpunk-ish Artstyle, that is not too cartoony (which is good). It's the much appreciated fresh breeze in the asymmetrical survival genre. I really hope this game gets the attention it deserves, because I think it does have a lot of potential.
Gold Express is a cyberpunk, co-op, survival game in which a watcher hunts down extractors and brutally slaughters them. 4 extractors need to work together by extracting data and upload them to a data warehouse while getting chased by a watcher. Every character has its own special abilities, but unlike other games you are not always able to play with your favorite character. When a match has been found, the 4 extractors get a randomized position, and by that order people can choose with which character they like to play. You are not able to pick a certain character twice, so that's kinda lame! The characters look amazing, the maps look awesome, the price is right and the game has so much potential. I love the cyberpunk theme, its perfectly executed. The atmosphere is incredible and the style is so unique and detailed, but..... The sounds aren't right, i'm often hearing the watcher near me while he's actually far away. At the time of writing this review, I've been searching for a match for 69 minutes, which is absurd! There are not enough players and it feels like it's getting worse every day. The servers have been down several times too, and this happened once while a streamer with a large audience was streaming... Ouch! I was so excited for this game and I saw the developers making good progress during the beta. But after release despite it being early access, it died straight away. Hopefully I'm wrong and they'll recover from this horrible start, but in all honestly, after seeing several games die recently, I think this one will be added to that same list of dead games. Sorry!
Cyberpunk Dead by Daylight Differences: as Survivor (Extractor), you always see auras of allies. After first two deaths, as hologram, you go to others to revive you. As Killer (Watcher), instead of using hooks you kill by your hands. In both sides you can put or remove blocks. Main problem is low player base.
Devs abandoned. Dead game.
Coming into early access, I was a bit apprehensive because of previous asymmetrical games I have tried outside of Dead by Daylight. Even after just a few hours, the fear of wasting my time and money was put to rest. The game runs smoothly and has little to no hiccups. In the past week I have encountered 3+ updates to the game, all of which noticeably improved my experience. It was a clear sign that the developers of this game listen and are seasoned in this craft and are actively communicating with the community that supports them. My favorite thing about this game so far is easily it's style. The designs of characters and maps in this game are second to none, having a lot of variation and diversity. I love that all the characters have different backgrounds, places of origin and nationalities, along with various languages and voice acting to back up their unique personalities. There are (currently) 6 extractors /survivors/ and 3 Watchers /killers/ with another Watcher on the way this month. No character is like any other character and you will find its easy to pick a favorite that suits your style of play. While experiences will obviously vary, I found no issues with 3 of the dedicated servers. Connecting to both the US and EU server just fine, and to CN with minor, forgivable lag. It is also extremely easy to connect to any of them on the fly, the option being right in the main menu of the game, instead of having to go through a Steam regional change. If you're tired of being face camped in DbD and slugged till 30% in SaS you'll be happy to know that this game combats that with it's 'death' mechanic. No more sitting or waiting idly by while your team struggles to save you, in Gold Express half of the self surviving is on your shoulders. You can actively move while in dying state at regular running speed, traversing the environment as if you were alive. It's on you to find a teammate whose willing to help you get back on your feet. This also combats tunneling, something that's often harder to counter in other asymmetrical games. One of the main features of this game is the ability to manipulate the map to your liking. Both Extractors and Watchers can put up barriers (both high and low) in various location on the map, making each game unique to the players that take the time to set it up. Are you playing against a Geisha? Set the barriers low to counter her slide attack. How about a Warden? Place up barriers close together so it eats through his charges when he uses his ramming lunge. And it works vice versa, allowing the Watchers to counter to their unique kit of abilities. Gold Express runs on an energy feature. Each character, both Extractor and Watcher, are given a set number of energy that refills to a max over time. Using fast vaults and slides will eat through this energy, in addition to using it to speed up healing or objective time. In the case for the Watchers, it is also consumed with using special abilities. Managing your energy is a skill that you will learn over time to master but is easy to understand and be aware of right at the start. The pacing of the match can vary and during each game various enhancements will drop randomly on the map, giving unique perks to the person holding them. These enhancements can be collected on both sides and also be denied to the other party. You can either equip it to help yourself or destroy it, denying it to the other side completely. The enhancements vary in effect and potency, ranging from the speed of which you build barriers to the ability to detect the enemy once an objective is complete. There is a lot I could cover in terms of how a game flows from the start where you choose your spawn location to the end and on how you can escape, but I think that part is best left to the experience. And also... the little tricks you can play as a Watcher in the game. It's a lot to fully explain, and much better to just jump in to. While I personally find this game to be amazing, it isn't without it's faults. A lot of frustration can be chalked up to lobby wait times, though it's not really a development issue. You may have to change your region depending on the hour of day you decide to play. You may experience some imbalance issues, namely on the Watcher side. As of right now, one Watcher is consistently more played than the other two, and while I have had difficult games against all Watchers, one is a seen as more desirable to play as. I like that each character is unique in having their own skills, but if you like to play 1 character all the time with the same skills as another character, ie, the perk system in DbD, this may not be the game for you. Though I encourage you to try it regardless. And that's really what it boils down to. Is this game worth your hard earned money? Yes, it 110% is. Truthfully, I feel I committed robbery buying what I think is easily a $40 game for $15. It's given me many enjoyable hours of playtime and will surely give me more. If you want something fresh that takes the best elements elements from Dead by Daylight, Soul at Stake, Death Garden and Deceit, you would be doing yourself a solid by adding this game to your library. Thank you for reading this rather lengthy review (Its my first one) and again, I hope you give this wonderful gem a shot. If you've purchased this game, let me be the first to welcome you to the Arena.
Hello MIkasa here! So far I love the theme of the game, feels like DBD, includes 360 jukes, love the cyber punk feel to it and leveling up my individual characters. Can't wait to see how this game grows I think it will do quite well. I know its going to explode in popularity. Use my referral code: QJ2MMKARTDW4 (and reach level 15)
This game was Dead by Daylight.
Игра балдеж, чисто по визуалу, что я видела в скринах и тд. Но сама игру пощупать, так и не смогла. Час искала игроков на разных серверах, толку ноль. Что еще сказать... только ДБД жива и будет жить, походу, хотя очень жаль, задумка прикольная
DEAD GAME, NO SERVERS. DON'T WASTE YOUR MONEY Doesn't get passed the "Press Enter" screen. Just says that their is a network issue.
I have played this since the beta testing of July 2019 and I just can't recommend it in its current state. There are still serious balancing issues which continue to exist since before GE went into early access concerning killer. In the current state of this game, chases end VERY quickly against even average killer players and ranked matchmaking doesn't exist due to the low player count. Killers have way too many mechanics to reveal the outline of a survivor which results in a pretty frustrating experience for survivors. Certain killers like Warden are extremely one dimensional, lacking any kind of depth with tunneling always being the best strategy. The core gameplay loop is addictive, but the reality is that killer isn't fun at all to play in comparison to other games in the genre, despite being incredibly easy if you have decent map knowledge. I play the worst watcher in the game just to counteract this. If the developers manage to restore parity to the balancing, I'll consider editing this review because this game did have potential. Edit 22/03/2020: Balancing is a lot better now extractor side due to a particular shareable which allows you to take another hit in a chase before going down. Aura reveal mechanics are still there though and everyone plays the same killer because he's so much better than the others now. Still a lot of work to be done. Edit 31/05/2021: No update since 2019. The community that currently exists is tiny and it's not uncommon for players to throw games to farm daily challenges or to give their friend a free escape. Players are also abusing exploits such as animation cancelling and the balancing is a mess on both sides. Just avoid.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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