
A roguelike deck-building game where you craft a deck, spark talents, discover runes, and assemble your team with partners' cards! Play unique stories for every character and explore a world caught in the clash of gods. New Puppeteer DLC just released!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Spanish - Latin America, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,画风好,各阵营特性区别大,构筑成型快,玩着舒服
Хотите поиграть в какой нибудь кки-рогалик - велком. на первый вид приятная dpo4uльня. ничего супер невероятного не ожидайте, дефолт.
I wish Steam permitted a Neutral Review as I would absolutely suggest this game... but only to a very specific person. Indie's Lies has a lot of great things to enjoy, but its all wrapped up in bad. The core gameplay and deckbuilding is incredible. The ability to replace cards instead of having the binary add or remove adds such a novel dynamic to deckbuilding. Rune cards that are added to your deck but can then be later consumed to modify cards in different ways adds insane customization potential. The number of characters and the different classes feel unique and fresh, and the mechanic of creating a party as a run progresses that can assist in a strategy that develops mid run is super compelling and makes for tons of replay potential. Everything at the foundational level of the gameplay works well and if you are craving a deck builder than this could fill that craving. Unfortunately, almost every other element hampers the core game instead of enhancing. The games difficulty balance seems poor. Normal difficulty is too easy, and Hard difficulty can end what had been a great run in a single combat. I appreciate the attempt to create more of a narrative and lore than some other games within the deckbuilding genre, but the elements that are present are typically half baked. The translation for English is rough at best, and actively confusing in some of the explanations for card mechanics. There is a tutorial but its hidden and baked into the game's runs. Which could be clever but it also requires you to begin playing the game without knowing what things are initially. The artwork and design is serviceable but the character profile art is so incongruous with the actual sprites its laughable. There are bugs and glitches that seemingly have never been addressed by the devs and at this point it seems likely they never will. In 10 hours of gameplay I've had 2 CTD's. The steam overlay doesn't function at all in game. I'm almost positive that the game's resolution is off, and it doesn't support 1440p. There is no controller support. All of these things are annoying but don't really inhibit gameplay. However the game's UI is actively bad. Its like a mobile game UI and the information that is presented can be limited and insufficient. There aren't too many menus to navigate but helpful or beneficial information can be hidden or is never directly presented. This is compounded by the game's translation. Some of the keywords are very unintuitive. I still have no real idea what separates "exhausted" and "banished" I guess it means that one card has the potential to be recovered but the game doesn't actually tell you this at all. This is just one example of a myriad of little problems that I imagine for many will prove to be too annoying to deal with when other games in this genre don't have such a barrier to enjoying the game. And to some, the single biggest detractor will be the game requires DRM online mandatory play. Which is never listed anywhere but apparently is only made note of in a devs comments in the forums. I want to love this game, I want to recommend it and sings its praises as a great addition to deck builder rogue likes. I'd normally advocate for waiting for a sequel, but in this case the game's direct sequel is a different genre entirely, which can only lead me to conclude the devs are more interested in chasing trends than making a great game. I'm going to keep playing this game, and personally I enjoy it, but I also enjoy janky unfinished games. If you are someone for whom jank is less a problem get this game on sale and try it out. For most everyone else, buyer beware.
作为卡牌游戏来说就很一般,成就系统更是一坨而且还有BUG根本完成不了,想全成就?不可能!!!
It crashed every 10 - 30 mins.
Нормальный карточный рогалик хоть и багованный.
If you like Roguelite card games, this can get a little repetitive, but it's fun. Plenty to chase after. Good for fun, but it's not going to be winning any awards. I probably have ~300 hours between Steam and my cell. It's also on the Android play store play pass.
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对新手非常异常不友好
Красивый батлер, с разными режимами и большим кол-вом пресонажей. Могу смело рекомендовать, за свои деньги хорошая игра)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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