
Indies' Lies 2: Fire Seed is a top-down 2D roguelite tactics game. Command three heroes in chess-like battles, forging legends through terrain strategy, skill combos, and ever-evolving rogue builds on a dynamic battlefield.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Indies' Lies 2: Fire Seed is a top-down 2D tactical Roguelite where you command a trio of heroes, forging legends on an ever-shifting battlefield. This fusion of hardcore strategy and deep Roguelite progression delivers a relentless cycle: tactical planning → explosive power spikes → cathartic enemy annihilation.
As the sequel to the classic Roguelike card game Indies’ Lie, this installment continues the saga: Under the shadow of the evil god Indies, the Lady of Death awakens warriors across time. Lead your faction through procedurally generated battles and confront divine tyranny on the volatile continent of Meka!
▍Dynamic Squad Building
Assemble a 3-member squad from mechanically diverse characters, each with exclusive Kindling abilities, equipment, relics, and battlefield roles. Melee charges, ranged snipes, crowd control—every team composition unlocks endless tactical possibilities.
▍Unpredictable Roguelite Challenges
Each expedition features randomized maps, enemies, and events—elite ambushes, sudden disasters, cryptic altars. Unlock hundreds of equipment and Kindling combos to craft earth-shattering synergies. Will you focus on single-target nukes or AoE domination? The choice defines your playstyle.
▍Tactical Chessboard Warfare
Terrain as Weapon: Split enemy forces with obstacles, bait bosses into attacking their own minions.
Skill Synergy Chains: Qili’s position-resetting combos, Diego’s counter-trap ambushes, Daniel’s status-spreading explosions—every action breeds lethal potential.
Dynamic Threat Priorities: Execute healers first? Interrupt charging elites? Every turn demands life-or-death decisions.
▍Freeform Build System
Mix 112 tactical components: 12 hero-exclusive relics × 9 game-breaking equipment × 7 high-risk Burning Kindling effects. Craft builds like Blink Crit, Counter Tank, or Toxin Overload—your creativity is the ultimate weapon.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
路线挑没有事件的走,事件90%都是负面,角色养成基本就是怼着一个养,一个打全部,养的越分散越菜,即使角色直接有点配合想一起养也是1+1<2,可玩性完全不如1
