
INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Когда начинал проходить INFRA, то даже представить не мог, в какую кроличью нору попадаю. Хотя я не так давно смотрел на неё разбор (почему-то узнал об игре только в этом году) и помню, что она масштабная, но чтоб настолько... Нам всего-то нужно было проинспектировать речную дамбу, пофоткать имеющиеся неполадки, даже необязательно чинить, а потом на нас сваливают заговоры, конспирологию, наркотики, секты, хакеров, секретные исследования, городские легенды, коррупцию, политику, мистику, каждый раз вскрывая всё более глубокие слои сюжета (и это я молчу про связанное с этой игрой ARG), да что тут вообще происходит?! Прохождение её заняло у меня 30 часов, причём почти никогда не было каких-то долгих затупов и непонимания что делать (иногда на этот случай есть альтернативные пути пройти какое-то место). Большая часть хронометража это непосредственно чистый концентрированный контент, и за этот тяжёлый рабочий день мы успеем посетить кучу заброшенных и неочень инфраструктурных и промышленных объектов, улицы города, метро, офисы, лаборатории, апартаменты, пещеры, шахты, бункеры и виллы. Игра выполнена на движке SOURCE и напоминает Халф-Лайф 2, если бы та была полностью без врагов, этатая смесь симулятора ходьбы и паззлов, примерно как Firewatch, но понравилась мне гораздо сильнее. В основном на пути нам будут встречаться загадки, причём не абстрактные в стиле перенаправления лазеров и пятнашек, а вполне житейские и логичные, нужно например взаимодействовать с механизмами, типа принести аккумулятор, почитать техническую инструкцию, попереключать рычажки, и капец каким же умным себя ощущаешь когда допираешь как их решить. Игра ими не слишком душит, часто разнообразит геймплей простым исследованием, чтобы проникнуться вайбиком, покататься на дрезине или лодке, а в последней главе вообще понадобится сдавать бутылки за мемную валюту как мой дед в 90-е. Внимательность крайне поощряется, в игре гигантское количество секреток и несколько концовок, а иногда без должной наблюдательности даже мейн сегменты вызовут затруднение- скока раз я не замечал где-то на полке маленький ключик и прогресс стопарился. Из менеджмента ресурсов здесь только батарейки для фонарика и камеры, но у меня их всегда было фулл по десять штук. Да, игруха не совсем хоррор, хоть и атмосфера у неё очень напряжённая, но крайне рекомендую ознакомиться (если игра будет вылетать на 8 главе, нужно в настройках выставить доступную память на минимум). Для неё также давно анонсировали DLC на острове Whiprock, но выйдет ли оно- неизвестно
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, Spanish - Spain, Czech, Japanese, Korean*languages with full audio support
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've never played a game quite like this before. It's a pure exploration game where you're tasked with photographing damaged infrastructure, repairing machinery, and exploring a deep conspiracy going back decades. The environment are beautiful and complex, an the story intriguing as it is revealed through documents and tapes. If you're a fan of the classic walking sim, give it a try. Absolutely loved it.
Recommended with reservations. You are Finland's most insanely dedicated civil engineer. Tunnels may be collapsing and buildings may be exploding around you, but that's not gonna stop you from photographing every single piece of decaying concrete and broken pipe. I really enjoyed the vibe of exploring the environments and trying to spot problems to photograph. The gameplay is split between that and figuring out how to fix pieces of infrastructure such as dams and water treatment plants. Those puzzles were generally good, however some of them were obtuse enough for me to have to consult a guide. Sometimes you'll find yourself stuck somewhere just scouring and re-scouring every inch until you find some obscure thing that you missed. However, when the repair puzzles are good, they do feel pretty satisfying. The game is also plagued by some annoying design decisions: - You can't look at your inventory, so unless you happen to see what's written on a key tag (if it's even visible) before you pick it up, you have no way of knowing what the key goes to. - The most absurdly short battery life of a flashlight and camera that I've ever seen in a video game. It's not really a problem past the first few chapters, but it is kind of annoying to juggle. - What counts as something worth photographing seems a little inconsistent and arbitrary at times. Broken windows are usually of interest, but not doors that are off their hinges. Sometimes Mark wants to photograph "out of order" signs, and sometimes he doesn't care. Fortunately the game does clearly communicate when you're pointing at something that counts and, to the game's credit, I only remember one instance of something being photographable but it not being clear why. - It's possible to fail at some puzzles, and early on I don't think they really do enough to communicate that you *can* permanently mess up fixing stuff before it happens. Failing to fix certain pieces of infrastructure locks you out of some content much, much later in the game, and the game is long enough that it would be a huge pain to replay everything just to see that extra content. All of that, and the game is pretty long for what it is and I'd say overstays its welcome. I could have done with it being 3/4 or even half the length. Still, overall I'd say I enjoyed my time with it, and if it sounds interesting to you I'd say it's worth picking up on sale.
For some reason this game is just so memorable even if it's not outstanding at all. I think it's that its just so unique. There's no other game where your job is to literally inspect failing infrastructure. And the sort of urban exploring aesthetic is pretty cool. It's very strong on slow days.
This is a very unique puzzle game. Some may call it a walking sim, but given the level of interaction I think that's unfair. If you want a calming urban exploration game with logical puzzles, complex infrastructure and a compelling conspiracy then give this a go.
I loved the game up until one chapter where i have to collect bottles and get coins. The game keeps crashing and i cant get past it. I've never had any another game do this before, where i couldn't finish it due to it crashing.
в Барнауле это называется понедельник
very fun, very compelling story ben seal of approval
I absolutely adore this game and its level design. Every time I play I find new secrets or collectibles. The story has depth for those willing to read all the notes and piece it together. The game has so much content for you to explore. My only criticism is that the hands off style of the level design and puzzle solving, whilst engaging and preferable to some checklist appearing me telling what I need to do, can make some challenges confusing and hard to complete. I did encounter some frustration with completing an area at times.
One of the best games I've ever played. Beautiful, great story and atmosphere. Puzzles might not be the easiest at times but somehow you're able to get through anyway. It's amazing what they've been able to to do with Source engine.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 9K | 88% | $19.99 | |
| $1.2M | 7.6K | 75% | $9.99 | |
| $42.2M | 108K | 96% | $24.99 | |
| $28.7M | 93.7K | 90% | $19.99 | |
| $14.4M | 52.9K | 96% | $19.99 | |
| $4.4M | 13.2K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 3.1K | 84% | $19.99 | |
| $2M | 2.5K | 43% | $39.99 | |
| $2M | 3K | 86% | $19.99 | |
| $2M | 1.2K | 59% | $49.99 | |
| $2M | 5.5K | 89% | $24.99 | |
| $2M | 6.7K | 95% | $14.99 |