
INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, Spanish - Spain, Czech, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buyer beware. I feel enjoyment upon completing this game, only because I would not let this game call me stupid by not being able to finish it. Beware this is a 20ish hour product. The charm of being an immersive sim puzzle game wears off about 4 hours in. The first and third act flow decently, but the middle of the game is plagued by obtuse puzzles that the developers did not give enough attention to. This game overstays it's welcome. I WILL be playing Obensuer after this as I hear it is more of a management kind of game. I fell in love with how this developer makes immersive sim style vibes, but this game was an abusive relationship for me to complete just so it would not have the last laugh. I felt the level of frustration AND accomplishment one felt during the early days of Dark Souls. I had to look up guides about 5 to 7 times over the course of the game, and I refuse to let that be a mark against me. I gave as good as I got, and needed help when the devs failed as well as I did. Truly a 5/10 which can go up or down depending on who you are. Buyer beware. If you want an OSHA violation style Myst puzzle game, have at.
While the game has some small issues, I couldn't help but get sucked into the story. The gameplay, while simple, is very enjoyable and needing to explore and look around for glaring problems and issues within the city's infrastructure really tickled the engineering part of my interests. Some puzzles were a bit repetitive (find and carry object from A to B for example is used a lot in this game), but others had me connect dots from the surrounding environment which I really enjoyed. Additionally, I've always been fond of Urban exploration, especially of big industrial complexes whether they're newly abandoned or have been left to degrade decades ago. With its environments, which seem to push the source engine quite hard, they have managed to really encapsulate desolate, old and crumbling structures that once thrived. Being able to explore and make sense of everything is fascinating. I am honestly amazed with the environments built by the Devs, and honestly wish that the game was even longer (even though it took me 22h to finish first time) so I could continue exploring. Personally i recommend it if you prefer games where you have to figure out the story and lore yourself, instead of seeing it through cutscenes and having it handed to you via dialogue.
I've never played a game quite like this before. It's a pure exploration game where you're tasked with photographing damaged infrastructure, repairing machinery, and exploring a deep conspiracy going back decades. The environment are beautiful and complex, an the story intriguing as it is revealed through documents and tapes. If you're a fan of the classic walking sim, give it a try. Absolutely loved it.
11/10 I wish there were more games like this, what a fantastic game. I'll never look at concrete the same way again
I absolutely adore this game and its level design. Every time I play I find new secrets or collectibles. The story has depth for those willing to read all the notes and piece it together. The game has so much content for you to explore. My only criticism is that the hands off style of the level design and puzzle solving, whilst engaging and preferable to some checklist appearing me telling what I need to do, can make some challenges confusing and hard to complete. I did encounter some frustration with completing an area at times.
Невероятно увлекательная игра, сюжет интригует, локации интересные, головоломки тоже нравятся, даже есть хоррор моменты. Особо спойлерить не буду, но, если вам нравятся симуляторы ходьбы и не очень сложные головоломки (здесь периодически можно налаживать работу той или иной инфраструктуры, но, если прям ловите тупняк, то можно просто пойти дальше, разве что, придется поискать доп. маршрут) и приключения, то игра прям зайдет!
INFRA as a game is suited only for a specific audience, as it does a few things amazingly and everything else terribly. The atmosphere of the game is phenomenal. It's hard to find a game that truly can capture the emotion of being alone in a massive world full of life. It's like walking outside in a big city during Covid lockdown, no bustling action, no cars, no noise, just a strange ambiance of peace and quietness. But the place is not abandoned, you always see a light in the distance from the houses, which perfectly describes the phenomenon which the internet has described as "The night feeling" seeing signs of life in the distance whilst you sit in loneliness in the background, being able to only observe but not have to interact. Towards the end of chapter 9 there is a short moment in which we must cross a bridge and take a small hand-cranking device to take you across a ravine. But if you look up during this part, you will see in the not so far distance, a small house in the middle of the forest, with the lights on emanating from the windows. What is that person doing? Probably a mundane everyday task that none of us save in memory due to it's valuelessness. But after a long day of experiences loneliness and pain, simply knowing that another human who has an entire story to tell full of interesting details, just like all of us, is currently simply existing, awakes a feeling of wistfulness in the human mind, longing for nothing more than to do a simple task without any meaning, making you feel sad about how you do such things everyday and yet never truly appreciate how bewitching they can be. How despicable of us humans, to not live every second and appreciate the beauty of simplicity and how simply being, is one of the most complex emotions that we can feel. Growing complacent is one of the most devastating things the human mind can do, for we fail to see the beauty of things we witness on the daily, even something like the sun that rises everyday and gives life to all, we take for granted and never stop to truly understand how unique this encounter is in the vastness of the universe. What a great beautiful star it is ! But what would it's happiness be if it had not those for whom it