
Incremental Town RPG lets you build and manage a thriving village. Master resource management, develop a robust economy, and enjoy a relaxing experience as you equip your settlement to conquer new lands and challenges!
Modeled estimate, not a reported figure. How we estimate →
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About

*Check out the latest version with numerous bug fixes and improvements!
*You can progress faster by playing it as a Clicker, or take it slow by playing Idle while doing other things. The game was designed to be relaxing
*Disclaimer: Incremental Town RPG was an experimental blend of idle and town management mechanics. While it may not be a perfect fit for all idle game fans, it remains a unique experience for players who enjoy both styles. Future projects will focus on a more refined idle gameplay approach based on community feedback.
Incremental Town RPG lets you build and manage a thriving village. Master resource management, develop a robust economy, and enjoy a relaxing experience as you equip your settlement to conquer new lands and challenges!
Build, Expand, Conquer: Your Town Awaits in Incremental Town RPG

⚔️ A Relaxing Base Building RPG with engaging resource management and hours of entertainment.
🏝️ Beautiful Pixel Graphics and a soothing ambiance for a calming gameplay experience.
⚙️ Enjoy a satisfying progression system with strategic depth.
🌟 Prestige Tree - Reset progress to gain permanent boosts, accelerating future growth and gameplay.
🦊 Efficiently manage your team to optimize resource delivery and economic development.
🔨 Forge equipment to strengthen your village and overcome new challenges.
📦 Strategically plan your resource gathering to meet various demands and improve efficiency.
⛏️ Discover and utilize a wide range of items to enhance your gameplay experience.
🎒 Fully interactive Crafting and Inventory System for streamlined management.
🌟 Regular game content updates through expansions, keeping the experience fresh.
🌟 Suitable for players of all ages seeking a relaxing yet engaging experience.
Embark on an epic adventure filled with battles, quests, and a lot of loot. As you progress through the levels, you'll unlock new gears, vehicles, new places and buildings, allowing you to take on even tougher challenges and defeat fearsome enemies.
Thank you so much for your visit! I'm a solo indie game developer and I am doing my best to improve the game based on the community feedback. By purchasing the game you are encoraging me to keep making games even better. Best wishes!
Incremental Town RPG does not contain microtransactions. Enjoy the complete game experience without spending money during the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool clicker game, i enjoyed it a lot and I'm looking forward to any content updates
Game starts lagging incredibly hard once a few upgrades are bought.
[h1]Side-scrolling Town Idler[/h1] [i]Incremental Town RPG[/i] is pretty much what it says on the tin. It's an idle game where you build up a town, and go fight some monsters. The town is in side-scroller form, several screens long. Send villagers to harvest resources, mainly wood, fish, coal, and ores. You have to hire villagers to use them. You can send a few villagers per resource station to improve output. You can also upgrade stations in the market. Upgrading requires spending the resource produced. Fortunately, you can also click on resource stations for fast gathering. Later, there are production buildings that use said resources. A mill/farm combo makes grain, grinds it into flour, and also produces meat and horses. The cookery makes bread and uses fish, meat, and bread to make better meals. The tavern brews grain into beer. And you have your standard blacksmith. Spare villagers can be trained up in the barracks and sent out into battle agains various monsters. Your army is led by a general who levels up by fighting by themselves in areas accessed by the tavern. The fights here are full-screen, but there is a minimize button so you can do other stuff while your general fights. You'll need to build access to the areas the army fights in. You build a building the game text refers to as a "mint" to make coins, but instead of making it out of the gold you're mining, you just get a better trading post. You trade in resources for coin, but this is done on a countdown. There's no instant-sell of goods, nor are all resources tradeable. Production also seems to find some special resources, like fishing up bottles or finding gems, but these are not sellable, either. These rare finds become relevant for the final building. The inability to sell everything at once becomes an annoyance with a million-coin quest milestone you need to reach. You have to babysit some of the trading goods to make sure they don't fall below what you need for efficent production. The army fights do earn you cash, though you'll of course have to replace lost soldiers. Your general also earns cash when he fights in the areas accessed through the tavern. The game has a "prestige" system, but it doesn't feel worth it. I didn't bother with it and still reached the endgame in 25 hours. The prestige currency is prayer points, which are mostly earned by trading in drops from your general's fights in the tavern. Appropriately, the building to use them in and gain prestige is a church, but it is one of the last buildings you build. There are a few prestige tech trees to improve your town, but you have to restart the game to use them. By the time you've saved up for something good, you're already halfway through the game, and most of the improvements you can gain are duplicated in the other upgrades you can get in a run. After you've won the game, there's a couple more things you can do. There's a final building with access to a post-game fight zone. This takes some rare drops, the gems and such you can't sell, but one of them didn't drop for me by the time I unlocked it, probably because I didn't set production high enough on the resource that dropped it. There's also a couple statues to buy. This is a nice short little game by a young new dev. It needs some polishing up, but there are some solid fundamentals here. The dev already has announced another game in this vein in the works.
I really tried to like this game, but it is impossible. It is boring. It is not self explaining. How to get presitge points? It is badly polished. I dislike it!
This is a short little game that doesn't need too much attention and can be run well in the background while your resources build up.
An enjoyable little idler. Still needs a little polish, and the developer is still updating it. It took me 20 hours to get all achievements.
The game ends just after the demo. Like literally 5 minutes afterwards.
Eh, it's okay, but there are much better examples of this genre
need a nasa computer because mine is overheating on this could use a lot of optimization! especially with the low number of animated pictures used in the game. out of that, the concept is fun.
A very nice almost idle game. 6.5/10.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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