
Explore a vast universe with pulse-pounding action, side-splitting humor, and hair-raising plot twists in these 2 classic space adventure games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]“Captain: Isn't altruism the highest pinnacle of morality? Melnorme: No, it is not.”[/h1] It's funny that [b]Stardock[/b] released these two games in one package. I mean, it's totally understandable, of course, but still funny. See, the first [b]Star Control[/b]... It wasn't that much of a game. Despite being released in 1990, it felt a lot like something way more ancient. The whole thing was just two phases – something that looked somewhat like [b]Paul Reiche III[/b]'s early game [b]Archon[/b] and space battles that were shockingly similar to [b]Spacewar![/b]. Yeah. [i]That[/i] [b]Spacewar![/b]. The one by [b]Steve Russell[/b]. One of the very first games known to our history. Can't say [b]SC[/b] was too bad and I actually remember playing it with a friend after school. Mostly because we didn't have anything else at the moment, but still, it wasn't bad. Yet 1990 was a year that gave us games like [b]Ultima VI: The False Prophet[/b], [b]Prince of Persia[/b] and [b]Wing Commander[/b]. Gaming started to mean business, while it was obvious that [b]Star Control[/b] did not. Heck, its full name was [b]Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV[/b]. Which, again, was a direct nod to 60s (with their [b]Star Wars[/b]). It was just that. Some dudes came together and made [b]Star Trek[/b]'s “3D chess” with real-time battles. Exactly what they've wanted to have as kids. Tons of ripped off design included. Now, [b]Star Control II[/b]? It was a whole different story. Believe it or not, it's thanks to [b]SC II[/b] we've got games like [b]Fallout[/b] and [b]Baldur's Gate[/b]. No, seriously. How is that possible? How did a [b]Spacewar![/b] variant with optional turn-based element (even though the original [b]SC[/b] did have AI opponent, it was something designed for hotseat multiplayer) ended up giving a new life to an RPG genre that was slowly declining day by day? Well, the funniest thing is... The process was pretty much the same with what I've mentioned above. There were the same two guys – [b]Paul Reiche III[/b] and [b]Fred Ford[/b]. And back in 80s? They've played [b]Binary Systems[/b]' [b]Starflight[/b]. Don't tell me they didn't, [b]SC II[/b] is almost identical to [b]Starflight[/b] (even visually), while [b]Starflight[/b] was a milestone. Some sort of [b]Elite[/b] for such games. There was no way in Hell to live back then and miss it. Anyway, you've got the idea. [b]Paul[/b] and [b]Fred[/b] took [b]Starflight[/b] with its space exploration and mineral gathering, and added their old [b]Spacewar![/b]-like battles from previous [b]SC[/b] game to it (hotseat multiplayer is still available as a separate game mode). But that's not what makes sequel so good. If something, that's the [i]worst[/i] thing about it. I mean, [b]Spacewar![/b] was released in 1962. What they did in a previous game felt ancient [i]years[/i] ago. Yet, you guessed it, battles in a sequel are not that different. They're rough, they're clunky and they're the main reason why entry threshold here may be a bit too high nowadays. Those clunky rough battles from previous [b]SC[/b] are the main reason why people fail to enjoy [b]SCII[/b]. And it's sad. Because what we have here? Is often considered to be one of the very best games ever made. Hence the question again – why? Well, you see... [b]Paul[/b] and [b]Fred[/b] not just copied [b]Starflight[/b]. They made it... alive. Don't get me wrong, there's still quite a lot of ripped design here. More than before actually, thanks to which some people calling it “the best [b]Star Trek[/b] game out there”. But somehow, the familiar things from [b]Gene Roddenberry[/b]'s timeless masterpiece, combined with our guys' own humor (which was pretty typical for gamers) mutated into something unique. Does story in [b]SC II[/b] feel like cheap-ass [b]The Hitchhiker's Guide to the Galaxy[/b] wannabe? Yep. But unlike pretty much all the other space games on market, alien species in [b]SC II[/b] felt... Well, I said it – [i]alive[/i]. They had personalities, OK? They weren't just shallow nobodies. They had their own unique features, obsessions and fears. Mysterious [b]Arilou Lalee'lay[/b], cowardly [b]Spathi[/b], multi-racial [b]Zoq-Fot-Pik[/b]... Some of those were in a previous game too, but only in [b]SC II[/b] they started to shine for real. How was that achieved? Well, it's time for us to remember [b]Fallout[/b] and [b]Baldur's Gate[/b] again. You know what I'm talking about. The dialogue trees. While other features like solar systems of certain design and planetary exploration, in which