[h1]带点情绪的个人测评[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 二编:感谢评论区和留言板的指引,一开始的关卡难度确实不难,而是自己太菜了。特别感谢Azure.Margaran的指正。 一编: 11月10日难度0打了一晚上,第三关Boss是一个1200血的女王,每次会给3个debuff,让你抵抗其中一个,然后获得另外两个debuff,但是你告诉我本次不能抵抗是什么意思,每个回合硬吃3个debuff,且第二回合开始Boss会刷无伤盾,不是第一回合把Boss秒了,根本就不可能打过。 11月11日更新了,抵抗命运终于能选择其中之一了,但是数值根本没啥变化,只能一边生气一边眼睁睁看着自己输掉。 这是我第一次测评的时候这么生气,即便以前玩了一些劣质黄油,逆天的剧情设定和扭曲的人物结构我都只是会心一笑,因为这些设计要重新做的话,基本上就相当于弄一个新游戏了,只能给点建议给作者,希望下次不要做大便了。但这个游戏不一样啊,本身有成为好游戏的潜质,但就错在数值上刁难玩家。而在月初的时候就提交了相应的反馈,但是没有改动,太让人难过了。 那会余烬少得可怜,即便打完第二个Boss,燃烧很多火种也不一定能升级一个建筑。于是开了ce试了一下,要全部解锁建筑至少要6000往上的余烬,而这仅仅是开始,你还得继续打Boss拿结晶和种子才能提升角色,而这些获得的数量就更少了。 本来测评早就写好了,但是期待上线的时候会有改动,结果什么都没有改,甚至连全音乐关闭还是有休息时的火把燃烧声和建筑升级的锯木声,数值就更不用说了。 11月14日更新的时候,我又试了一边,怪物数值没有改,但是获得数量变多了,至少是正常玩通关五次就能升级一个角色,但这真的不会很浪费时间吗,打一把一个半小时起步,强力的遗物道具要花上千的结晶,角色提升又要50个种子左右。只能说一句肝爆了。后来又开了ce把所有角色拉起来,玩起来也爽了很多,打Boss只要构建好一个角色的遗物,就非常容易过了。 [h2]以下是游戏客观测评[/h2] 一款战棋类游戏,游戏中可以选择3位角色作战,有丰富的局内道具和局外养成系统,设定的丰富让游戏性不错,但是难度偏大,玩的很肝。局内战斗:肉鸽向构筑游戏内3个主要设定,遗物(相当于道具)、一个为火种(一个有时效性的Buff,在燃烧完后还有升级货币)、装备(相当于多一项技能),多种搭配能打出奇妙的组合,比如薄纱流法师、多动症枪手、金刚不坏反伤肉盾。 在过程中也会遇到一些事件,比如赌博、击剑、寻找水源,在这里每一项选项对应的结果都会不同,负反馈事件较多,需要很好的气运,在丰富多变的游戏性的同时也会让游戏难度偏大。 [h2]局外养成[/h2] 全方位爆肝局外养成中有很多角色的提升途径,包括解锁遗物、提升基础数值、技能还有局内的初始道具。但是每个提升途径都非常肝,可能花上十个小时才能提升一个角色。 [h2]一些游戏提示[/h2] 每个回合角色的行动顺序不是固定的,在回合开始的时候,只要顺便点击其中一个角色就能操控了。在选择遗物的时候建议只养一个人,全部遗物都用来提升这个角色,并且留个1血增加80%伤害和金币抵消伤害的火种,有奇效。 [h2]游戏缺点[/h2] 1.太过于肝了。每局能获得的局外养成的货币数量太少。难度梯度不合理,难度1开始只是从某些地方提升怪物的数值,但是难度0的怪物数值已经非常高了,没有很高的局外养成根本不好打。 2.角色联动少。Boss的强大机制和数值就限定了最好资源全投入其中一个人,不然清爪牙都可能清不过来。试错成本低。游戏里只有移动可以撤回,使用技能后不能撤回,只能重开;另外,如果全队死亡的时候会直接游戏结束,没有重新开始的机会。这种设定结合Boss的数值与机制,某种程度上会弱化“三人小队”这个组合理念。 3.遗物无ban池。想要通关运气成分大,如果一直刷垃圾遗物,没有那几个关键传说遗物,基本上可以宣告game over。 [h2]一些优化建议[/h2] 1.大幅下调局外养成所需要的成本(原价的45%很合适),另外适当增加货币获取途径。 游戏中可以无限次撤回(包括移动和使用技能),并且在全队死亡的时候可以选择重开或者放弃。 2.遗物的图鉴增加“选择全解锁”的功能,给玩家给新角色先行脑部遗物组合的思考,也能满足狂热玩家的探索欲。 3.每个大关里设计5次的遗物刷新的机会,给玩家在体验新角色时有更多的试错机会。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 9700X GPU:NVIDIA GeForce RTX 5070ti 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Took me a few runs to fully get the best strats. Overall a fun replayable game. Good short term progression with each session and continual long term account progression as well, 8/10
恶心的机制,纯纯恶心人。
非常棒,有空可以看看哈,有一定的策略性。
Completely different than Indies' Lies (highly recommend that game too), but I find myself enjoying it, despite it being, or at the very least feeling, rather simplistic as opposed to the "original" game. That having been said, the game is still early in development/release, so if you don't like bugs I'd maybe wait to buy it.
几个版本改动之后已经变成一个很平衡然后有足够重复游玩价值的好游戏了。是好玩的战棋肉鸽精品
GOOD,11块钱爽!游戏解锁局外功能还是有点肝的,但是一下子点满也就没意思了,不是吗?最好用的是盾,反正全给他,弹反!
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Updated : a good game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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