
Indies' Lies 2: Fire Seed is a top-down 2D roguelite tactics game. Command three heroes in chess-like battles, forging legends through terrain strategy, skill combos, and ever-evolving rogue builds on a dynamic battlefield.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Indies' Lies 2: Fire Seed is a top-down 2D tactical Roguelite where you command a trio of heroes, forging legends on an ever-shifting battlefield. This fusion of hardcore strategy and deep Roguelite progression delivers a relentless cycle: tactical planning → explosive power spikes → cathartic enemy annihilation.
As the sequel to the classic Roguelike card game Indies’ Lie, this installment continues the saga: Under the shadow of the evil god Indies, the Lady of Death awakens warriors across time. Lead your faction through procedurally generated battles and confront divine tyranny on the volatile continent of Meka!
▍Dynamic Squad Building
Assemble a 3-member squad from mechanically diverse characters, each with exclusive Kindling abilities, equipment, relics, and battlefield roles. Melee charges, ranged snipes, crowd control—every team composition unlocks endless tactical possibilities.
▍Unpredictable Roguelite Challenges
Each expedition features randomized maps, enemies, and events—elite ambushes, sudden disasters, cryptic altars. Unlock hundreds of equipment and Kindling combos to craft earth-shattering synergies. Will you focus on single-target nukes or AoE domination? The choice defines your playstyle.
▍Tactical Chessboard Warfare
Terrain as Weapon: Split enemy forces with obstacles, bait bosses into attacking their own minions.
Skill Synergy Chains: Qili’s position-resetting combos, Diego’s counter-trap ambushes, Daniel’s status-spreading explosions—every action breeds lethal potential.
Dynamic Threat Priorities: Execute healers first? Interrupt charging elites? Every turn demands life-or-death decisions.
▍Freeform Build System
Mix 112 tactical components: 12 hero-exclusive relics × 9 game-breaking equipment × 7 high-risk Burning Kindling effects. Craft builds like Blink Crit, Counter Tank, or Toxin Overload—your creativity is the ultimate weapon.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战棋局外永久成长真的没意思
前期丹尼爾直到開啟血玫瑰 血玫瑰養起來無敵比丹尼爾強超多
[quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote] [h1]《因狄斯的谎言2》:卡牌怎么变战棋?[/h1] 作为一部曾经风靡一时的国产卡牌肉鸽佳作,仅仅只推出了几个扩展DLC的《因狄斯的谎言》在今年也终于迎来了它的最新战棋续作《因狄斯的谎言2:燃烧的火种》。 即便《因狄斯的谎言2》在玩法体验上与同类作品十分相似,都是玩家通过依次操纵几名队友在关卡制的战场上通过技能击败敌人,但对于这样一款颇有潜力的肉鸽战棋游戏来说,完全不同于前作的玩法系统不仅为玩家提供了截然不同的游戏体验,也让本作成为了极具挑战性但又非常休闲的肉鸽佳作。 在玩法上,不同于前作的卡牌肉鸽战斗,本作是回合制战棋,玩家需要在棋盘格中依次操纵己方的全部英雄,通过综合考虑不同角色的移动能力、技能攻击范围还有场上回阻隔非远程攻击的障碍物分布来实施自己的战术。