we controlled landers and collected things on surface, were copied from [b]Starflight[/b] as is, the advanced dialogue trees were [b]SC II[/b] thing. You may argue that [b]Starflight[/b] had that “statement / question / posture” thing too, but it's not the same. It just... Isn't. It's like comparing [b]Fallout[/b] with, say, [b]Ultima[/b] or [b]Wizardry[/b]. Our main goal in [b]SC II[/b] was to make alliances in order to defeat ultimate enemy in the end. And let me tell you – making enemies was way easier than making friends. Everybody's was a bloody psycho. And learning their ways? That was the way. We needed to explore, we needed to ruse, to intimidate at times, and, of course, there was our ship. Which... was a thing on its own. All the other things aside, [b]SC II[/b] provided that certain romantic feeling we all want from this kind of games. Us. Our ship. And a wast galaxy to explore. [b]SC II[/b] did all of that right. We'll be able to customize our main vessel (which, again, felt a lot like [b]USS Enterprise[/b]), we'll be able to build up our own little fleet (more ships and technologies will become available with every new alliance you'll be able to make), and, of course, the galaxy itself is deep and brimming with mysteries (aside from other things, there are three types of space to explore here). [b]SC II[/b] is a legend. Is it perfect? Nope. Which is pretty obvious nowadays when its clunkiness may actually scare people off. Some things will grow on you (controls, for example, are pretty [b]Gothic[/b]-like, which means that after you'll become used to 'em, you'll actually start liking 'em). The others (like that bloody space combat)? Not so much (even AI assist, which is a thing, won't help much with that). Still, diving into this game today? Totally worth it. Even more so since, for whatever screwed up reason, we didn't get lots of such games with time. Personally, I launched [b]SC II[/b] just to refresh my memory, but ended up playing through the whole thing in one sit. Just because of how addictive it is. The problem is... This version here? It is not your best option. Right here, in [b]Steam[/b], you can get a game called [b]Free Stars: The Ur-Quan Masters[/b]. Which is the same exact [b]SC II[/b], only better. How? Well, unlike this release, it at least tries to be a native app instead of using the default version of [b]DOSBox[/b]. But that's not the reason. The real reason is – while fixing some bugs, [b]Free Stars[/b] version (they've changed the title to avoid copyright problems, but everything else is the same) incorporates some advanced features (like cutscenes and voice-over) that were only introduced in the advanced port for [b]3DO[/b] consoles. In [b]Free Stars[/b] you'll be able to manually select which feature you want from the original [b]DOS[/b] version and which you want to replace with something from [b]3DO[/b]. Awesome stuff. And the best of all? It's completely free. In other words, you can get bigger and better version for free, while this here gives you the lamest [b]DOSBox[/b] thing out there (while also using one of them lame scalers by default) and wants you to pay [b]$2.49[/b] for it. Yes, there's also the first game included as a bonus, but as we all know now – it's not really worth it. Still, for history purpose? I like having this one in my library. Like I said – [b]SC II[/b] is a legend. Enough said.
Оригінальні автори працюють над ПРОДОВЖЕННЯМ під назвою "Free Stars - Children of Infinity"! Ви можете знайти їх на Kickstarter і в Steam, вони вже зібрали необхідну суму і навіть більше! Також є БЕЗКОШТОВНА версія даної гри! В цьому році оригінальні автори виклали open-source версію Star Control II в Steam, під назвою Free Stars - The Ur Quan Masters. Тож дуже раджу завантажити саме її, бо там є англійська озвучка і інші зручні доповнення. Дана гра надихнула авторів таких ігор, як: Arcanum Baldur's Gate BioShock Caves of Qud Crusader King's Digital: A Love Story Dragon Age Fallout Firewatch Get In The Car, Loser! Halcyon 6 Half-Life: Alyx The Long Journey Home Mass Effect Natural Selection The Outer Worlds Space Pirates and Zombies Sproggiwood Star Renegades Stellaris Subnautica Sunless Skies System Shock 2 https://www.youtube.com/watch?v=ca-9G15qQrE "Star Control II", aka "The Ur-Quan Masters", aka "Free Stars - The Ur Quan Masters" Моя улюблена гра і гра дитинства. Дану гру випустили в відкрите джерело (open-source) в 2002 році, тож дуже раджу загуглити і завантажити свіженьку open-source версію, там і озвучка файна є, музичка і усяке інше. Також, можливо зможете знайти більш зручну для вас мову. Культова, легендарна, багатожанрова, визнана критиками, та і вважається однією з найкращих комп'ютерних ігор. Шкода, що подібних цій ігор мало.
