
Insanity VR combines an immersive and intuitive locomotion system in VR, a compelling horror story and escape the room like puzzles with stealth mechanics. As the new intern at a futuristic institute for mental illnesses you get transported into the mind of a patient to reconstruct his memories.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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相信我 玩到最后 有果女 无马的! 趴在地上看了半天 缝很清晰
Insanity VR, VR'de sürükleyici ve sezgisel bir hareket sistemini, ilgi çekici bir korku hikayesini ve gizli mekaniklerle bulmaca gibi odadan kaçışı birleştiriyor. Fütürist bir akıl hastalıkları enstitüsünde yeni stajyer olarak, bir hastanın anılarını yeniden yapılandırmak için zihnine taşınıyorsunuz.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Insanity VR: Last Score" is one of literally thousands of student projects infesting Steam. It's from University of Applied Sciences in Salzburg. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a basic first person escape-room/adventure game with a "Tim Burton"-esque theme slapped on it. There's a predictable and unenjoyable plot, and equally predictable and unenjoyable gameplay. As a student project, this is unpolished and not really a fully fleshed out game... once more students putting their personal gain over what's good for gamers (and I can tell you, thousands of these unfinished and unpolished homework assignments glutting Steam Direct is definitely not good for gamers). The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
For a free to play game, this was great! Short, but worth the time. I got so scared at one point that I literally ran straight into my couch. My brain didn't even care about the blue wall telling me I was exiting the play area.
Insanity VR: Last Score is a free VR Game. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok. Has a tutorial if you look for it. Very scary, you will die a lot. This is a college student project. Try this if you like horror games.
Really boring but not bad if you're into games of this kind. I personally don't recommend it but if you want to play it, give it a shot. Runs fine, sort of scary.
아무리 해봐도 할때마다 무서운건 뭐냐... 꿈에 나타나지 말았으면...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.