
Descend into the dangerous depths of PAIMO in this co-op sci-fi roguelite bullet-hell focused on resource gathering. Play solo or with friends as you fight, gather resources, and upgrade together. The deeper you go, the greater the risks, rewards, and secrets waiting beneath the surface.
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About

After a failed heist, a group known as the Renegades is forced to flee, crash landing near the mysterious planet Paimo. With no other choice, they descend into its depths in search of help and uncover secrets that should have remained buried.
Descend solo or with up to two friends into the dangerous depths of PAIMO. Coordinate your abilities, share gadgets, and work together to survive. But watch your back... sometimes you’ll need to unleash your inner Renegade and break away from the group to maximize your rewards.
Inside the MineGeon, every run is a chance to grow stronger. Level up to unlock powerful Gadgets that grant a wide variety of upgrades to aid you in battle, equip a variety of weapons to match your playstyle, and choose Ultimates that can completely change how you approach combat. Combining Gadgets, Weapons, and Ultimates creates unique synergies that will shape your descent into PAIMO.
PAIMO is filled with minerals that bring out your inner greed. The deeper you descend, the greater the rewards and the risks. Collect valuable minerals and trade them for permanent upgrades, but choose wisely when to send them back to your ship.
The biomes of PAIMO are home to a vast array of enemies. Throughout your journey, you’ll encounter the Scavengers, who will do anything to stop your descent. Why are they so determined to keep you from going deeper? Each biome culminates in a boss battle that will push your skills and strategies to the limit.
Progression is key to your survival and success. As you explore and gather resources, you can upgrade your skills and equipment to grow stronger with every run. Invest in permanent upgrades for your spaceship and enhance each Renegade’s attributes to prepare for the challenges ahead.
Access the Galactic Express PC to buy over 200 items, decorations, and themed objects from the biomes you explore, and customize the interior of your ship to your liking. Organize your base, visit other Renegades' ships online, and show off your setup to the community.
Choose from three classes, each with their own ultimate ability and unique stats. From Marshall, the resilient Tank, to Trevor, the deadly DPS Gunslinger, and Ari, the balanced Engineer. Find your role within the team and combine your strengths with other Renegades to maximize your chances of surviving the descent into PAIMO.
Deep within PAIMO lie mysterious monoliths pulsing with ancient technology. These relics let the Renegades decide how to continue their descent, vote as a team to choose the path that benefits everyone, or follow your own ambition.
Add MineGeon: Renegades to your wishlist and join the adventure!
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Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is soo bland. definition of mid. This game is definitely not worth its current price. And it breaks my heart to say this because I was really looking forward to this game. Major issues: - Entire 1st act enemy: SLIMES! like what are we doing in 2026... I dont even want to start new runs because i know I'm gunna spend 30 minutes fighting slimes -_- - There isnt really meaningful progression. I took a look at the unlocks and it's super basic. Like this was the best you could come up with? - The GRIND is pretty gnarly. Like I'm out here doing runs, putting in work, only for it to amount to nothing. And then what can I use it on? crappy upgrades? Honestly i can handle grindy games, so long as I'm working towards something fun. But there isnt any of that here - how can you say this game has full controller support when you can't even remap buttons? - AND WHO PUTS RIGHT DPAD AS SWITCH WEAPON? my character literally needs to stop moving to switch weapons. Never in my life have I seen this.