So this version little weird now really wish steam had a neutral review option It all comes down to this. Do you want to play Star control 2, and only play star control 2? Or do you want to play star control 1? If you wanna play StarCon 1, then I recommend this version. This is the only way I know to get nowadays. Don't get this for StarCon 2, since there are better options. The only advantage this version has is remote play If you want to play StarCon 2 got a couple of options [b] The HD megamod: (https://uqm-mods.sourceforge.net/) [/b] It features some nice options extra options that are all very neat. Tho IMO some of the ships look a bit weird in the HD version since a lot of them are in different art styles (tho idk if that is subject to change) If you don't like the graphics have options to change it to the 3DO or dos style. This version features some cool stuff like, hard mode, random galaxy, fun cheats and much more. if you are coming back to StarCon 2, then i definitely recommend this version. You don't need to own StarCon 2 in order to play this, it comes with the EXE (game is open sorce) [b] Free stars: Ur-Quan masters (https://store.steampowered.com/app/2645580/Free_Stars_The_UrQuan_Masters/) [/b] Warning, this is missing some music due to some rights problem. I recommend getting one of the open sorce version Its pretty much the original version without to many alterations. There are some options from either the 3DO and DOS version. (to my knowledge, it seams that version might receive some small updates as of writing this) Idk if you can install Mega mod onto this version, or if that's an up coming feature [b] The old HD remake https://sourceforge.net/projects/urquanmastershd/ [/b] It has some nicer graphics tho some people did not like the art style, or so I have heard. I do think it looks great and it has some small QOL changes (not as many as MegaMod). I thought to include this version here since its the one I grew up with (yeah i'm that young) Its a little weird getting to run in my experience. Try running the EXE as administrator if it dose not work. If i'm being dumb and linking an the wrong file of the HD remake do tell me please Last thing to keep in mind. If you do buy this version. The Original Devs do not get the money. Due to a BUNCH of legal mumbo jumbo
One of the best games in history. Seriously.
Never ask A man: His salary A woman: Her age Orz: Where Androsynth??? Absolute kino sci-fi but I would recommend downloading the Ur-Quan Masters version which is kind of a definitive edition by the original devs for free. https://sc2.sourceforge.net/
I played this game when I was an adolescent in the early 90s. One of my favorite memories. The story is deep and detailed, the game play is fun, the combat system is simple and interesting at the same time. 10/10 game for me. Tons of replay value.
Game is a good challenge, and just brings good memories from my childhood. Make sure you pay attention to what the characters tell you. It won't be saved in a quest journal for you :)
This review is for Star Control 2. I never played this back in the day and only recently decided to try it out. I enjoy DOS games so the graphics / controls is not an issue for me. What is an issue is the absolutely abysmal gameplay. You fly around, land on planets, and play the same boring minigame where you pilot a lander around collecting interchangeable "resources" while random explosions happen all around you. The resources only purpose is as currency to upgrade your ship. That's 90% of the game. It is mind-numbingly boring. Not to mention, extremely not fun, because the aforementioned explosions are almost impossible to dodge, meaning you are constantly taking damage through no fault of your own (of which you can only sustain a finite amount before needing to return to Earth). 5% of the game is space combat- which to give you a hint of how bad it is, it comes with an "autoresolve" option so you don't actually have to do it yourself. The combat is awful because the game uses this auto-zoom feature where the entire screen zooms in automatically when the ships get closer to each other. This is completely disorienting and makes actually trying to strategize in combat impossible. The last 5% of the game consists of dialogue/backstory, which is admittedly interesting- however not enough to make me want to suffer through the absolutely horrid gameplay. I can definitely see how the character graphics and some of the 3D animations were innovative for the time, but the gameplay itself is terrible. After playing this snooze-fest, it's hard to believe there was a protracted legal battle for the "Star Control" rights. You definitely need thick nostalgia goggles to play this. If you want an amazing DOS-era space game, play 1996's Master of Orion 2- a 4X game so great it still has not been equaled almost 30 years later.
One of the all time classics. If you do not know this game, your knowledge of what a game can be, remains somewhat uninformed. Like an important historical knowledge lens to have. DO NOT READ SPOILERS OR HINTS. Seriously get you an image of spoiler free map that shipped with the game and take your own notes. There is no quest log, if an NPC gives you a name or map coordinates you need to write that down and consult the map to figure out where to go. SPECIAL NOTE: They only tell you once that the game has a ticking clock you need to beat it by. It is in an unprompted NPC dialog and not repeated ever again. Game conditions go past a point of no return in early 2159 if you haven't prevented it. If you consider yourself a gamer, you need to know this game. Also great sci-fi story too.
Title says star control I & II, but the game you get is only part of Star Control II, and nothing of SC1.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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