
Inkborn is a roguelike deckbuilder with a card system built around chaining Glyph-based combos. Sequence your cards in tactical combat to unleash impactful effects. Customize your Skill Tree before each run, evolve new abilities and uncover the hidden story of a world folded in ink, metal and paper.
Modeled estimate, not a reported figure. How we estimate →
About
Inkborn is a roguelike deckbuilder where chaining cards into powerful combos is key to defeating your enemies. Explore a non-linear origami world where every run offers new ways to face otherworldly creatures. Prepare in the Town, which you can expand over time, unlock new cards and abilities, and customize your playstyle through a deep Skill Tree. Get ready to uncover the history behind a world of ink and paper.
COMBOS
Play cards in a specific sequence based on their type, represented by different symbols - Glyphs - under the card cost, to trigger special effects. Now, every draw holds the chance to unleash a powerful combo.
SKILL TREE
Gain Skill Points after your runs and use them to build your Skill Tree. Unlock various abilities based on your choice. Rebuild your Skill Tree and try different strategies.
UPGRADEABLE HUB
Visit your Town between expeditions to prepare. Upgrade buildings to make your preparations more effective.
PROCEDURAL MAP
Explore a procedurally generated map and uncover paths through the fog of war. Shape your journey toward the act’s final encounter.
Over 250 cards to uncover progressively
More than 100 powerful combos to discover
40+ events full of various unpredictable encounters
Each class with 30+ perks on the Skill Tree customizable before any run
Over 100 quotes to power up your journey
World of creatures of ink, paper, and metal, each with clever mechanics to overcome
Game co-developed with award-winning board game designer Jamey Stegmaier, the mastermind behind Scythe, Charterstone, and Viticulture
Immersive hand-crafted origami world, where mysterious creatures lurk, brought to life by an unknown force
Made for the roguelike deckbuilder obsessives chasing the perfect flow
Join Early Access and contribute to shaping a great game.

Inkborn Acram Digital is co-financed by the European Funds for Smart Economy 2021–2027 under the KPT ScaleUp Booster project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I NEED MORE
Inkborn is a fantastic Deckbuilding Rougelite, seems to be quite a popular genre these days but I'd yet to dip my toes into it (before Inkborn). The Card collecting and combo system is fantastic, the ability to discover new combos can really be intriguing and tempting. The Card plying is easy & simple but that makes room for the combos and attributes you gain to really shine. Overall Inkborn is a fantastic game!
A fun card battler with well integrated thematic card mechanics. Meta progression check, interesting perks and character progression check. Intuitive Ui, great graphics, there really isn't any complaints to be made other than some balancing issues with certain bosses and combos.
Probably my favorite STS copycat. Has a ton of potential and cannot wait for them to build it out further. Certainly not as perfectly balanced as STS -- I think the block card builds seem to be WAY too OP -- but closer to STS than Monster Train. Also very aesthetically pleasing.
I realy wish I could give a thumbs-up, but at the moment, I really can´t. Just two stages, no final encounter, only one class/character. It has more of a demo, than an early access title. At least not for the price. But I have to say, it has a lot of potential. The origami-like art style is beautiful and the combo-system brings a fresh approach and another level of depth to the RL-deckbuilding-genre. In case you´re interested, wait a little for more updates to come. I will have an eye on it and I hope I can recommend it in the near future.
Отличный декбилдер. Здесь все как мы любим - каждый следующий поход делает нас умнее, да и внимательнее. Даже на данном этапе вполне сбалансированный. Реиграбельность присутствует. Есть интересные решения и сложный выбор. Цитаты авторов сами по себе имеют художественную ценность. Рекомендую к покупке. 10/10 Проклятий.
[h3] うーん、調整したのか?ってぐらいにバランスが悪い [/h3] [h3] いいたかないが、「非常に好評」ってのが謎なくらいにクソ[/h3] [h3] あとゲーム設定しなおすたびに画面サイズが一番小さくなる仕様を改善してくれ[/h3] アートワーク :○ 音楽 :△(可もなく不可もなく) ストーリー :△ ゲームバランス:✖✖✖✖✖✖ 一番クソなのは「呪い」の存在。 マップ探索も呪いのせいでろくに出来んからな。「戦闘エリアに入ると呪いが蓄積しなくなるレリック」を手に入れると快適になるんだが、いやいや、それ前提だろ?って感じだ。 モブ戦でかなりの確率で体力が削られるのも痛い。 中ボス戦もかなりきつい。ボス戦もそう。 もちろん強力なカードやレリックを手に入れられれば、勝率はあがるしボス戦も問題ない。が、つまりはガチャになる。ストレスが酷いんだが・・・。 裏技としては、イベントはメニューに戻ると別のイベントに切り替えることができる。これやって、ギリなんとかなるかなレベル。 「非常に好評」の理由を教えてくれって感じなくらいに、楽しいって感じにはならん。お勧めできません。
Fun game that definitely scratched the StS itch for me with some fresh ideas, but boy was it easy. This definitely needs some ascension levels or something. I think it'll be a real gem when it gets to 1.0 release.
Lack of content is noticable atm, but the basic gameplay loop crafted here - while VERY StS-esque - knows what it wants to do and is enjoyable. Art design absolutely fantastic, I personally love it, The price is a bit steep, but the potential is enormous. Looking forward to see the next characters, acts and boss variations!
Für jeden, der Karten-Kombos mag und für alle Slay the Spire Fans.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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