可以说单就这套玩法来说,本作和同类游戏的体验基本大差不差,但为了强调游戏的肉鸽属性与增加难度,并没有设计战斗后自动回满血的辅助机制,如果你没能无伤击败所有敌人,那么玩家只能在每场战斗结束后选择其中一名队友通过消耗金币的方式回复少量血量。 除此之外,在对局内,本作并没有设计词条升级,而是向玩家提供了可以分别给不同英雄单位装备的遗物系统。这些遗物可以通过词条增加角色的攻击力、移动力或是技能连击强度等加成。而对局之外的升级,则是通过消耗玩家在局内获取的物资来修复建筑,并在不同的建筑中获取诸如新英雄招募等战力提升加成。 总体来说,对于前作的爱好者而言,《因狄斯的谎言2》完全是一部继承了前作趣味性的优秀续作。而将卡牌变成肉鸽的做法,虽然没能造就一部充满独创性的创新独游佳作,但的确让这款续作成为了一部与前作截然不同的游戏作品,如果你只喜欢卡牌肉鸽,可能会对续作的玩法改变感到略微失望,如果你只是想要支持国产肉鸽,或者就是《因狄斯的谎言》这部作品本身的爱好者,那相信续作一定会给你一场完美的肉鸽体验。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体上制作还算用心,节奏有点慢,应该后续的版本会进行优化。期望能保持前作的丰富度
《因狄斯的谎言2:燃烧的火种》 本作跟前作的游玩方式发生了巨大的改变,前作战斗方式有些类似暗黑地牢那种双方站成排然后互相进攻,又或者调整走位,探索则是经典的爬塔肉鸽,而本作的战斗方式则是采用了战棋模式,每次战斗进入一个小地图,然后通过走位尽量减少战损以期能够走到最后,探索和前代差不多。 画风上,前作是比较夸张的漫画风格,而本作则是选择了可爱Q版的角色造型,各有所长。本作的游玩点主要在于战斗,以及遗物的搭配,玩家起手能够选择一个初始英雄,击败不同关卡的敌人可以收获不同的道具,其中有次数限制的火种为标题中的新增类型,通常火种效果比较强力,但是只能持续数次战斗,之后会熄灭为资源的一种,相比其有次数限制的火种,个人更喜欢堆叠遗物造就一个怪物,遗物分为通用和专属,效果各不相同,但是通过将大量遗物堆叠在一个角色身上,甚至可以一个角色打通。不过需要注意的是本作恢复代价极高且cd很长,玩家只能尽量降低战损以期能够走到最后,个人比较推荐主投资带反甲的坦克角色,遗物堆叠上去杀伤和防御都堪称恐怖,其中每个角色都拥有初始的两个技能,之后可以通过购买武器来获得新的技能,技能可以通用,比如战士可以带传送进入敌人内部战吼拉仇恨,能够让流程更加顺畅地推进。 游戏总体而言,还是相当不错,有一定的探索空间,天胡更是心流满满,并且战棋需要一定的思考空间,更是增加了游戏的可玩性。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
角色职业定位清晰,战斗中需规划站位、联动技能,还能借地形聚怪清场或风筝无伤打怪,策略落地的满足感十足。同时保留肉鸽精髓,随机地图、事件与敌人,搭配火种系统强化技能、塑造流派,位移暴击流、反击反伤流等玩法让每局都有新鲜感。局外成长设计贴心,积累资源升级属性、解锁内容,降低了战棋新手门槛;爬塔路线可自主选择,稳妥走商店、挑战选随机事件,自由度很高。
把资源养一个大哥,成型后比较爽。但也仅限养一个人了,希望在多出点关卡,还没刚成长起来一个人,就结束了。
所有的事件,设计的既没有意义,并且75%都是差的结果 作者你脑子有病是吗?你tmd自己不玩游戏吗 稻草人还有bug直接卡死
[h1]简介[/h1] 《因狄斯的谎言2:燃烧的火种》是一款斜45°俯视角的2D的战棋游戏,在游戏中玩家将操作一个三人组成的小队,小队的成员对应各种职业,每个职业有自己的特性和技能特长,在加上遗物、火种、装备设计,居然也有了一些Rogue的构筑玩法。 [h1]系列延续[/h1] 本作延续了前作一代的剧情,邪神因狄斯的阴影笼罩世界,而被唤醒召集而来的勇士则是来自不同的时空。游戏的玩法主要是爬塔战斗,只不过是卡牌变成了战旗,每个节点是不同的房间,就是战斗、事件、商店啥的。战斗房获胜后就给一个兑换遗物或者是火种的机会,兑换会分为通用的或者是特定角色才能用的。事件可以按需求选择,但有一定的概率的会失败。 [h1]战斗特色[/h1] 战斗当然离不开这些带有特性的角色,比如善于使用火枪的绮丽,攻击距离中等,行动范围大,还能通过位移刷新技能,可以造成多次的攻击机会,法师丹尼尔则就是传统法师的刻板印象,攻击距离远,还有大范围攻击,不过和传统不太一样的是,在配合一些特殊装备自带的技能,法师也能打出不错的近战伤害或者是像绮丽一样有着高机动的位移能力,还有专门吸引火力的坦克角色,虽然单次造成的伤害并不高,但因为有防御和格挡的减伤,可以很好的吸引火力。而且角色的强度就是由这些遗物、火种、装备这些构筑放大特性,才能在战斗中大放异彩,比如遗物可以突破攻击次数的限制,或者是在战斗开始结束时造成额外的伤害。 [h1]地形优势[/h1] 在战斗房触发的战场地图,还有一些地形的区分,最常见的就是各种障碍物,如果能合理的利用这些障碍物,也可以帮忙抵挡一些伤害,或者卡对方的行动位移,分割地方的阵型。其中绮丽也可以利用障碍物打出一些连击。 [h1]总结[/h1] 总的来说,《因狄斯》从1代的卡牌对战到《因狄斯2:燃烧的火种》成了战旗,虽然底层的逻辑和构筑还是卡牌内套东西,但最终呈现的结果却是两个不同的结果,而且从结果来看,2代要好于1代太多,从策略上,战旗的战斗地图上调遣小队成员更加直观,还有可利用的障碍物,按照职业区分的遗物、火种和装备这些,可组合的构筑更是多到爆炸,在这种驱动下能持续投入时间进行游玩,挖掘更多的游戏内容。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
从目前的版本来看还没什么深度,局外资源很少也是大家提到的问题之一,想入手的玩家感觉可以再等等
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Players by region
Where this game's players are, estimated from review languages.
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