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Languages: English, French, Italian, German, Simplified Chinese, Korean, Japanese, Spanish - Latin America, Portuguese - Brazil, Russian, Vietnamese
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great art. Boring gameplay. MineGeon: Renegades doesn't necessarily do anything bad, but it doesn't excel at anything. The pacing of each run is very slow and you'll be stuck in the same biome for over half an hour each run. This wouldn't be a problem, but the enemy variety is extremely lacking. Each biome has 2-3 different enemies with a unique boss mob. To make it worse, every enemy is very spongey. Weapon performance is all over the place. A pistol that shoots a pea every shot can be just as effective or even more so than a rocket launcher. This isn't necessarily a problem as far as balance goes because it adds to the variety of each run, but the real issue is that most of these weapons are not fun to use and the "upgrades" don't fundamentally change anything either. You get upgrades that increase damage, ammo capacity, reload speed, and fire rate. Really... that's it. Upgrades for your character aren't very interesting either. Most of them have a small chance of activating or give you passive effects that do so little bonus damage that you may as well have taken no upgrade at all (looking at you, Drones). Also there seems to be a total lack of upgrades for "ultimate abilities". And just like with everything else, Ultimate abilities are extremely underwhelming. Ones that deal damage are rapidly outpaced in performance by your weapons, so you'll quickly stop using them. There are sentries that you can summon that will do so little damage that you'll begin to wonder if you summoned it at all. One of my biggest gripes about ultimate abilities is that any that are throwable have such a pathetically short range that they're often very difficult to use effectively. The resource gathering and meta progression is extremely tedious. You'll need a lot of resources from each biome, but since you're constantly moving forward into new biomes (that don't have previous biomes' resources for some reason???) you'll be encouraged to just constantly restart runs to farm resources. I haven't tried multiplayer and maybe the pacing is better. But, when playing solo, some of the mini games feel borderline impossible like the mine cart escort or the furnace. I'm sure they'll be easier once I've unlocked more power, but why is a mini game in the first biome so difficult by yourself that you need meta progression to finish it? Overall, I think the game has good bones but it's lacking so much creativity in progression that every run feels like a chore from the moment you start it up.
Hi!! Unplayable until you fix multiplayer!! Each player should get seperated exp and loot! Unplayable if you share all exp for a solo run with multiple players!! we will continue the game if this is changed
Game is clearly in need of a bit of tweaking and polishing but its beautiful and a lot of fun. I've got something like 4,000 hours on Enter the Gungeon...that isn't a typo. One of the things I always wanted in EtG was a more long form version of the game. This gives me that option. I'd like a bit more variety in terms of enemies and possibly for guns to have a bit more "weight" to their effects? The companions can also get a bit distracting as their is a lot going on as with any semi-bullet-hell. The progression is solid, story is just fine, I like the mining aspect, and the minigames (while not numerous enough yet) are fun. Great little game that I'm sure will polish up really well. If the devs are nearly as dogged as Dodgeroll and half as good to their community this will end up being the starting point to what will be a truly fantastic game. Even if it feels ever so wonky with regards to twitchy little details like your followers getting stuck it is still worth the price for an EtG devotee like me.
One of the best co-op roguelikes I've ever played. Beautiful pixel art, lovely environments, and, above all, beautiful animations and enemies.
Great new and refreshing take on roguelikes, really cool and interesting new elements added
An hour in, and thought I'd toss in my thoughts! So far I'm having a blast! It seems like the bit of a Gungeon-esque main game, but with more progression and rogue-lite elements so far!
4,5+ hours on a single run (EVEN AFTER SKIPPING BIOME 1), at least one biome left, and still no mid-run save??? Dev, is this some kind of sick joke? Do you think people have no life? bruh I never write reviews, but this is just ridiculous
I've seen a lot of bad reviews pushing the "not enought" comment, but there is something they don't realize... this is a indie game, and also THE FIRST pc game for this devs. There is a lot of people that have the need to list a ton of things to throw a bad light into a game, comparing it to big industry games that they know, but for a first TRUE INDIE game, this is incredibly well done, pollished and executed. Is very fun to play with casual players, and you can veery much pump up the difficulty if you want a more head smashing challenge. I hope people don't kill the review section just bc the game didn't reach a "Enter de dungeon" level of content quality, bc this is not a big industry game. Is a indie game, made by a small team of devs, even if the term has been altered a lot lately. I loved how it turned out, and i think that for a indie game, the ammount of content is amasing. Keep it up guys!
Hey Kickstone Studio! Great game so far! I am really enjoying it. Haven't played MP yet, but will be dying to try it out soon! The game feels tough, rewarding, exciting, fun, mysterious, doesn't seem to have too much grinding, the pathways between dungeons are cool! can't wait to see more.
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