
Command the legendary gunship in a high-octane action-roguelite! Engage insurgents with devastating firepower in ever-changing missions. Upgrade your arsenal, adapt to dynamic challenges, and survive relentless waves of enemies. Every run offers new tactics and chaos as you dominate the skies.
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About

The battlefield is ever-changing, with dynamic environments and unpredictable enemy tactics. As you face diverse combat scenarios, you'll need to think on your feet and make split-second decisions. Choose your weapons wisely, customize your loadout, and deploy tactical maneuvers to turn the tide in your favor.

No two missions are the same. Encounter a variety of insurgent strategies and environmental conditions that force you to adapt your approach. Upgrade your AC-130 with advanced weaponry, armor, and systems to stay ahead of the curve. Your ability to evolve your tactics in response to new challenges will determine your success.
Each run is a relentless test of skill and endurance. Face waves of enemies, survive intense firefights, and push through the toughest conditions. As you progress, earn rewards and unlock powerful enhancements to enhance your gunship's capabilities. Overcome every obstacle and prove your dominance in the skies.
Every mission is a new opportunity to showcase your aerial combat skills and strategic thinking. Master the art of gunship warfare and rise to the challenge of an ever-evolving battlefield. Are you ready to lead the charge and reign supreme from above?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, Turkish* +18 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's fun but at the moment it's not worth the full price nor the 6 bucks I paid for since it's on sale. Having buttons that do nothing on the main menu is pretty dumb. Using GenAI for anything outside the very early concept stage is unfavourable.
The game itself is fun, problem is no campaign and no zombies when you buy it. just survival is avaliable. game came out two damn years ago and i didn't even have a option to play either of the two? after a while it gets boring, shoot and forget. heavy 6-10 max.
Its just the classic Gunship game we know and love but with some twists. Lets start from the good. I like the variety of guns. There are several that you can use and you are not only using guns. You can upgrade your guns and change your main guns according to your taste. So you are not stuck using the same starter gun each sortie. You can also modify how each sortie run works like changing enemy spawn, damage output, etc. By doing this, you can increase or decrease the amount of money you'll get making each run different. Now the bad. 20 minutes of each sortie run is just too long. I think 10 or 15 minutes are good enough. Just because your game is on PC, does not mean you can put a 20 minute time on each sortie. The enemy movements are too simple. They spawn and then they run straight to their objective. No thing special. I am OK with this actually but they were promising a Zombie game mode which could make the game stale because the regular mode is similar to Zombie because of the simple enemy movement. And I noticed, if there are too many units on the field, their movement becomes "laggy". Its like they are waiting for their turn to move. Its a major problem in my opinion. I think they should rewrite this unit movement part so that its not using a queue (i think) system. Since they are using queue system, the CPU becomes too burdened. With my PC, when the units are too many, I only get 30 FPS and its clear that its a CPU problem not GPU. Hope in the next update they optimize the pathfinding or walking system so that it uses more CPU cores/threads.
This is a simple defense game where you drop bombs on attacking hordes from a drone-cam point of view. The weapons' physics are very satisfing, all the bombs are fun and feels great. It's a sort of sick and unapollogetic mass destruction power fantasy, and I gotta admire this game for what it is. The gameplay is high score oriented arcade madness. Can be very challeging in higher difficulties. It's a fantastic game. I recommend it to anyone who likes shooting and defense games. It's in early development, with some gamebreaking bugs that I believe will be sorted out at some point. There are plans for a more narrative driven campaing mode and a zombie variation of the survival defense mode that is already implemented. I'm excited to see the next developments on this project. It's already a great game in it's early stage. I'd love to see more weapons, new stages and some crazier scenarios, like dense urban areas with destructable buildings and maybe a sci-fi setting with mechas, high-tech enemies and futuristic weapons (I'd prefer that to the zombie mode). Great game.
Not too impressed. I know it's early development but I'm a little disappointed that survival mode is the only option to play. I hope there are better things to come in a timely manner. I really can't recommend this game at the moment.
most buttons don't work and the game is incredibly boring after 10 minutes
スマホでAC-130の無料ゲー入れて広告見せられるより、買い切りで600円出した方がよくない??? 俺はこれでAC-130に困らないという人生の安心感を得ました。 10/10 あと日本語音声はAIっぽい気の抜けたボイスになるけど、日本語字幕+英語音声にできるので雰囲気はそっちがおすすめ
一旦敌军数量多了,就开始卡顿,画质最低,分辨率调低还是卡顿,需要优化
dry
Not a bad game, but the asking price i just too steep for what is currently in the game, completed it in 4, messed about and got 100% achivments in another 2.5 There are callanges to increase enemy spawns and such, but running them makes the game start lagging really bad towards the end of a mission, the Last mission that has a longer timer (30min instead of 20min) becomes near unplayable towards the end, you fire a volly, mouse the mouse, wait for the lagg to catch up to see if you got to where you wanted to aim, adjust, wait again, fire. Get enough exp to level from a previous burst of fire. Have projectiles despawn. It's a real mess. Maybe when they add the campaign missions this will be worth the asking price, if it's on sale for liek 4-5€ sure go for it, you can likely get a few hours of dumb fun out of it like I did at first.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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