shines. Apart from the a great atmosphere, INFRA's writing is very well done. Though it hides a lot of it's lore from the average player who is not intent on googling every detail and crawling into every corner. This serves a specific audience who do enjoy such things, but gatekeeps a larger one from truly understanding the detail that was put into this game. If there was a game that has a true iceberg of lore, each layer being more obscure and less known than the other yet terrifyingly important, it is INFRA. The game starts off very simple and slowly transcends into more weird stuff. From a simple survey, to a story of corruption, a story of misunderstanding, a story of strange geological activity in a specific region, a story of unknown gods and entities that serve an unknown purpose that is very important to the continued existence of the country. A story about death and suffering. Shame about that accident, but it was always going to end like this. This once again ties it into the atmosphere of INFRA, how it tries to tell the player that simplicity is in fact very complex. At first it just seems like a concrete wall that should hold water, but deep down, there is a bigger larger story that led to that concrete wall being built and why it is currently falling apart. But in the end it is a GAME. Though when all resources of a small team are focused on writing, details and atmosphere, the gameplay aspect has to be cast aside and simplified so that it merely works. It is not the first walking simulator out there, but just like with the rest of them, you have to be ready to experience tedious tasks, a slow pace and uninteresting mechanics. I was glad to have finally finished it so that I can stop experiencing the tideum but, I was also glad to have played it, as that allowed me to experience the atmosphere and story. Yet due to how tedious it is you put off replaying it, which leads to you not being able to experience all of the great hidden story moments which you missed the first time, which is a shame as THAT'S where the game shines. I started using a guide about halfway through to not miss anything after realizing how many amazing things were being hidden from me and I am so happy for doing so and only regret not doing so from the start. Experiencing all that the game has to offer is what makes it great and unforgettable, due to many mysterious remaining unsolved. I can only hope that the DLC that they are working on is heavily improved due to the devs now having more experience than before and thus made more engaging. Or atleast that development ramps up for Obenseuer as that one has much more engaging gameplay mechanics, which mind you still need to be ironed out A LOT, and thus the player can experience the good writing in a much better pace and enjoy the gameplay whilst doing so. One last thing I wish to say is how sad I feel about the fact that neither of the two games was heavily successful financially, I would argue that compared to many much more successful walking simulators INFRA outdoes many of them. Obenseuer despite having very early access mechanics is still a good game if you take the time to learn it and even got a lot of free marketing from some big YouTubers who enjoyed the chaotic nature of it, which is how I found out about it. Despite all of this the sales of both titles are only mediocre. Enough for such a small studio, but considering that Steam also takes 30% of profits, the studio has no resources to expand and ramp up production, letting us players wait several years for updates. This is simply a case in which both sides wished they had more but reality simply says otherwise. Only thing I can suggest is the hard to swallow pill that the games need to cater to a larger audience by becoming easier to experience, but then that may lead the devs to make the games not how they want them to be. In the end it is their choice to make, I am part of the audience that enjoys the games, the only reason I even mention this is because I want more. But getting more, more quickly, costs money and resources.
Разработчикам глубочайшее почтение и уважение! Долго у меня эта игрушка была в вишлисте и как - то не вызывала интереса особо , но как же я ошибался на её счёт )) Это один из лучших инди проектов в которые я играл за свои 29 лет! С удовольствием вернусь когда - нибудь чтобы выбить платину , но как простроен здесь сюжет и геймплейная составляющая это прям ИЗУМИТЕЛЬНО! Эта игра постоянно заставляла возвращаться в неё снова и снова
It's hard to put into words how much I love this game. It is super hard, I had to make my entire first playthrough with a guide but instead of pulling me out of the game it drew me in, noticing new details and mechanics. Sure the game has a few bugs but really it is not awful. The ending is so much more rewarding than I would have expected and the game has much deeper story than I initially thought. All together I think its a wonderful game and will definitely play though I a couple more times.
Lo terminé soltando. Se aprecia mucho la idea y visualmente quedó todo muy lindo aprovechando el motor Source, pero los puzzles son rebuscadísimos a más no poder. A esto se le suma que el juego es larguísimo: cuando pensás que ya lo terminaste, resulta que recién vas por el 25%. Está genial que un título dure, pero acá los puzzles son despiadados simplemente porque no siguen una curva de aprendizaje lógica que te vaya preparando para resolverlos; tienen soluciones agarradísimas de los pelos. Para colmo, el lore es bastante genérico y falopa, por lo que la historia tampoco te motiva a seguir adelante. Por otro lado, vi los logros y puedo confirmar que es casi imposible platinarlo, te piden locuras. Creo que es el juego de Source con mayor cantidad de mapas y assets que jugué, pero lamentablemente esto le juega en contra: el juego crashea dos o tres veces al pasar de nivel, es terrible. Es un juego al que le podés sacar muchísimas horas, pero a la vez te va a generar una desesperación constante, ya que a veces avanzar depende de una boludez totalmente injusta y poco intuitiva. Agárrenlo solo cuando esté regalado en oferta.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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